Searched refs:baseRigidBody (Results 1 - 1 of 1) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
H A DKinematicRagdollControl.java104 protected PhysicsRigidBody baseRigidBody; field in class:KinematicRagdollControl
366 baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1);
367 baseRigidBody.setKinematic(mode == Mode.Kinetmatic);
368 boneRecursion(model, childBone, baseRigidBody, 1, pointsMap);
460 baseRigidBody = null;
467 if (baseRigidBody != null) {
468 space.add(baseRigidBody);
488 if (baseRigidBody != null) {
489 space.remove(baseRigidBody);
677 baseRigidBody
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