Searched refs:effectKeys (Results 1 - 11 of 11) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLProgramDesc.cpp85 EffectKey* effectKeys = desc->effectKeys(); local
92 effectKeys[currEffectKey++] =
99 effectKeys[currEffectKey++] =
H A DGrGLProgramDesc.h197 EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); } function in class:GrGLProgramDesc
H A DGrGLShaderBuilder.cpp649 const GrBackendEffectFactory::EffectKey effectKeys[],
708 effectKeys[e],
647 emitEffects( const GrEffectStage* effectStages[], const GrBackendEffectFactory::EffectKey effectKeys[], int effectCnt, SkString* fsInOutColor, GrSLConstantVec* fsInOutColorKnownValue, SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[], GrGLEffect* glEffects[]) argument
H A DGrGLShaderBuilder.h285 * Adds code for effects. effectStages contains the effects to add. effectKeys[i] is the key
296 const GrBackendEffectFactory::EffectKey effectKeys[],
H A DGrGLProgram.cpp502 fDesc.effectKeys(),
/external/skia/src/gpu/gl/
H A DGrGLProgramDesc.cpp85 EffectKey* effectKeys = desc->effectKeys(); local
92 effectKeys[currEffectKey++] =
99 effectKeys[currEffectKey++] =
H A DGrGLProgramDesc.h197 EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); } function in class:GrGLProgramDesc
H A DGrGLShaderBuilder.cpp649 const GrBackendEffectFactory::EffectKey effectKeys[],
708 effectKeys[e],
647 emitEffects( const GrEffectStage* effectStages[], const GrBackendEffectFactory::EffectKey effectKeys[], int effectCnt, SkString* fsInOutColor, GrSLConstantVec* fsInOutColorKnownValue, SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[], GrGLEffect* glEffects[]) argument
H A DGrGLShaderBuilder.h285 * Adds code for effects. effectStages contains the effects to add. effectKeys[i] is the key
296 const GrBackendEffectFactory::EffectKey effectKeys[],
H A DGrGLProgram.cpp502 fDesc.effectKeys(),
/external/skia/tests/
H A DGLProgramsTest.cpp82 this->effectKeys()[s] = factory.glEffectKey(drawEffect, gpu->glCaps());

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