Searched refs:render_pass_quad (Results 1 - 5 of 5) sorted by relevance

/external/chromium_org/cc/test/
H A Drender_pass_test_common.cc113 scoped_ptr<cc::RenderPassDrawQuad> render_pass_quad = local
115 render_pass_quad->SetNew(shared_state.get(),
125 AppendQuad(render_pass_quad.PassAs<DrawQuad>());
/external/chromium_org/cc/layers/
H A Ddelegated_renderer_layer_impl_unittest.cc546 scoped_ptr<RenderPassDrawQuad> render_pass_quad = local
548 render_pass_quad->SetNew(
559 quad_sink.Append(render_pass_quad.PassAs<DrawQuad>(), &data);
948 scoped_ptr<RenderPassDrawQuad> render_pass_quad = local
950 render_pass_quad->SetNew(
961 quad_sink.Append(render_pass_quad.PassAs<DrawQuad>(), &data);
/external/chromium_org/cc/output/
H A Drenderer_pixeltest.cc243 scoped_ptr<DrawQuad> render_pass_quad = local
247 root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>());
611 scoped_ptr<RenderPassDrawQuad> render_pass_quad = local
613 render_pass_quad->SetNew(pass_shared_state.get(),
624 root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>());
713 scoped_ptr<RenderPassDrawQuad> render_pass_quad = local
715 render_pass_quad->SetNew(pass_shared_state.get(),
726 root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>());
/external/chromium_org/cc/trees/
H A Dlayer_tree_host_impl_unittest.cc5579 const RenderPassDrawQuad* render_pass_quad = local
5582 render_pass_quad->rect.ToString());
5584 render_pass_quad->mask_uv_rect.ToString());
5607 const RenderPassDrawQuad* render_pass_quad = local
5610 render_pass_quad->rect.ToString());
5612 render_pass_quad->mask_uv_rect.ToString());
5637 const RenderPassDrawQuad* render_pass_quad = local
5640 render_pass_quad->rect.ToString());
5642 render_pass_quad->mask_uv_rect.ToString());
5700 const RenderPassDrawQuad* render_pass_quad local
5727 const RenderPassDrawQuad* render_pass_quad = local
5757 const RenderPassDrawQuad* render_pass_quad = local
5782 const RenderPassDrawQuad* render_pass_quad = local
6017 const RenderPassDrawQuad* render_pass_quad = local
6051 const RenderPassDrawQuad* render_pass_quad = local
6150 const RenderPassDrawQuad* render_pass_quad = local
[all...]
H A Dlayer_tree_host_impl.cc970 const RenderPassDrawQuad* render_pass_quad = local
972 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
981 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);

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