/external/skia/tests/ |
H A D | PathOpsDTriangleTest.cpp | 33 const SkDTriangle& triangle = tests[index]; local 34 SkASSERT(ValidTriangle(triangle)); 35 bool result = triangle.contains(inPoint[index]); 37 SkDebugf("%s [%d] expected point in triangle\n", __FUNCTION__, index); 40 result = triangle.contains(outPoint[index]); 42 SkDebugf("%s [%d] expected point outside triangle\n", __FUNCTION__, index);
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H A D | PathOpsTestCommon.h | 22 bool ValidTriangle(const SkDTriangle& triangle);
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H A D | PathOpsTestCommon.cpp | 95 bool ValidTriangle(const SkDTriangle& triangle) { 97 if (!ValidPoint(triangle.fPts[index])) {
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
H A D | UVProjectionGenerator.java | 54 Triangle triangle = new Triangle(); 64 mesh.getTriangle(i, triangle); 65 Vector3f n = triangle.getNormal(); 71 uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1]; 72 uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2]; 73 uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1]; 74 uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2]; 75 uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1]; 76 uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2]; 78 uvCoordinates[pointIndex++] = (triangle [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
H A D | CustomFilterMeshGenerator.h | 76 typedef void (CustomFilterMeshGenerator::*AddTriangleVertexFunction)(int quadX, int quadY, int triangleX, int triangleY, int triangle); 89 void addAttachedMeshIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle); 93 void addDetachedMeshVertexAndIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle); 99 void addTriangleCoordAttribute(int quadX, int quadY, int triangle); 101 void addDetachedMeshVertexAttributes(int quadX, int quadY, int triangleX, int triangleY, int triangle);
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H A D | CustomFilterMeshGenerator.cpp | 56 // * m_indices is a buffer that will have 3 indices per triangle. Each index will point inside 62 // * attached: each triangle uses vertices from the neighbor triangles. This is useful to save some GPU memory 64 // * detached: each triangle has its own vertices. This means each triangle can be moved independently and a vec3 77 void CustomFilterMeshGenerator::addAttachedMeshIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle) argument 79 UNUSED_PARAM(triangle); 96 void CustomFilterMeshGenerator::addDetachedMeshVertexAndIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle) argument 98 addDetachedMeshVertexAttributes(quadX, quadY, triangleX, triangleY, triangle); 133 void CustomFilterMeshGenerator::addTriangleCoordAttribute(int quadX, int quadY, int triangle) argument 138 m_vertices.append(triangle); 148 addDetachedMeshVertexAttributes(int quadX, int quadY, int triangleX, int triangleY, int triangle) argument [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
H A D | lp_rast.h | 106 * Rasterization information for a triangle known to be in this bin, 153 } triangle; member in union:lp_rast_cmd_arg 177 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle, argument 181 arg.triangle.tri = triangle; 182 arg.triangle.plane_mask = plane_mask; 187 * Build argument for a contained triangle. 190 * left coordinates of the a block that fully encloses the triangle. 193 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle, argument 197 arg.triangle [all...] |
H A D | lp_setup_vbuf.c | 187 setup->triangle( setup, 197 /* emit first triangle vertex as first triangle vertex */ 198 setup->triangle( setup, 207 /* emit last triangle vertex as last triangle vertex */ 208 setup->triangle( setup, 220 setup->triangle( setup, 229 setup->triangle( setup, 240 /* emit last quad vertex as first triangle verte [all...] |
H A D | lp_rast_tri.c | 120 arg2.triangle.tri = arg.triangle.tri; 121 arg2.triangle.plane_mask = (1<<3)-1; 130 arg2.triangle.tri = arg.triangle.tri; 131 arg2.triangle.plane_mask = (1<<4)-1; 255 const struct lp_rast_triangle *tri = arg.triangle.tri; 257 int x = (arg.triangle.plane_mask & 0xff) + task->x; 258 int y = (arg.triangle.plane_mask >> 8) + task->y; 369 const struct lp_rast_triangle *tri = arg.triangle [all...] |
H A D | lp_rast_tri_tmp.h | 66 * of the triangle's bounds. 152 * for this triangle. 158 const struct lp_rast_triangle *tri = arg.triangle.tri; 159 unsigned plane_mask = arg.triangle.plane_mask; 168 /* This triangle was partially binned and has been disabled */ 260 const struct lp_rast_triangle *tri = arg.triangle.tri; 262 unsigned mask = arg.triangle.plane_mask; 333 const struct lp_rast_triangle *tri = arg.triangle.tri; 335 unsigned mask = arg.triangle.plane_mask;
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H A D | lp_setup_context.h | 30 * The setup code is concerned with point/line/triangle setup and 62 * Point/line/triangle setup context. 155 void (*triangle)( struct lp_setup_context *, member in struct:lp_setup_context
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_rast.h | 106 * Rasterization information for a triangle known to be in this bin, 153 } triangle; member in union:lp_rast_cmd_arg 177 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle, argument 181 arg.triangle.tri = triangle; 182 arg.triangle.plane_mask = plane_mask; 187 * Build argument for a contained triangle. 190 * left coordinates of the a block that fully encloses the triangle. 193 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle, argument 197 arg.triangle [all...] |
H A D | lp_setup_vbuf.c | 187 setup->triangle( setup, 197 /* emit first triangle vertex as first triangle vertex */ 198 setup->triangle( setup, 207 /* emit last triangle vertex as last triangle vertex */ 208 setup->triangle( setup, 220 setup->triangle( setup, 229 setup->triangle( setup, 240 /* emit last quad vertex as first triangle verte [all...] |
H A D | lp_rast_tri.c | 120 arg2.triangle.tri = arg.triangle.tri; 121 arg2.triangle.plane_mask = (1<<3)-1; 130 arg2.triangle.tri = arg.triangle.tri; 131 arg2.triangle.plane_mask = (1<<4)-1; 255 const struct lp_rast_triangle *tri = arg.triangle.tri; 257 int x = (arg.triangle.plane_mask & 0xff) + task->x; 258 int y = (arg.triangle.plane_mask >> 8) + task->y; 369 const struct lp_rast_triangle *tri = arg.triangle [all...] |
H A D | lp_rast_tri_tmp.h | 66 * of the triangle's bounds. 152 * for this triangle. 158 const struct lp_rast_triangle *tri = arg.triangle.tri; 159 unsigned plane_mask = arg.triangle.plane_mask; 168 /* This triangle was partially binned and has been disabled */ 260 const struct lp_rast_triangle *tri = arg.triangle.tri; 262 unsigned mask = arg.triangle.plane_mask; 333 const struct lp_rast_triangle *tri = arg.triangle.tri; 335 unsigned mask = arg.triangle.plane_mask;
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/external/jmonkeyengine/engine/src/bullet-native/ |
H A D | com_jme3_bullet_util_DebugShapeFactory.cpp | 50 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) { argument 51 processTriangle(triangle, partId, triangleIndex); 54 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) { argument 56 vertexA = triangle[0]; 57 vertexB = triangle[1]; 58 vertexC = triangle[2]; 64 // triangle = 123 // Grab the data for this triangle from the hull
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/external/chromium_org/chrome/browser/resources/file_manager/css/ |
H A D | tree.css | 23 background-image: -webkit-canvas(tree-triangle); 39 background-image: -webkit-canvas(tree-triangle);
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/external/chromium_org/chrome/browser/resources/ntp4/ |
H A D | new_tab_theme.css | 79 .bare-minimum .disclosure-triangle { 89 .bare-minimum .footer-menu-button:hover .disclosure-triangle, 90 .bare-minimum .footer-menu-button[menu-shown] .disclosure-triangle {
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H A D | footer_menu.css | 29 .footer-menu-button:hover:not([menu-shown]) .disclosure-triangle { 37 .footer-menu-button[menu-shown] .disclosure-triangle { 149 .disclosure-triangle {
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/external/chromium_org/third_party/WebKit/Source/testing/runner/ |
H A D | WebTestThemeControlWin.cpp | 141 void WebTestThemeControlWin::triangle(int x0, int y0, int x1, int y1, int x2, int y2, SkColor color) function in class:WebTestRunner::WebTestThemeControlWin 219 // The length of a triangle side for the corner marks. 236 // Draw a triangle in the upper left corner of the control. 237 triangle(m_left, m_top, m_left + triangleSize, m_top, m_left, m_top + triangleSize, m_edgeColor); 241 // Draw a triangle in the upper right corner of the control. 242 triangle(m_right, m_top, m_right, m_top + triangleSize, m_right - triangleSize, m_top, m_edgeColor); 246 // Draw a triangle in the bottom right corner of the control. 247 triangle(m_right, m_bottom, m_right - triangleSize, m_bottom, m_right, m_bottom - triangleSize, m_edgeColor); 251 // Draw a triangle in the bottom left corner of the control. 252 triangle(m_lef [all...] |
H A D | WebTestThemeControlWin.h | 149 // Draws a triangle of size specified by the three pairs of coordinates, 152 void triangle(int x0, int y0, int x1, int y1, int x2, int y2, SkColor);
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/ |
H A D | ss_tritmp.h | 33 static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) function 225 TAG(triangle)( ctx, v0, v1, v3 ); 228 TAG(triangle)( ctx, v1, v2, v3 ); 232 TAG(triangle)( ctx, v0, v1, v3 ); 233 TAG(triangle)( ctx, v1, v2, v3 ); 242 tri_tab[IND] = TAG(triangle);
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/external/mesa3d/src/mesa/swrast_setup/ |
H A D | ss_tritmp.h | 33 static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) function 225 TAG(triangle)( ctx, v0, v1, v3 ); 228 TAG(triangle)( ctx, v1, v2, v3 ); 232 TAG(triangle)( ctx, v0, v1, v3 ); 233 TAG(triangle)( ctx, v1, v2, v3 ); 242 tri_tab[IND] = TAG(triangle);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
H A D | DebugShapeFactory.java | 176 // The number of bytes needed is: (floats in a vertex) * (vertices in a triangle) * (# of triangles) * (size of float in bytes) 190 // Grab the data for this triangle from the hull 222 public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) { argument 224 // The new Vector is needed as the given triangle reference is from a pool 225 vertices.add(new Vector3f(triangle[0])); 226 vertices.add(new Vector3f(triangle[1])); 227 vertices.add(new Vector3f(triangle[2]));
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/external/chromium_org/third_party/flot/ |
H A D | jquery.flot.symbol.min.js | 1 (function(b){function a(h,e,g){var d={square:function(k,j,n,i,m){var l=i*Math.sqrt(Math.PI)/2;k.rect(j-l,n-l,l+l,l+l)},diamond:function(k,j,n,i,m){var l=i*Math.sqrt(Math.PI/2);k.moveTo(j-l,n);k.lineTo(j,n-l);k.lineTo(j+l,n);k.lineTo(j,n+l);k.lineTo(j-l,n)},triangle:function(l,k,o,j,n){var m=j*Math.sqrt(2*Math.PI/Math.sin(Math.PI/3));var i=m*Math.sin(Math.PI/3);l (…) method
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