Searched refs:vVertices (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_Texture2D/
H A DSimple_Texture2D.c123 GLfloat vVertices[] = { -0.5f, 0.5f, 0.0f, // Position 0 local
145 GL_FALSE, 5 * sizeof(GLfloat), vVertices );
148 GL_FALSE, 5 * sizeof(GLfloat), &vVertices[3] );
/external/chromium_org/third_party/angle_dx11/samples/angle/Simple_Instancing/
H A DSimple_Instancing.c145 GLfloat vVertices[] = { -0.2f, 0.2f, 0.0f, // Position 0 local
169 GL_FALSE, 5 * sizeof(GLfloat), vVertices );
172 GL_FALSE, 5 * sizeof(GLfloat), &vVertices[3] );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultiTexture/
H A DMultiTexture.c130 GLfloat vVertices[] = { -0.5f, 0.5f, 0.0f, // Position 0 local
152 GL_FALSE, 5 * sizeof(GLfloat), vVertices );
155 GL_FALSE, 5 * sizeof(GLfloat), &vVertices[3] );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/TextureWrap/
H A DTextureWrap.c163 GLfloat vVertices[] = { -0.3f, 0.3f, 0.0f, 1.0f, // Position 0 local
185 GL_FALSE, 6 * sizeof(GLfloat), vVertices );
188 GL_FALSE, 6 * sizeof(GLfloat), &vVertices[4] );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Hello_Triangle/
H A DHello_Triangle.c155 GLfloat vVertices[] = { 0.0f, 0.5f, 0.0f, local
169 glVertexAttribPointer ( 0, 3, GL_FLOAT, GL_FALSE, 0, vVertices );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Stencil_Test/
H A DStencil_Test.c88 GLfloat vVertices[] = { local
148 GL_FALSE, 0, vVertices );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MipMap2D/
H A DMipMap2D.c263 GLfloat vVertices[] = { -0.5f, 0.5f, 0.0f, 1.5f, // Position 0 local
285 GL_FALSE, 6 * sizeof(GLfloat), vVertices );
288 GL_FALSE, 6 * sizeof(GLfloat), &vVertices[4] );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultipleRenderTargets/
H A DMultipleRenderTargets.c184 GLfloat vVertices[] = { -0.8f, 0.8f, 0.0f, // Position 0 local
212 GL_FALSE, 5 * sizeof(GLfloat), vVertices );
215 GL_FALSE, 5 * sizeof(GLfloat), &vVertices[3] );

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