Searched refs:ST_LOGE (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
H A DBufferQueue.cpp41 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) macro
93 ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
147 ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
151 ST_LOGE("setBufferCount: bufferCount too large (max %d)",
159 ST_LOGE("setBufferCount: client owns some buffers");
173 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
200 ST_LOGE("query: BufferQueue has been abandoned!");
236 ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
240 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
244 ST_LOGE("requestBuffe
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H A DGLConsumer.cpp54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) macro
166 ST_LOGE("updateTexImage: GLConsumer is abandoned!");
189 ST_LOGE("updateTexImage: acquire failed: %s (%d)",
214 ST_LOGE("releaseTexImage: GLConsumer is abandoned!");
240 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
250 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
354 ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
409 ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
445 ST_LOGE("bindTextureImage: no currently-bound texture");
458 ST_LOGE("bindTextureImag
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