Searched refs:ST_LOGE (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/libs/gui/ |
H A D | BufferQueue.cpp | 41 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) macro 93 ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()"); 147 ST_LOGE("setBufferCount: BufferQueue has been abandoned!"); 151 ST_LOGE("setBufferCount: bufferCount too large (max %d)", 159 ST_LOGE("setBufferCount: client owns some buffers"); 173 ST_LOGE("setBufferCount: requested buffer count (%d) is less than " 200 ST_LOGE("query: BufferQueue has been abandoned!"); 236 ST_LOGE("requestBuffer: BufferQueue has been abandoned!"); 240 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", 244 ST_LOGE("requestBuffe [all...] |
H A D | GLConsumer.cpp | 54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) macro 166 ST_LOGE("updateTexImage: GLConsumer is abandoned!"); 189 ST_LOGE("updateTexImage: acquire failed: %s (%d)", 214 ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); 240 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); 250 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)", 354 ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " 409 ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", 445 ST_LOGE("bindTextureImage: no currently-bound texture"); 458 ST_LOGE("bindTextureImag [all...] |
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