Searched refs:asset (Results 1 - 25 of 26) sorted by relevance

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/frameworks/native/include/android/
H A Dasset_manager.h44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Seek to the specified offset within the asset data. 'whence' uses the
105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
108 * Close the asset, freeing all associated resources.
110 void AAsset_close(AAsset* asset);
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/frameworks/base/native/android/
H A Dasset_manager.cpp51 AAsset(Asset* asset) : mAsset(asset) { } argument
108 Asset* asset = mgr->open(filename, amMode); local
109 if (asset == NULL) {
113 return new AAsset(asset);
171 int AAsset_read(AAsset* asset, void* buf, size_t count) argument
173 return asset->mAsset->read(buf, (size_t)count);
176 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) argument
178 return asset->mAsset->seek(offset, whence);
181 off64_t AAsset_seek64(AAsset* asset, off64_ argument
186 AAsset_close(AAsset* asset) argument
192 AAsset_getBuffer(AAsset* asset) argument
197 AAsset_getLength(AAsset* asset) argument
202 AAsset_getLength64(AAsset* asset) argument
207 AAsset_getRemainingLength(AAsset* asset) argument
212 AAsset_getRemainingLength64(AAsset* asset) argument
217 AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) argument
228 AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength) argument
233 AAsset_isAllocated(AAsset* asset) argument
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/frameworks/base/core/jni/android/graphics/
H A DUtils.cpp54 // asset->seek returns new total offset
81 SkMemoryStream* android::CopyAssetToStream(Asset* asset) { argument
82 if (NULL == asset) {
86 off64_t size = asset->seek(0, SEEK_SET);
88 SkDebugf("---- copyAsset: asset rewind failed\n");
92 size = asset->getLength();
94 SkDebugf("---- copyAsset: asset->getLength() returned %d\n", size);
100 off64_t len = asset->read(data, size);
102 SkDebugf("---- copyAsset: asset->read(%d) returned %d\n", size, len);
H A DTypeface.cpp66 AssetStream(Asset* asset, bool hasMemoryBase) : fAsset(asset) argument
96 // asset->seek returns new total offset
136 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
137 if (NULL == asset) {
141 SkStream* stream = new AssetStream(asset, true);
H A DMovie.cpp86 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); local
87 if (asset == NULL) return NULL;
88 SkAutoTUnref<SkStreamRewindable> stream (new android::AssetStreamAdaptor(asset));
H A DBitmapRegionDecoder.cpp156 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
157 SkAutoTUnref<SkMemoryStream> stream(CopyAssetToStream(asset));
H A DBitmapFactory.cpp532 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
535 // if we could "ref/reopen" the asset, we may not need to copy it here
537 stream = CopyAssetToStream(asset);
542 // since we know we'll be done with the asset when we return, we can
544 stream = new AssetStreamAdaptor(asset);
/frameworks/base/graphics/java/android/graphics/
H A DMovie.java51 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt();
52 return nativeDecodeAsset(asset);
58 private static native Movie nativeDecodeAsset(int asset); argument
H A DBitmapFactory.java574 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt();
575 bm = nativeDecodeAsset(asset, outPadding, opts);
677 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts); argument
H A DBitmapRegionDecoder.java271 int asset, boolean isShareable);
270 nativeNewInstance( int asset, boolean isShareable) argument
/frameworks/base/core/java/android/content/res/
H A DAssetManager.java30 * Provides access to an application's raw asset files; see {@link Resources}
37 /* modes used when opening an asset */
84 * appropriate asset manager with {@link Resources#getAssets}. Not for
95 if (localLOGV) Log.v(TAG, "New asset manager: " + this);
118 if (localLOGV) Log.v(TAG, "New asset manager: " + this);
122 * Return a global shared asset manager that provides access to only
132 * Close this asset manager.
279 * Open an asset using ACCESS_STREAMING mode. This provides access to
283 * @param fileName The name of the asset to open. This name can be
294 * Open an asset usin
543 AssetInputStream(int asset) argument
683 destroyAsset(int asset) argument
684 readAssetChar(int asset) argument
685 readAsset(int asset, byte[] b, int off, int len) argument
686 seekAsset(int asset, long offset, int whence) argument
687 getAssetLength(int asset) argument
688 getAssetRemainingLength(int asset) argument
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/frameworks/rs/
H A DrsFileA3D.h63 bool load(Asset *asset);
H A DrsFileA3D.cpp92 bool FileA3D::load(Asset *asset) { argument
94 mAsset = asset;
95 return load(asset->getBuffer(false), asset->getLength());
448 Asset *asset = static_cast<Asset *>(_asset); local
452 fa3d->load(asset);
H A Drs.h29 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
/frameworks/base/graphics/java/android/renderscript/
H A DFileA3D.java225 * Creates a FileA3D object from an asset stored on disk
228 * @param mgr asset manager used to load asset
238 throw new RSRuntimeException("Unable to create a3d file from asset " + path);
300 int asset = ((AssetManager.AssetInputStream) is).getAssetInt();
301 fileId = rs.nFileA3DCreateFromAssetStream(asset);
303 throw new RSRuntimeException("Unsupported asset stream");
H A DFont.java192 throw new RSRuntimeException("Unable to create font from asset " + path);
216 int asset = ((AssetManager.AssetInputStream) is).getAssetInt();
217 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset);
219 throw new RSRuntimeException("Unsupported asset stream created");
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBitmapFactory_Delegate.java154 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts) { argument
160 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts, argument
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
H A DBootAnimation.cpp102 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); local
103 if (!asset)
106 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
108 asset->close();
109 delete asset;
/frameworks/base/tools/aapt/
H A DCommand.cpp492 Asset* asset = NULL; local
556 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER);
557 if (asset == NULL) {
562 if (tree.setTo(asset->getBuffer(true),
563 asset->getLength()) != NO_ERROR) {
570 delete asset;
571 asset = NULL;
583 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER);
584 if (asset == NULL) {
589 if (tree.setTo(asset
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/frameworks/base/include/androidfw/
H A DAssetManager.h67 * The asset hierarchy may be examined like a filesystem, using
76 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time
88 * added asset path will be examined first when searching for assets,
93 * newly-added asset source.
104 * Iterate over the asset paths in this manager. (Previously
113 * Return an asset path in the manager. 'which' must be between 0 and
138 * Open an asset.
149 * Open a non-asset file as an asset.
151 * This is for opening files that are included in an asset packag
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H A DResourceTypes.h1288 status_t add(Asset* asset, void* cookie,
1573 Asset* asset, bool copyData, const Asset* idmap);
/frameworks/base/core/jni/
H A Dandroid_util_AssetManager.cpp18 #define LOG_TAG "asset"
322 jint asset)
324 Asset* a = (Asset*)asset;
329 jniThrowNullPointerException(env, "asset");
337 jint asset)
339 Asset* a = (Asset*)asset;
342 jniThrowNullPointerException(env, "asset");
352 jint asset, jbyteArray bArray,
355 Asset* a = (Asset*)asset;
358 jniThrowNullPointerException(env, "asset");
321 android_content_AssetManager_destroyAsset(JNIEnv* env, jobject clazz, jint asset) argument
336 android_content_AssetManager_readAssetChar(JNIEnv* env, jobject clazz, jint asset) argument
351 android_content_AssetManager_readAsset(JNIEnv* env, jobject clazz, jint asset, jbyteArray bArray, jint off, jint len) argument
384 android_content_AssetManager_seekAsset(JNIEnv* env, jobject clazz, jint asset, jlong offset, jint whence) argument
399 android_content_AssetManager_getAssetLength(JNIEnv* env, jobject clazz, jint asset) argument
412 android_content_AssetManager_getAssetRemainingLength(JNIEnv* env, jobject clazz, jint asset) argument
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/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp857 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
859 jint id = (jint)rsaFileA3DCreateFromMemory(con, asset->getBuffer(false), asset->getLength());
872 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
873 if (asset == NULL) {
877 jint id = (jint)rsaFileA3DCreateFromAsset(con, asset);
940 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
946 asset->getBuffer(false), asset->getLength());
960 Asset* asset local
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/frameworks/base/libs/androidfw/
H A DAssetManager.cpp21 #define LOG_TAG "asset"
489 * Open an asset.
526 * For each top-level asset path, search for the asset.
532 ALOGV("Looking for asset '%s' in '%s'\n",
544 * Open a non-asset file as if it were an asset.
560 * For each top-level asset path, search for the asset.
566 ALOGV("Looking for non-asset '
1851 setResourceTableAsset(Asset* asset) argument
1964 setZipResourceTableAsset(const String8& path, Asset* asset) argument
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