Searched refs:dispatchEntry (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/services/input/ |
H A D | InputDispatcher.cpp | 1852 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref local 1860 dispatchEntry->resolvedAction = keyEntry->action; 1861 dispatchEntry->resolvedFlags = keyEntry->flags; 1864 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1869 delete dispatchEntry; 1878 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; 1880 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; 1882 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1884 dispatchEntry 1937 DispatchEntry* dispatchEntry = connection->outboundQueue.head; local 2089 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); local 2094 releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) argument 3483 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); local 3527 afterKeyEventLockedInterruptible(const sp<Connection>& connection, DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) argument 3699 afterMotionEventLockedInterruptible(const sp<Connection>& connection, DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) argument [all...] |
H A D | InputDispatcher.h | 1050 void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry); 1095 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled); 1097 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
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