Searched refs:dispatchEntry (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp1852 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref local
1860 dispatchEntry->resolvedAction = keyEntry->action;
1861 dispatchEntry->resolvedFlags = keyEntry->flags;
1864 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1869 delete dispatchEntry;
1878 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1880 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1882 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1884 dispatchEntry
1937 DispatchEntry* dispatchEntry = connection->outboundQueue.head; local
2089 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); local
2094 releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) argument
3483 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); local
3527 afterKeyEventLockedInterruptible(const sp<Connection>& connection, DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) argument
3699 afterMotionEventLockedInterruptible(const sp<Connection>& connection, DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) argument
[all...]
H A DInputDispatcher.h1050 void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1095 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1097 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);

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