Searched refs:maxcount (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
H A DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java901 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
905 int maxcount,
912 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
916 int maxcount,
903 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
914 glGetAttachedShaders( int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders ) argument
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2304 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2307 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) {
2354 if (_shadersRemaining < maxcount) {
2357 _exceptionMessage = "length - shadersOffset < maxcount < needed";
2366 (GLsizei)maxcount,
2385 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2388 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) {
2412 if (_shadersRemaining < maxcount) {
2415 _exceptionMessage = "remaining() < maxcount < needed";
2429 (GLsizei)maxcount,
2306 android_glGetAttachedShaders__II_3II_3II(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) argument
2387 android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) argument
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/frameworks/native/opengl/include/GLES2/
H A Dgl2.h529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h863 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h80 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
H A Dgltrace_api.cpp2169 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { argument
2181 // copy argument maxcount
2185 arg_maxcount->add_intvalue(maxcount);
2202 glContext->hooks->gl.glGetAttachedShaders(program, maxcount, count, shaders);

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