Searched refs:maxcount (Results 1 - 8 of 8) sorted by relevance
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
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H A D | GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 901 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 905 int maxcount, 912 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 916 int maxcount, 903 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument 914 glGetAttachedShaders( int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders ) argument
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2304 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 2307 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) { 2354 if (_shadersRemaining < maxcount) { 2357 _exceptionMessage = "length - shadersOffset < maxcount < needed"; 2366 (GLsizei)maxcount, 2385 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 2388 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) { 2412 if (_shadersRemaining < maxcount) { 2415 _exceptionMessage = "remaining() < maxcount < needed"; 2429 (GLsizei)maxcount, 2306 android_glGetAttachedShaders__II_3II_3II(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) argument 2387 android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) argument [all...] |
/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 863 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.h | 80 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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H A D | gltrace_api.cpp | 2169 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { argument 2181 // copy argument maxcount 2185 arg_maxcount->add_intvalue(maxcount); 2202 glContext->hooks->gl.glGetAttachedShaders(program, maxcount, count, shaders);
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