/frameworks/av/libvideoeditor/osal/src/ |
H A D | M4PSW_MemoryInterface.c | 20 * @note Implementation of the osal memory functions 25 #include <memory.h> 35 * @brief this function allocates a memory block (at least 32 bits aligned) 40 * @return address of the allocated block, M4OSA_NULL if no memory available 54 * So, DON'T allocate memory of 0 byte */
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/frameworks/compile/mclinker/lib/Support/ |
H A D | Space.cpp | 81 void* memory = NULL; local 111 memory = (void*)malloc(size); 112 if (!pHandler.read(memory, start, size)) 139 if (!pHandler.mmap(memory, start, size)) 148 result = new Space(type, memory, size); 166 free(pSpace->memory()); 169 if (!pHandler.munmap(pSpace->memory(), pSpace->size())) 172 default: // external and unallocated memory buffers 184 if (!pHandler.write(pSpace->memory(), 195 // system will eventually write bakc the memory afte [all...] |
H A D | ToolOutputFile.cpp | 104 /// memory - Return the contained MemoryArea. 105 MemoryArea& ToolOutputFile::memory() function in class:ToolOutputFile
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H A D | MemoryArea.cpp | 37 // The layout of MemorySpace in the virtual memory space 71 void* r_start = space->memory() + distance;
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/frameworks/compile/mclinker/include/mcld/Support/ |
H A D | Space.h | 23 * \brief Space contains a chunk of memory space that does not overlap with 52 Address memory() function in class:mcld::Space 55 ConstAddress memory() const function in class:mcld::Space 76 /// Create - Create a Space from external memory
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H A D | ToolOutputFile.h | 51 /// memory - Return the contained MemoryArea. 52 MemoryArea& memory();
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/frameworks/compile/mclinker/lib/MC/ |
H A D | InputBuilder.cpp | 133 MemoryArea *memory = m_pMemFactory->produce(pInput.path(), pMode, pPerm); local 135 if (!memory->handler()->isGood()) 138 pInput.setMemArea(memory); 144 MemoryArea *memory = m_pMemFactory->produce(pMemBuffer, pSize); local 145 pInput.setMemArea(memory);
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/frameworks/native/services/surfaceflinger/tests/resize/ |
H A D | resize.cpp | 17 #include <cutils/memory.h>
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/frameworks/compile/mclinker/lib/CodeGen/ |
H A D | MCLDTargetMachine.cpp | 235 pOutput.memory(), 245 pOutput.memory(), 255 pOutput.memory(), 265 pOutput.memory(),
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/frameworks/compile/slang/ |
H A D | llvm-rs-as.cpp | 35 #include <memory>
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/frameworks/native/libs/binder/ |
H A D | MemoryDealer.cpp | 220 // might kick out the memory region that's allocated and/or written 241 sp<IMemory> memory; local 244 memory = new Allocation(this, heap(), offset, size); 246 return memory; 269 // align all the memory blocks on a cache-line boundary
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/frameworks/base/cmds/app_process/ |
H A D | app_main.cpp | 15 #include <cutils/memory.h> 142 * b/7188322 - Temporarily revert to the compat memory layout
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/frameworks/native/opengl/libs/EGL/ |
H A D | egl.cpp | 30 #include <cutils/memory.h>
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H A D | eglApi.cpp | 34 #include <cutils/memory.h>
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/frameworks/base/tests/touchlag/ |
H A D | touchlag.cpp | 27 #include <cutils/memory.h>
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/frameworks/av/libvideoeditor/vss/stagefrightshells/src/ |
H A D | VideoEditorUtils.cpp | 38 #include <memory.h>
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/frameworks/compile/mclinker/include/mcld/ADT/ |
H A D | BinTree.h | 21 #include <memory> 257 * \brief BinaryTreeBase gives root node and memory management. 259 * The memory management of nodes in is hidden by BinaryTreeBase.
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/frameworks/base/docs/html/training/ |
H A D | training_toc.cs | 357 responsive and avoid exceeding memory limits." 373 <li><a href="<?cs var:toroot ?>training/displaying-bitmaps/manage-memory.html"> 1107 <a href="<?cs var:toroot ?>training/articles/memory.html" 1109 "How to keep your app's memory footprint small in order to improve performance
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/frameworks/base/libs/androidfw/ |
H A D | Asset.cpp | 36 #include <memory.h> 272 * Create a new Asset from a memory mapping. 290 * Create a new Asset from compressed data in a memory mapping.
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H A D | ResourceTypes.cpp | 30 #include <memory.h> 606 ALOGW("No memory trying to allocate decode cache table of %d bytes\n", 626 ALOGW("No memory when trying to allocate decode cache for string #%d\n", 3619 // Need to alloc more memory...
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/frameworks/base/tools/aapt/ |
H A D | ZipFile.cpp | 31 #include <memory.h> 1150 // free the memory when you're done
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsics_neon.S | 52 /* Signal memory for data that will be used in the loop after the next */ 266 ldr r4, [sp, #64+12] @ load the coeffs address in memory in r4 (16*4 + 4*3) 357 ldr r4, [sp, #64+12] @ load the coeffs address in memory in r4 (16*4 + 4*3) 449 ldr r4, [sp, #64+16+4] @ load the coeffs address in memory in r4 (16*4 + 4*4 + 4) 567 /* Signal memory for data that will be used in the loop after the next */ 613 /* Signal memory for data that will be used in the loop after the next */ 657 /* Signal memory for data that will be used in the loop after the next */
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/frameworks/base/services/input/ |
H A D | EventHub.cpp | 35 #include <memory.h>
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