Searched refs:renderTargetID (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp82 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
H A DrsdAllocation.cpp211 if (!drv->renderTargetID) {
212 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
214 if (!drv->renderTargetID) {
220 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
483 if (drv->renderTargetID) {
484 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
485 drv->renderTargetID = 0;
560 if (!drv->textureID && !drv->renderTargetID) {
H A DrsdAllocation.h50 uint32_t renderTargetID; member in struct:DrvAllocation

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