Searched refs:rgb (Results 1 - 25 of 33) sorted by relevance
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
H A D | contrast.rs | 30 float3 v = convert_float3(in->rgb) * brightM + brightC; 31 out->rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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H A D | exposure.rs | 29 float3 t = convert_float3(in.rgb); 30 out.rgb = convert_uchar3(clamp(convert_int3(t * bright), 0, 255));
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H A D | greyscale.fs | 24 float3 mono = dot(f4.rgb, gMonoMult); 30 return (uchar)dot(f4.rgb, gMonoMult);
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H A D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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H A D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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H A D | vignette.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | vignette_approx.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | wbalance.rs | 105 float3 t = convert_float3(in.rgb); 110 out.rgb = convert_uchar3(t);
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
H A D | contrast.rs | 34 float3 v = convert_float3(in->rgb) * brightM + brightC; 35 out->rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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H A D | greyscale.fs | 24 float3 mono = dot(f4.rgb, gMonoMult); 30 return (uchar)dot(f4.rgb, gMonoMult);
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H A D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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H A D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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H A D | vignette.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | vignette_approx.rsh | 55 fout.rgb = fin.rgb * lumen;
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
H A D | contrast.rs | 34 float3 v = convert_float3(in->rgb) * brightM + brightC; 35 out->rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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H A D | greyscale.fs | 24 float3 mono = dot(f4.rgb, gMonoMult); 30 return (uchar)dot(f4.rgb, gMonoMult);
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H A D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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H A D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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H A D | vignette.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | vignette_approx.rsh | 55 fout.rgb = fin.rgb * lumen;
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/frameworks/rs/java/tests/HelloComputeNDK/libhellocomputendk/ |
H A D | mono.rs | 25 float3 mono = dot(f4.rgb, gMonoMult);
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/frameworks/native/services/surfaceflinger/Effects/ |
H A D | Daltonizer.cpp | 81 const vec3& lms_r(rgb2lms[0].rgb); 83 const vec3& lms_b(rgb2lms[2].rgb); 85 const vec3 lms_w((rgb2lms * vec4(1)).rgb);
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/frameworks/rs/tests/cppbasic/ |
H A D | mono.rs | 48 float3 mono = dot(f4.rgb, gMonoMult);
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/frameworks/native/opengl/libagl/ |
H A D | dxt.cpp | 72 * r4r3r2r1 r0g5g4g3 g2g1g0b4 b3b2b1b0 rgb 73 * r4r3r2 r1r0g5g4 g3g2g1g0 b4b3b2b1 b0 0 0 0 rgb << 3 78 * r4r3r2r1 r0------ -------- -------- -------- -------- (rgb << 8) & 0xf80000 79 * r4r3r2 -------- -------- -------- -------- (rgb << 3) & 0x070000 80 * g5g4g3g2 g1g0---- -------- -------- (rgb << 5) & 0x00fc00 81 * g5g4 -------- -------- (rgb >> 1) & 0x000300 82 * b4b3b2b1 b0------ (rgb << 3) & 0x0000f8 83 * b4b3b2 (rgb >> 2) & 0x000007 85 * Operation count: 5 <<, 6 &, 5 | (n.b. rgb >> 3 is used twice) 87 inline static int rgb565To888(int rgb) argument [all...] |
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 230 static uint32_t rgb(uint32_t r, uint32_t g, uint32_t b) function 243 m[y*1024 + x] = rgb(x, (((x+y) & 0xff) == 0x7f) * 0xff, y); 255 m[y*16 + x] = rgb(x << 4, (((x+y) & 0xf) == 0x7) * 0xff, y << 4);
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