Searched refs:rot (Results 1 - 16 of 16) sorted by relevance

/frameworks/base/graphics/java/android/renderscript/
H A DMatrix2f.java104 * @param rot rotation angle
106 public void loadRotate(float rot) { argument
108 rot *= (float)(java.lang.Math.PI / 180.0f);
109 c = (float)java.lang.Math.cos(rot);
110 s = (float)java.lang.Math.sin(rot);
164 * @param rot angle of rotation
166 public void rotate(float rot) { argument
168 tmp.loadRotate(rot);
H A DMatrix3f.java111 * @param rot angle of rotation
116 public void loadRotate(float rot, float x, float y, float z) { argument
118 rot *= (float)(java.lang.Math.PI / 180.0f);
119 c = (float)java.lang.Math.cos(rot);
120 s = (float)java.lang.Math.sin(rot);
150 * @param rot rotation angle
152 public void loadRotate(float rot) { argument
155 rot *= (float)(java.lang.Math.PI / 180.0f);
156 c = (float)java.lang.Math.cos(rot);
157 s = (float)java.lang.Math.sin(rot);
247 rotate(float rot, float x, float y, float z) argument
259 rotate(float rot) argument
[all...]
H A DMatrix4f.java147 * @param rot angle of rotation
152 public void loadRotate(float rot, float x, float y, float z) { argument
161 rot *= (float)(java.lang.Math.PI / 180.0f);
162 c = (float)java.lang.Math.cos(rot);
163 s = (float)java.lang.Math.sin(rot);
366 * @param rot angle of rotation
371 public void rotate(float rot, float x, float y, float z) { argument
373 tmp.loadRotate(rot, x, y, z);
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DMatrix2f.java104 * @param rot rotation angle
106 public void loadRotate(float rot) { argument
108 rot *= (float)(java.lang.Math.PI / 180.0f);
109 c = (float)java.lang.Math.cos(rot);
110 s = (float)java.lang.Math.sin(rot);
164 * @param rot angle of rotation
166 public void rotate(float rot) { argument
168 tmp.loadRotate(rot);
H A DMatrix3f.java111 * @param rot angle of rotation
116 public void loadRotate(float rot, float x, float y, float z) { argument
118 rot *= (float)(java.lang.Math.PI / 180.0f);
119 c = (float)java.lang.Math.cos(rot);
120 s = (float)java.lang.Math.sin(rot);
150 * @param rot rotation angle
152 public void loadRotate(float rot) { argument
155 rot *= (float)(java.lang.Math.PI / 180.0f);
156 c = (float)java.lang.Math.cos(rot);
157 s = (float)java.lang.Math.sin(rot);
247 rotate(float rot, float x, float y, float z) argument
259 rotate(float rot) argument
[all...]
H A DMatrix4f.java147 * @param rot angle of rotation
152 public void loadRotate(float rot, float x, float y, float z) { argument
161 rot *= (float)(java.lang.Math.PI / 180.0f);
162 c = (float)java.lang.Math.cos(rot);
163 s = (float)java.lang.Math.sin(rot);
366 * @param rot angle of rotation
371 public void rotate(float rot, float x, float y, float z) { argument
373 tmp.loadRotate(rot, x, y, z);
/frameworks/rs/
H A DrsMatrix4x4.h42 void loadRotate(float rot, float x, float y, float z);
65 void rotate(float rot, float x, float y, float z) { argument
67 tmp.loadRotate(rot, x, y, z);
H A DrsMatrix4x4.cpp200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { argument
209 rot *= float(M_PI / 180.0f);
210 c = cosf(rot);
211 s = sinf(rot);
H A DrsRuntime.h181 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
193 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
/frameworks/rs/scriptc/
H A Drs_quaternion.rsh84 * @param rot angle to rotate by
90 rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) {
91 rot *= (float)(M_PI / 180.0f) * 0.5f;
92 float c = cos(rot);
93 float s = sin(rot);
105 * @param rot angle to rotate by
111 rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) {
119 rsQuaternionLoadRotateUnit(q, rot, x, y, z);
H A Drs_matrix.rsh128 * @param rot
134 rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
201 * @param rot
207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
/frameworks/rs/cpu_ref/
H A DrsCpuRuntimeMath.cpp58 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { argument
59 m->loadRotate(rot, x, y, z);
67 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { argument
68 m->rotate(rot, x, y, z);
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DDessertCaseView.java396 final float rot = (float)irand(0, 4) * 90f;
411 ObjectAnimator.ofFloat(v, View.ROTATION, rot),
423 v.setRotation(rot);
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
H A DNavigationBarView.java458 final int rot = mDisplay.getRotation();
462 mCurrentView = mRotatedViews[rot];
473 Log.d(TAG, "reorient(): rot=" + mDisplay.getRotation());
/frameworks/base/services/java/com/android/server/wm/
H A DWindowManagerService.java5525 int rot = Surface.ROTATION_0;
5656 rot = getDefaultDisplayContentLocked().getDisplay().getRotation();
5686 if (rot == Surface.ROTATION_90 || rot == Surface.ROTATION_270) {
5690 rot = (rot == Surface.ROTATION_90) ? Surface.ROTATION_270 : Surface.ROTATION_90;
5718 ScreenRotationAnimation.createRotationMatrix(rot, dw, dh, matrix);
5796 777); // rot not used
/frameworks/base/policy/src/com/android/internal/policy/impl/
H A DPhoneWindowManager.java4610 public void setUserRotationMode(int mode, int rot) { argument
4617 rot,

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