/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { argument 96 int shader = GLES20.glCreateShader(shaderType); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { argument 170 int shader = GLES20.glCreateShader(shaderType); 177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 77 GLuint shader = glCreateShader(shaderType); 91 shaderType, buf);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 34 GLuint shader = glCreateShader(shaderType); 47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { argument 236 int shader = GLES20.glCreateShader(shaderType); 243 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.h | 72 GLenum shaderType, const char* pSource, GLuint* outShader);
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H A D | NativeWindowRenderer.cpp | 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, argument 285 GLuint shader = glCreateShader(shaderType);
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 302 static bool compileShader(GLenum shaderType, const char* src, argument 304 GLuint shader = glCreateShader(shaderType); 359 static bool compileShaderLines(GLenum shaderType, const char* const* lines, argument 362 bool result = compileShader(shaderType, src, outShader);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 84 GLuint shader = glCreateShader(shaderType); 98 shaderType, buf); 107 shaderType, buf);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { argument 383 int shader = GLES20.glCreateShader(shaderType); 390 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 77 GLuint shader = glCreateShader(shaderType); 91 shaderType, buf);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 602 private int loadShader(int shaderType, String source) { argument 603 int shader = GLES20.glCreateShader(shaderType); 610 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 687 private static int loadShader(int shaderType, String source) { argument 688 int shader = GLES20.glCreateShader(shaderType); 698 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 198 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument 199 GLuint shader = glCreateShader(shaderType);
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 288 static void loadShader(GLenum shaderType, const char* pSource, argument 290 GLuint shader = glCreateShader(shaderType);
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