Searched refs:transpose (Results 1 - 25 of 33) sorted by relevance

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/frameworks/rs/
H A DrsMatrix2x2.h42 void transpose();
H A DrsMatrix3x3.h42 void transpose();
H A DrsMatrix2x2.cpp58 void Matrix2x2::transpose() { function in class:Matrix2x2
H A DrsMatrix3x3.cpp65 void Matrix3x3::transpose() { function in class:Matrix3x3
H A DrsMatrix4x4.h55 void transpose();
/frameworks/native/include/ui/
H A DTMatHelpers.h51 inline int PURE transpose(int v) { return v; } function in namespace:android::matrix
52 inline float PURE transpose(float v) { return v; } function in namespace:android::matrix
53 inline double PURE transpose(double v) { return v; } function in namespace:android::matrix
128 // transpose. this handles matrices of matrices
130 MATRIX PURE transpose(const MATRIX& m) { function in namespace:android::matrix
131 // for now we only handle square matrix transpose
136 result[c][r] = transpose(m[r][c]);
240 friend BASE<T> PURE transpose(const BASE<T>& m) { return matrix::transpose(m); } function in class:android::TMatSquareFunctions
/frameworks/base/media/java/android/media/
H A DJetPlayer.java268 * @param transpose the amount of pitch transposition. Set to 0 for normal playback.
282 int transpose, int muteFlags, byte userID) {
284 transpose, muteFlags, userID);
296 * @param transpose the amount of pitch transposition. Set to 0 for normal playback.
311 int transpose, boolean[] muteArray, byte userID) {
316 transpose, muteArray, userID);
548 int repeatCount, int transpose, int muteFlags, byte userID);
550 int repeatCount, int transpose, boolean[] muteArray, byte userID);
281 queueJetSegment(int segmentNum, int libNum, int repeatCount, int transpose, int muteFlags, byte userID) argument
310 queueJetSegmentMuteArray(int segmentNum, int libNum, int repeatCount, int transpose, boolean[] muteArray, byte userID) argument
547 native_queueJetSegment(int segmentNum, int libNum, int repeatCount, int transpose, int muteFlags, byte userID) argument
549 native_queueJetSegmentMuteArray(int segmentNum, int libNum, int repeatCount, int transpose, boolean[] muteArray, byte userID) argument
/frameworks/native/services/sensorservice/
H A DFusion.cpp96 // A*P*transpose(A);
138 mSumXX += x*transpose(x);
144 return mSumXX*N - (mSumX*transpose(mSumX))*(N*N);
428 P = Phi*P*transpose(Phi) + GQGt;
449 const mat33_t LtSi(transpose(L)*Si);
451 K[1] = transpose(P[1][0])*LtSi;
465 P[0][1] = transpose(P[1][0]);
H A Dmat.h283 // transpose. this handles matrices of matrices
284 inline int PURE transpose(int v) { return v; } function in namespace:android
285 inline float PURE transpose(float v) { return v; } function in namespace:android
286 inline double PURE transpose(double v) { return v; } function in namespace:android
290 mat<TYPE, R, C> PURE transpose(const mat<TYPE, C, R>& m) { function in namespace:android
294 r[i][j] = transpose(m[j][i]);
327 mat<TYPE, SIZE, 1> PURE transpose(const VEC<TYPE, SIZE>& v) { function in namespace:android
330 r[i][0] = transpose(v[i]);
/frameworks/native/libs/ui/tests/
H A Dmat_test.cpp117 EXPECT_EQ(m1, transpose(m2));
118 EXPECT_EQ(m2, transpose(m1));
/frameworks/av/include/media/
H A DJetPlayer.h54 int queueSegment(int segmentNum, int libNum, int repeatCount, int transpose,
/frameworks/base/graphics/java/android/renderscript/
H A DMatrix2f.java184 * Sets the current matrix to its transpose
186 public void transpose() { method in class:Matrix2f
H A DMatrix3f.java306 * Sets the current matrix to its transpose
308 public void transpose() { method in class:Matrix3f
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DMatrix2f.java184 * Sets the current matrix to its transpose
186 public void transpose() { method in class:Matrix2f
/frameworks/base/opengl/java/android/opengl/
H A DGLES30.java613 // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
618 boolean transpose,
623 // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
628 boolean transpose,
632 // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
637 boolean transpose,
642 // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
647 boolean transpose,
651 // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
656 boolean transpose,
615 glUniformMatrix2x3fv( int location, int count, boolean transpose, float[] value, int offset ) argument
625 glUniformMatrix2x3fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
634 glUniformMatrix3x2fv( int location, int count, boolean transpose, float[] value, int offset ) argument
644 glUniformMatrix3x2fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
653 glUniformMatrix2x4fv( int location, int count, boolean transpose, float[] value, int offset ) argument
663 glUniformMatrix2x4fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
672 glUniformMatrix4x2fv( int location, int count, boolean transpose, float[] value, int offset ) argument
682 glUniformMatrix4x2fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
691 glUniformMatrix3x4fv( int location, int count, boolean transpose, float[] value, int offset ) argument
701 glUniformMatrix3x4fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
710 glUniformMatrix4x3fv( int location, int count, boolean transpose, float[] value, int offset ) argument
720 glUniformMatrix4x3fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
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H A DGLES20.java1709 // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
1714 boolean transpose,
1719 // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
1724 boolean transpose,
1728 // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
1733 boolean transpose,
1738 // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
1743 boolean transpose,
1747 // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
1752 boolean transpose,
1711 glUniformMatrix2fv( int location, int count, boolean transpose, float[] value, int offset ) argument
1721 glUniformMatrix2fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
1730 glUniformMatrix3fv( int location, int count, boolean transpose, float[] value, int offset ) argument
1740 glUniformMatrix3fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
1749 glUniformMatrix4fv( int location, int count, boolean transpose, float[] value, int offset ) argument
1759 glUniformMatrix4fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ) argument
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/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES30.spec23 void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
24 void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
25 void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
26 void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
27 void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
28 void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
H A DGLES20.spec129 void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
130 void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
131 void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
/frameworks/rs/cpu_ref/
H A DrsCpuRuntimeMath.cpp94 m->transpose();
97 m->transpose();
100 m->transpose();
/frameworks/av/media/libmedia/
H A DJetPlayer.cpp420 int JetPlayer::queueSegment(int segmentNum, int libNum, int repeatCount, int transpose, argument
423 ALOGV("JetPlayer::queueSegment segmentNum=%d, libNum=%d, repeatCount=%d, transpose=%d",
424 segmentNum, libNum, repeatCount, transpose);
426 return JET_QueueSegment(mEasData, segmentNum, libNum, repeatCount, transpose, muteFlags, userID);
/frameworks/base/core/jni/
H A Dandroid_media_JetPlayer.cpp271 jint segmentNum, jint libNum, jint repeatCount, jint transpose, jint muteFlags,
283 = lpJet->queueSegment(segmentNum, libNum, repeatCount, transpose, muteFlags, userID);
298 jint segmentNum, jint libNum, jint repeatCount, jint transpose, jbooleanArray muteArray,
328 result = lpJet->queueSegment(segmentNum, libNum, repeatCount, transpose, muteMask, userID);
270 android_media_JetPlayer_queueSegment(JNIEnv *env, jobject thiz, jint segmentNum, jint libNum, jint repeatCount, jint transpose, jint muteFlags, jbyte userID) argument
297 android_media_JetPlayer_queueSegmentMuteArray(JNIEnv *env, jobject thiz, jint segmentNum, jint libNum, jint repeatCount, jint transpose, jbooleanArray muteArray, jbyte userID) argument
H A Dandroid_opengl_GLES30.cpp978 /* void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
981 (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) {
1009 (GLboolean)transpose,
1023 /* void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
1026 (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) {
1040 (GLboolean)transpose,
1048 /* void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
1051 (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) {
1079 (GLboolean)transpose,
1093 /* void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, cons
980 android_glUniformMatrix2x3fv__IIZ_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) argument
1025 android_glUniformMatrix2x3fv__IIZLjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) argument
1050 android_glUniformMatrix3x2fv__IIZ_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) argument
1095 android_glUniformMatrix3x2fv__IIZLjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) argument
1120 android_glUniformMatrix2x4fv__IIZ_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) argument
1165 android_glUniformMatrix2x4fv__IIZLjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) argument
1190 android_glUniformMatrix4x2fv__IIZ_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) argument
1235 android_glUniformMatrix4x2fv__IIZLjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) argument
1260 android_glUniformMatrix3x4fv__IIZ_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) argument
1305 android_glUniformMatrix3x4fv__IIZLjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) argument
1330 android_glUniformMatrix4x3fv__IIZ_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) argument
1375 android_glUniformMatrix4x3fv__IIZLjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) argument
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/frameworks/native/opengl/libs/EGL/
H A Dtrace.cpp175 GLuint location, GLsizei count, GLboolean transpose, const void* value) {
178 GLbooleanToString(transpose));
227 GLboolean transpose = (GLboolean) va_arg(argp, int);
231 TraceUniformMatrix(matrixSideLength, location, count, transpose, value);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h934 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
935 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
936 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
969 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
970 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
971 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
972 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
973 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
974 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h151 void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
152 void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
153 void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
183 void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
184 void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
185 void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
186 void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
187 void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
188 void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
351 void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, cons
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