Searched refs:gCurrentFBOIndex (Results 1 - 3 of 3) sorted by relevance

/packages/apps/Camera/jni/
H A Dmosaic_renderer_jni.cpp91 int gCurrentFBOIndex = 0; variable
629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
636 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
639 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
640 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
645 gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
646 gBuffer[gCurrentFBOIndex].GetHeight());
651 // gBuffer[gCurrentFBOIndex]
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/packages/apps/Camera2/jni/
H A Dmosaic_renderer_jni.cpp91 int gCurrentFBOIndex = 0; variable
629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
636 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
639 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
640 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
645 gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
646 gBuffer[gCurrentFBOIndex].GetHeight());
651 // gBuffer[gCurrentFBOIndex]
[all...]
/packages/apps/LegacyCamera/jni/
H A Dmosaic_renderer_jni.cpp91 int gCurrentFBOIndex = 0; variable
596 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
597 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
601 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
604 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
605 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
608 gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
609 gBuffer[gCurrentFBOIndex].GetHeight());
621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex]
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