Searched refs:gWarper1 (Results 1 - 3 of 3) sorted by relevance
/packages/apps/Camera/jni/ |
H A D | mosaic_renderer_jni.cpp | 81 WarpRenderer gWarper1; variable 84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2 90 // Index of the gBuffer FBO gWarper1 is going to write into 518 gWarper1.InitializeGLProgram(); 629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex] 630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]); 632 // Clear the destination buffer of gWarper1. 633 gWarper1.Clear(0.0, 0.0, 0.0, 1.0); 634 gWarper1.SetViewportMatrix(1, 1, 1, 1); 635 gWarper1 [all...] |
/packages/apps/Camera2/jni/ |
H A D | mosaic_renderer_jni.cpp | 81 WarpRenderer gWarper1; variable 84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2 90 // Index of the gBuffer FBO gWarper1 is going to write into 518 gWarper1.InitializeGLProgram(); 629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex] 630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]); 632 // Clear the destination buffer of gWarper1. 633 gWarper1.Clear(0.0, 0.0, 0.0, 1.0); 634 gWarper1.SetViewportMatrix(1, 1, 1, 1); 635 gWarper1 [all...] |
/packages/apps/LegacyCamera/jni/ |
H A D | mosaic_renderer_jni.cpp | 81 WarpRenderer gWarper1; variable 84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2 90 // Index of the gBuffer FBO gWarper1 is going to write into 486 gWarper1.InitializeGLProgram(); 596 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex] 597 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]); 598 gWarper1.Clear(0.0, 0.0, 0.0, 1.0); 599 gWarper1.SetViewportMatrix(1, 1, 1, 1); 600 gWarper1.SetScalingMatrix(1.0f, 1.0f); 601 gWarper1 [all...] |
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