/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Texture.cpp | 19 #include "Texture.h" 23 Texture::Texture() : function in class:android::Texture 28 Texture::Texture(Target textureTarget, uint32_t textureName) : function in class:android::Texture 33 void Texture::init(Target textureTarget, uint32_t textureName) { 38 Texture::~Texture() { 42 void Texture::setMatrix(float const* matrix) { 46 void Texture [all...] |
H A D | Texture.h | 25 class Texture { class in namespace:android 36 Texture(); 37 Texture(Target textureTarget, uint32_t textureName); 38 ~Texture();
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H A D | Description.h | 18 #include "Texture.h" 45 // Texture this layer uses 46 Texture mTexture; 64 void setTexture(const Texture& texture);
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H A D | GLES11RenderEngine.h | 34 class Texture; 55 virtual void setupLayerTexturing(const Texture& texture);
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H A D | GLES20RenderEngine.h | 36 class Texture; 70 virtual void setupLayerTexturing(const Texture& texture);
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H A D | RenderEngine.h | 36 class Texture; 90 virtual void setupLayerTexturing(const Texture& texture) = 0;
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H A D | Description.cpp | 62 void Description::setTexture(const Texture& texture) {
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H A D | GLES20RenderEngine.cpp | 32 #include "Texture.h" 122 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { 139 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); 252 Texture texture(Texture::TEXTURE_2D, group.texture);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | Texture.java | 20 // Texture is a rectangular image which can be drawn on GLCanvas. 26 // Texture 38 public interface Texture { interface
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H A D | BasicTexture.java | 25 // BasicTexture is a Texture corresponds to a real GL texture. 28 public abstract class BasicTexture implements Texture {
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/frameworks/base/libs/hwui/ |
H A D | Texture.h | 31 class Texture { class in namespace:android::uirenderer 33 Texture(); 34 Texture(Caches& caches); 36 virtual ~Texture() { } 114 }; // struct Texture 118 AutoTexture(const Texture* texture): mTexture(texture) { } 127 const Texture* mTexture;
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H A D | TextureCache.h | 27 #include "Texture.h" 52 class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> { 62 void operator()(SkBitmap*& bitmap, Texture*& texture); 68 Texture* get(SkBitmap* bitmap); 73 Texture* getTransient(SkBitmap* bitmap); 125 void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false); 133 LruCache<SkBitmap*, Texture*> mCache;
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H A D | Texture.cpp | 22 #include "Texture.h" 27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0), function in class:android::uirenderer::Texture 34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0), function in class:android::uirenderer::Texture 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, 59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, 79 void Texture::deleteTexture() const {
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H A D | AssetAtlas.h | 31 #include "Texture.h" 74 Texture* texture; 97 Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas): 169 Texture* getEntryTexture(SkBitmap* const bitmap) const; 181 Texture* mTexture;
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H A D | AssetAtlas.cpp | 41 mTexture = new Texture(caches); 82 Texture* AssetAtlas::getEntryTexture(SkBitmap* const bitmap) const { 91 struct DelegateTexture: public Texture { 92 DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } 105 Texture* const mDelegate; 128 Texture* texture = new DelegateTexture(caches, mTexture);
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H A D | GradientCache.h | 28 #include "Texture.h" 111 class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> { 121 void operator()(GradientCacheEntry& shader, Texture*& texture); 126 Texture* get(uint32_t* colors, float* positions, int count); 151 Texture* addLinearGradient(GradientCacheEntry& gradient, 154 void generateTexture(uint32_t* colors, float* positions, int count, Texture* texture); 184 LruCache<GradientCacheEntry, Texture*> mCache;
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H A D | TextureCache.cpp | 37 mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity), 61 mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity), 106 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { 113 ALOGD("Texture deleted, size = %d", texture->bitmapSize); 124 Texture* TextureCache::get(SkBitmap* bitmap) { 125 Texture* texture = mCache.get(bitmap); 142 texture = new Texture(); 151 ALOGD("Texture created, size = %d", size); 164 Texture* TextureCache::getTransient(SkBitmap* bitmap) { 165 Texture* textur [all...] |
H A D | GradientCache.cpp | 66 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 86 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 118 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { 132 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) { 134 Texture* texture = mCache.get(gradient); 170 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, 176 Texture* texture = new Texture(); 242 int count, Texture* texture) {
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H A D | TextDropShadowCache.h | 28 #include "Texture.h" 118 struct ShadowTexture: public Texture { 119 ShadowTexture(Caches& caches): Texture(caches) {
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H A D | PathCache.h | 28 #include "Texture.h" 60 struct PathTexture: public Texture { 61 PathTexture(Caches& caches): Texture(caches) { 260 void generateTexture(SkBitmap& bitmap, Texture* texture);
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H A D | Android.mk | 44 Texture.cpp \
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H A D | SkiaShader.h | 113 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT); 152 Texture* mTexture;
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H A D | SkiaShader.cpp | 25 #include "Texture.h" 93 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { 121 Texture* texture = mCaches->textureCache.get(mBitmap); 149 Texture* texture = mTexture; 236 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); 356 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount);
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.h | 53 struct Texture { struct in class:android::BootAnimation 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 90 Texture mAndroid[2];
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/frameworks/native/services/surfaceflinger/ |
H A D | Android.mk | 31 RenderEngine/Texture.cpp \
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