Searched refs:onResume (Results 1 - 25 of 95) sorted by relevance

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/development/samples/ApiDemos/src/com/example/android/apis/graphics/
H A DGLSurfaceViewActivity.java40 protected void onResume() { method in class:GLSurfaceViewActivity
41 // Ideally a game should implement onResume() and onPause()
43 super.onResume();
44 mGLSurfaceView.onResume();
49 // Ideally a game should implement onResume() and onPause()
H A DMatrixPaletteActivity.java36 protected void onResume() { method in class:MatrixPaletteActivity
37 // Ideally a game should implement onResume() and onPause()
39 super.onResume();
40 mGLSurfaceView.onResume();
45 // Ideally a game should implement onResume() and onPause()
H A DTriangleActivity.java43 protected void onResume() { method in class:TriangleActivity
44 super.onResume();
45 mGLView.onResume();
H A DTranslucentGLSurfaceViewActivity.java50 protected void onResume() { method in class:TranslucentGLSurfaceViewActivity
51 super.onResume();
52 mGLSurfaceView.onResume();
H A DGLES20Activity.java56 protected void onResume() { method in class:GLES20Activity
57 // Ideally a game should implement onResume() and onPause()
59 super.onResume();
60 mGLSurfaceView.onResume();
65 // Ideally a game should implement onResume() and onPause()
H A DTouchRotateActivity.java49 protected void onResume() { method in class:TouchRotateActivity
50 // Ideally a game should implement onResume() and onPause()
52 super.onResume();
53 mGLSurfaceView.onResume();
58 // Ideally a game should implement onResume() and onPause()
H A DCompressedTextureActivity.java80 protected void onResume() { method in class:CompressedTextureActivity
81 super.onResume();
82 mGLView.onResume();
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
H A DBasicGLSurfaceViewActivity.java44 protected void onResume() { method in class:BasicGLSurfaceViewActivity
45 super.onResume();
46 mView.onResume();
/development/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/
H A DGLES3JNIActivity.java41 @Override protected void onResume() { method in class:GLES3JNIActivity
42 super.onResume();
43 mView.onResume();
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
H A DGL2JNIActivity.java42 @Override protected void onResume() { method in class:GL2JNIActivity
43 super.onResume();
44 mView.onResume();
/development/samples/training/device-management-policy/src/com/example/training/deviceadmin/
H A DSecureActivity.java25 protected void onResume() { method in class:SecureActivity
26 super.onResume();
/development/ndk/platforms/android-4/samples/san-angeles/src/com/example/SanAngeles/
H A DDemoActivity.java68 protected void onResume() { method in class:DemoActivity
69 super.onResume();
70 mGLView.onResume();
101 public void onResume() { method in class:DemoGLSurfaceView
102 super.onResume();
/development/samples/ApiDemos/src/com/example/android/apis/app/
H A DSecureSurfaceViewActivity.java85 protected void onResume() { method in class:SecureSurfaceViewActivity
87 super.onResume();
90 mSurfaceView.onResume();
H A DPersistentState.java96 protected void onResume() { method in class:PersistentState
97 super.onResume();
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
H A DSpriteTextActivity.java46 protected void onResume() { method in class:SpriteTextActivity
47 super.onResume();
48 mGLSurfaceView.onResume();
/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/
H A DCubeWallpaper2Settings.java39 protected void onResume() { method in class:CubeWallpaper2Settings
40 super.onResume();
/development/samples/training/network-usage/src/com/example/android/networkusage/
H A DSettingsActivity.java41 protected void onResume() { method in class:SettingsActivity
42 super.onResume();
52 // Unregisters the listener set in onResume().
/development/apps/Development/src/com/android/development/
H A DProcessInfo.java53 protected void onResume() { method in class:ProcessInfo
54 super.onResume();
/development/samples/ApiDemos/src/com/example/android/apis/preference/
H A DAdvancedPreferences.java66 protected void onResume() { method in class:AdvancedPreferences
67 super.onResume();
/development/samples/NotePad/src/com/example/android/notepad/
H A DTitleEditor.java104 protected void onResume() { method in class:TitleEditor
105 super.onResume();
/development/samples/SoftKeyboard/src/com/android/inputmethodcommon/
H A DInputMethodSettingsFragment.java97 public void onResume() { method in class:InputMethodSettingsFragment
98 super.onResume();
/development/samples/ApiDemos/src/com/example/android/apis/nfc/
H A DForegroundDispatch.java76 public void onResume() { method in class:ForegroundDispatch
77 super.onResume();
/development/samples/ApiDemos/src/com/example/android/apis/os/
H A DTriggerSensors.java75 protected void onResume() { method in class:TriggerSensors
76 super.onResume();
H A DRotationVectorDemo.java63 protected void onResume() { method in class:RotationVectorDemo
64 // Ideally a game should implement onResume() and onPause()
66 super.onResume();
68 mGLSurfaceView.onResume();
73 // Ideally a game should implement onResume() and onPause()
/development/samples/SkeletonApp/src/com/example/android/skeletonapp/
H A DSkeletonActivity.java67 protected void onResume() { method in class:SkeletonActivity
68 super.onResume();

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