/frameworks/base/graphics/java/android/renderscript/ |
H A D | Matrix2f.java | 104 * @param rot rotation angle 106 public void loadRotate(float rot) { argument 108 rot *= (float)(java.lang.Math.PI / 180.0f); 109 c = (float)java.lang.Math.cos(rot); 110 s = (float)java.lang.Math.sin(rot); 164 * @param rot angle of rotation 166 public void rotate(float rot) { argument 168 tmp.loadRotate(rot);
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H A D | Matrix3f.java | 111 * @param rot angle of rotation 116 public void loadRotate(float rot, float x, float y, float z) { argument 118 rot *= (float)(java.lang.Math.PI / 180.0f); 119 c = (float)java.lang.Math.cos(rot); 120 s = (float)java.lang.Math.sin(rot); 150 * @param rot rotation angle 152 public void loadRotate(float rot) { argument 155 rot *= (float)(java.lang.Math.PI / 180.0f); 156 c = (float)java.lang.Math.cos(rot); 157 s = (float)java.lang.Math.sin(rot); 247 rotate(float rot, float x, float y, float z) argument 259 rotate(float rot) argument [all...] |
H A D | Matrix4f.java | 147 * @param rot angle of rotation 152 public void loadRotate(float rot, float x, float y, float z) { argument 161 rot *= (float)(java.lang.Math.PI / 180.0f); 162 c = (float)java.lang.Math.cos(rot); 163 s = (float)java.lang.Math.sin(rot); 366 * @param rot angle of rotation 371 public void rotate(float rot, float x, float y, float z) { argument 373 tmp.loadRotate(rot, x, y, z);
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | Matrix2f.java | 104 * @param rot rotation angle 106 public void loadRotate(float rot) { argument 108 rot *= (float)(java.lang.Math.PI / 180.0f); 109 c = (float)java.lang.Math.cos(rot); 110 s = (float)java.lang.Math.sin(rot); 164 * @param rot angle of rotation 166 public void rotate(float rot) { argument 168 tmp.loadRotate(rot);
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H A D | Matrix3f.java | 111 * @param rot angle of rotation 116 public void loadRotate(float rot, float x, float y, float z) { argument 118 rot *= (float)(java.lang.Math.PI / 180.0f); 119 c = (float)java.lang.Math.cos(rot); 120 s = (float)java.lang.Math.sin(rot); 150 * @param rot rotation angle 152 public void loadRotate(float rot) { argument 155 rot *= (float)(java.lang.Math.PI / 180.0f); 156 c = (float)java.lang.Math.cos(rot); 157 s = (float)java.lang.Math.sin(rot); 247 rotate(float rot, float x, float y, float z) argument 259 rotate(float rot) argument [all...] |
H A D | Matrix4f.java | 147 * @param rot angle of rotation 152 public void loadRotate(float rot, float x, float y, float z) { argument 161 rot *= (float)(java.lang.Math.PI / 180.0f); 162 c = (float)java.lang.Math.cos(rot); 163 s = (float)java.lang.Math.sin(rot); 366 * @param rot angle of rotation 371 public void rotate(float rot, float x, float y, float z) { argument 373 tmp.loadRotate(rot, x, y, z);
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/frameworks/rs/ |
H A D | rsMatrix4x4.h | 42 void loadRotate(float rot, float x, float y, float z); 65 void rotate(float rot, float x, float y, float z) { argument 67 tmp.loadRotate(rot, x, y, z);
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H A D | rsMatrix4x4.cpp | 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { argument 209 rot *= float(M_PI / 180.0f); 210 c = cosf(rot); 211 s = sinf(rot);
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H A D | rsRuntime.h | 181 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 193 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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/frameworks/rs/scriptc/ |
H A D | rs_quaternion.rsh | 84 * @param rot angle to rotate by 90 rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { 91 rot *= (float)(M_PI / 180.0f) * 0.5f; 92 float c = cos(rot); 93 float s = sin(rot); 105 * @param rot angle to rotate by 111 rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { 119 rsQuaternionLoadRotateUnit(q, rot, x, y, z);
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H A D | rs_matrix.rsh | 128 * @param rot 134 rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 201 * @param rot 207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuRuntimeMath.cpp | 58 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { argument 59 m->loadRotate(rot, x, y, z); 67 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { argument 68 m->rotate(rot, x, y, z);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | DessertCaseView.java | 396 final float rot = (float)irand(0, 4) * 90f; 411 ObjectAnimator.ofFloat(v, View.ROTATION, rot), 423 v.setRotation(rot);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
H A D | NavigationBarView.java | 458 final int rot = mDisplay.getRotation(); 462 mCurrentView = mRotatedViews[rot]; 473 Log.d(TAG, "reorient(): rot=" + mDisplay.getRotation());
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/frameworks/base/services/java/com/android/server/wm/ |
H A D | WindowManagerService.java | 5525 int rot = Surface.ROTATION_0; 5656 rot = getDefaultDisplayContentLocked().getDisplay().getRotation(); 5686 if (rot == Surface.ROTATION_90 || rot == Surface.ROTATION_270) { 5690 rot = (rot == Surface.ROTATION_90) ? Surface.ROTATION_270 : Surface.ROTATION_90; 5718 ScreenRotationAnimation.createRotationMatrix(rot, dw, dh, matrix); 5796 777); // rot not used
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/frameworks/base/policy/src/com/android/internal/policy/impl/ |
H A D | PhoneWindowManager.java | 4610 public void setUserRotationMode(int mode, int rot) { argument 4617 rot,
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