1324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver/*
2324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * [The "BSD licence"]
3324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * Copyright (c) 2005-2008 Terence Parr
4324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * All rights reserved.
5324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *
6324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * Conversion to C#:
7324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * All rights reserved.
9324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *
10324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * Redistribution and use in source and binary forms, with or without
11324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * modification, are permitted provided that the following conditions
12324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * are met:
13324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * 1. Redistributions of source code must retain the above copyright
14324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *    notice, this list of conditions and the following disclaimer.
15324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * 2. Redistributions in binary form must reproduce the above copyright
16324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *    notice, this list of conditions and the following disclaimer in the
17324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *    documentation and/or other materials provided with the distribution.
18324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * 3. The name of the author may not be used to endorse or promote products
19324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *    derived from this software without specific prior written permission.
20324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *
21324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver */
32324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
33324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruvernamespace Antlr.Runtime.Tree {
34324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    using System.Collections.Generic;
35324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
36324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    /** Return a node stream from a doubly-linked tree whose nodes
37324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver     *  know what child index they are.  No remove() is supported.
38324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver     *
39324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver     *  Emit navigation nodes (DOWN, UP, and EOF) to let show tree structure.
40324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver     */
41324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    public class TreeIterator : IEnumerator<object> {
42324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected ITreeAdaptor adaptor;
43324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected object root;
44324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected object tree;
45324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected bool firstTime = true;
46324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
47324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        // navigation nodes to return during walk and at end
48324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public object up;
49324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public object down;
50324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public object eof;
51324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
52324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        /** If we emit UP/DOWN nodes, we need to spit out multiple nodes per
53324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver         *  next() call.
54324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver         */
55324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected Queue<object> nodes;
56324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
57324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public TreeIterator(object tree)
58324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            : this(new CommonTreeAdaptor(), tree) {
59324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
60324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
61324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public TreeIterator(ITreeAdaptor adaptor, object tree) {
62324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            this.adaptor = adaptor;
63324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            this.tree = tree;
64324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            this.root = tree;
65324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            nodes = new Queue<object>();
66324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            down = adaptor.Create(TokenTypes.Down, "DOWN");
67324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            up = adaptor.Create(TokenTypes.Up, "UP");
68324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            eof = adaptor.Create(TokenTypes.EndOfFile, "EOF");
69324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
70324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
71324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #region IEnumerator<object> Members
72324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
73324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public object Current {
74324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            get;
75324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            private set;
76324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
77324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
78324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #endregion
79324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
80324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #region IDisposable Members
81324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
82324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public void Dispose() {
83324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
84324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
85324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #endregion
86324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
87324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #region IEnumerator Members
88324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
89324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public bool MoveNext() {
90324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            if (firstTime) {
91324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                // initial condition
92324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                firstTime = false;
93324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                if (adaptor.GetChildCount(tree) == 0) {
94324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    // single node tree (special)
95324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    nodes.Enqueue(eof);
96324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                }
97324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                Current = tree;
98324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            } else {
99324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                // if any queued up, use those first
100324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                if (nodes != null && nodes.Count > 0) {
101324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    Current = nodes.Dequeue();
102324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                } else {
103324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    // no nodes left?
104324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    if (tree == null) {
105324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        Current = eof;
106324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    } else {
107324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        // next node will be child 0 if any children
108324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        if (adaptor.GetChildCount(tree) > 0) {
109324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            tree = adaptor.GetChild(tree, 0);
110324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            nodes.Enqueue(tree); // real node is next after DOWN
111324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            Current = down;
112324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        } else {
113324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            // if no children, look for next sibling of tree or ancestor
114324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            object parent = adaptor.GetParent(tree);
115324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            // while we're out of siblings, keep popping back up towards root
116324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            while (parent != null &&
117324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                    adaptor.GetChildIndex(tree) + 1 >= adaptor.GetChildCount(parent)) {
118324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                nodes.Enqueue(up); // we're moving back up
119324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                tree = parent;
120324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                parent = adaptor.GetParent(tree);
121324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            }
122324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
123324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            // no nodes left?
124324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            if (parent == null) {
125324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                tree = null; // back at root? nothing left then
126324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                nodes.Enqueue(eof); // add to queue, might have UP nodes in there
127324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                Current = nodes.Dequeue();
128324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            } else {
129324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                // must have found a node with an unvisited sibling
130324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                // move to it and return it
131324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                int nextSiblingIndex = adaptor.GetChildIndex(tree) + 1;
132324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                tree = adaptor.GetChild(parent, nextSiblingIndex);
133324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                nodes.Enqueue(tree); // add to queue, might have UP nodes in there
134324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                Current = nodes.Dequeue();
135324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            }
136324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        }
137324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    }
138324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                }
139324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            }
140324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
141324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            return Current != eof;
142324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
143324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
144324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public void Reset() {
145324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            firstTime = true;
146324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            tree = root;
147324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            nodes.Clear();
148324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
149324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
150324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #endregion
151324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    }
152324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver}
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