1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
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31 */
32
33package jme3test.helloworld;
34
35import com.jme3.animation.AnimChannel;
36import com.jme3.animation.AnimControl;
37import com.jme3.animation.AnimEventListener;
38import com.jme3.animation.LoopMode;
39import com.jme3.app.SimpleApplication;
40import com.jme3.input.KeyInput;
41import com.jme3.input.controls.ActionListener;
42import com.jme3.input.controls.KeyTrigger;
43import com.jme3.light.DirectionalLight;
44import com.jme3.math.ColorRGBA;
45import com.jme3.math.Vector3f;
46import com.jme3.scene.Node;
47
48/** Sample 7 - how to load an OgreXML model and play an animation,
49 * using channels, a controller, and an AnimEventListener. */
50public class HelloAnimation extends SimpleApplication
51                         implements AnimEventListener {
52
53  Node player;
54  private AnimChannel channel;
55  private AnimControl control;
56
57  public static void main(String[] args) {
58    HelloAnimation app = new HelloAnimation();
59    app.start();
60  }
61
62  @Override
63  public void simpleInitApp() {
64    viewPort.setBackgroundColor(ColorRGBA.LightGray);
65    initKeys();
66
67    /** Add a light source so we can see the model */
68    DirectionalLight dl = new DirectionalLight();
69    dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal());
70    rootNode.addLight(dl);
71
72    /** Load a model that contains animation */
73    player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
74    player.setLocalScale(0.5f);
75    rootNode.attachChild(player);
76
77    /** Create a controller and channels. */
78    control = player.getControl(AnimControl.class);
79    control.addListener(this);
80    channel = control.createChannel();
81    channel.setAnim("stand");
82  }
83
84  /** Use this listener to trigger something after an animation is done. */
85  public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
86    if (animName.equals("Walk")) {
87      /** After "walk", reset to "stand". */
88      channel.setAnim("stand", 0.50f);
89      channel.setLoopMode(LoopMode.DontLoop);
90      channel.setSpeed(1f);
91    }
92  }
93
94  /** Use this listener to trigger something between two animations. */
95  public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
96    // unused
97  }
98
99  /** Custom Keybindings: Mapping a named action to a key input. */
100  private void initKeys() {
101    inputManager.addMapping("Walk", new KeyTrigger(KeyInput.KEY_SPACE));
102    inputManager.addListener(actionListener, "Walk");
103  }
104
105  /** Definining the named action that can be triggered by key inputs. */
106  private ActionListener actionListener = new ActionListener() {
107    public void onAction(String name, boolean keyPressed, float tpf) {
108      if (name.equals("Walk") && !keyPressed) {
109        if (!channel.getAnimationName().equals("Walk")) {
110          /** Play the "walk" animation! */
111          channel.setAnim("Walk", 0.50f);
112          channel.setLoopMode(LoopMode.Loop);
113        }
114      }
115    }
116  };
117
118}
119