1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33package jme3test.helloworld; 34 35import com.jme3.animation.AnimChannel; 36import com.jme3.animation.AnimControl; 37import com.jme3.animation.AnimEventListener; 38import com.jme3.animation.LoopMode; 39import com.jme3.app.SimpleApplication; 40import com.jme3.input.KeyInput; 41import com.jme3.input.controls.ActionListener; 42import com.jme3.input.controls.KeyTrigger; 43import com.jme3.light.DirectionalLight; 44import com.jme3.math.ColorRGBA; 45import com.jme3.math.Vector3f; 46import com.jme3.scene.Node; 47 48/** Sample 7 - how to load an OgreXML model and play an animation, 49 * using channels, a controller, and an AnimEventListener. */ 50public class HelloAnimation extends SimpleApplication 51 implements AnimEventListener { 52 53 Node player; 54 private AnimChannel channel; 55 private AnimControl control; 56 57 public static void main(String[] args) { 58 HelloAnimation app = new HelloAnimation(); 59 app.start(); 60 } 61 62 @Override 63 public void simpleInitApp() { 64 viewPort.setBackgroundColor(ColorRGBA.LightGray); 65 initKeys(); 66 67 /** Add a light source so we can see the model */ 68 DirectionalLight dl = new DirectionalLight(); 69 dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal()); 70 rootNode.addLight(dl); 71 72 /** Load a model that contains animation */ 73 player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); 74 player.setLocalScale(0.5f); 75 rootNode.attachChild(player); 76 77 /** Create a controller and channels. */ 78 control = player.getControl(AnimControl.class); 79 control.addListener(this); 80 channel = control.createChannel(); 81 channel.setAnim("stand"); 82 } 83 84 /** Use this listener to trigger something after an animation is done. */ 85 public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { 86 if (animName.equals("Walk")) { 87 /** After "walk", reset to "stand". */ 88 channel.setAnim("stand", 0.50f); 89 channel.setLoopMode(LoopMode.DontLoop); 90 channel.setSpeed(1f); 91 } 92 } 93 94 /** Use this listener to trigger something between two animations. */ 95 public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { 96 // unused 97 } 98 99 /** Custom Keybindings: Mapping a named action to a key input. */ 100 private void initKeys() { 101 inputManager.addMapping("Walk", new KeyTrigger(KeyInput.KEY_SPACE)); 102 inputManager.addListener(actionListener, "Walk"); 103 } 104 105 /** Definining the named action that can be triggered by key inputs. */ 106 private ActionListener actionListener = new ActionListener() { 107 public void onAction(String name, boolean keyPressed, float tpf) { 108 if (name.equals("Walk") && !keyPressed) { 109 if (!channel.getAnimationName().equals("Walk")) { 110 /** Play the "walk" animation! */ 111 channel.setAnim("Walk", 0.50f); 112 channel.setLoopMode(LoopMode.Loop); 113 } 114 } 115 } 116 }; 117 118} 119