1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.post;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.app.StatsView;
37import com.jme3.font.BitmapText;
38import com.jme3.light.DirectionalLight;
39import com.jme3.material.Material;
40import com.jme3.math.ColorRGBA;
41import com.jme3.math.Quaternion;
42import com.jme3.math.Vector3f;
43import com.jme3.post.FilterPostProcessor;
44import com.jme3.post.filters.LightScatteringFilter;
45import com.jme3.renderer.queue.RenderQueue.ShadowMode;
46import com.jme3.scene.Geometry;
47import com.jme3.scene.Node;
48import com.jme3.scene.Spatial;
49import com.jme3.shadow.PssmShadowRenderer;
50import com.jme3.util.SkyFactory;
51import com.jme3.util.TangentBinormalGenerator;
52
53public class TestLightScattering extends SimpleApplication {
54
55    public static void main(String[] args) {
56        TestLightScattering app = new TestLightScattering();
57
58        app.start();
59    }
60
61    @Override
62    public void simpleInitApp() {
63        // put the camera in a bad position
64        cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
65        cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
66//        cam.setDirection(new Vector3f(0,-0.5f,1.0f));
67//        cam.setLocation(new Vector3f(0, 300, -500));
68        //cam.setFrustumFar(1000);
69        flyCam.setMoveSpeed(10);
70        Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
71        Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
72        TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh());
73        scene.setMaterial(mat);
74        scene.setShadowMode(ShadowMode.CastAndReceive);
75        scene.setLocalScale(400);
76        scene.setLocalTranslation(0, -10, -120);
77
78        rootNode.attachChild(scene);
79
80        // load sky
81        rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
82
83        DirectionalLight sun = new DirectionalLight();
84        Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
85        sun.setDirection(lightDir);
86        sun.setColor(ColorRGBA.White.clone().multLocal(2));
87        scene.addLight(sun);
88
89        PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager,1024,4);
90        pssmRenderer.setDirection(lightDir);
91        pssmRenderer.setShadowIntensity(0.55f);
92     //   viewPort.addProcessor(pssmRenderer);
93
94        FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
95//        SSAOFilter ssaoFilter= new SSAOFilter(viewPort, new SSAOConfig(0.36f,1.8f,0.84f,0.16f,false,true));
96//        fpp.addFilter(ssaoFilter);
97
98
99//           Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
100//        mat2.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
101//
102//        Sphere lite=new Sphere(8, 8, 10.0f);
103//        Geometry lightSphere=new Geometry("lightsphere", lite);
104//        lightSphere.setMaterial(mat2);
105        Vector3f lightPos = lightDir.multLocal(-3000);
106//        lightSphere.setLocalTranslation(lightPos);
107        // rootNode.attachChild(lightSphere);
108        LightScatteringFilter filter = new LightScatteringFilter(lightPos);
109        LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
110        fpp.addFilter(filter);
111//fpp.setNumSamples(4);
112        //fpp.addFilter(new RadialBlurFilter(0.3f,15.0f));
113        //    SSAOUI ui=new SSAOUI(inputManager, ssaoFilter.getConfig());
114
115        viewPort.addProcessor(fpp);
116    }
117
118    @Override
119    public void simpleUpdate(float tpf) {
120    }
121}
122