1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
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31 */
32package jme3test.tools;
33
34import com.jme3.app.SimpleApplication;
35import com.jme3.light.AmbientLight;
36import com.jme3.light.DirectionalLight;
37import com.jme3.math.ColorRGBA;
38import com.jme3.math.Vector3f;
39import com.jme3.scene.Geometry;
40import com.jme3.scene.Node;
41import com.jme3.scene.Spatial;
42import com.jme3.scene.shape.Quad;
43import jme3tools.optimize.TextureAtlas;
44
45public class TestTextureAtlas extends SimpleApplication {
46
47    public static void main(String[] args) {
48        TestTextureAtlas app = new TestTextureAtlas();
49        app.start();
50    }
51
52    @Override
53    public void simpleInitApp() {
54        flyCam.setMoveSpeed(50);
55        Node scene = new Node("Scene");
56        Spatial obj1 = assetManager.loadModel("Models/Ferrari/Car.scene");
57        obj1.setLocalTranslation(-4, 0, 0);
58        Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
59        obj2.setLocalTranslation(-2, 0, 0);
60        Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
61        obj3.setLocalTranslation(-0, 0, 0);
62        Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
63        obj4.setLocalTranslation(2, 0, 0);
64        Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
65        obj5.setLocalTranslation(4, 0, 0);
66        scene.attachChild(obj1);
67        scene.attachChild(obj2);
68        scene.attachChild(obj3);
69        scene.attachChild(obj4);
70        scene.attachChild(obj5);
71
72        Geometry geom = TextureAtlas.makeAtlasBatch(scene, assetManager, 2048);
73
74        AmbientLight al = new AmbientLight();
75        rootNode.addLight(al);
76
77        DirectionalLight sun = new DirectionalLight();
78        sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal());
79        sun.setColor(ColorRGBA.White.clone().multLocal(2));
80        rootNode.addLight(sun);
81
82        rootNode.attachChild(geom);
83
84        //quad to display material
85        Geometry box = new Geometry("displayquad", new Quad(4, 4));
86        box.setMaterial(geom.getMaterial());
87        box.setLocalTranslation(0, 1, 3);
88        rootNode.attachChild(box);
89    }
90}
91