1// Windows/Thread.h 2 3#ifndef __WINDOWS_THREAD_H 4#define __WINDOWS_THREAD_H 5 6#include "../../C/Threads.h" 7 8#include "Defs.h" 9 10namespace NWindows { 11 12class CThread 13{ 14 ::CThread thread; 15public: 16 CThread() { Thread_Construct(&thread); } 17 ~CThread() { Close(); } 18 bool IsCreated() { return Thread_WasCreated(&thread) != 0; } 19 WRes Close() { return Thread_Close(&thread); } 20 WRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter) 21 { return Thread_Create(&thread, startAddress, parameter); } 22 WRes Wait() { return Thread_Wait(&thread); } 23 24 #ifdef _WIN32 25 operator HANDLE() { return thread; } 26 void Attach(HANDLE handle) { thread = handle; } 27 HANDLE Detach() { HANDLE h = thread; thread = NULL; return h; } 28 DWORD Resume() { return ::ResumeThread(thread); } 29 DWORD Suspend() { return ::SuspendThread(thread); } 30 bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread, exitCode)); } 31 int GetPriority() { return ::GetThreadPriority(thread); } 32 bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread, priority)); } 33 #endif 34}; 35 36} 37 38#endif 39