draw_context.h revision efc82aef35a2aac5d2ed9774f6d28f2626796416
1 2/************************************************************************** 3 * 4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/** 30 * \brief Public interface into the drawing module. 31 */ 32 33/* Authors: Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36 37#ifndef DRAW_CONTEXT_H 38#define DRAW_CONTEXT_H 39 40 41#include "pipe/p_state.h" 42#include "tgsi/tgsi_exec.h" 43 44struct pipe_context; 45struct draw_context; 46struct draw_stage; 47struct draw_vertex_shader; 48struct draw_geometry_shader; 49struct draw_fragment_shader; 50struct tgsi_sampler; 51struct gallivm_state; 52 53 54 55struct draw_context *draw_create( struct pipe_context *pipe ); 56 57struct draw_context * 58draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm); 59 60void draw_destroy( struct draw_context *draw ); 61 62void draw_flush(struct draw_context *draw); 63 64void draw_set_viewport_state( struct draw_context *draw, 65 const struct pipe_viewport_state *viewport ); 66 67void draw_set_clip_state( struct draw_context *pipe, 68 const struct pipe_clip_state *clip ); 69 70void draw_set_rasterizer_state( struct draw_context *draw, 71 const struct pipe_rasterizer_state *raster, 72 void *rast_handle ); 73 74void draw_set_rasterize_stage( struct draw_context *draw, 75 struct draw_stage *stage ); 76 77void draw_wide_point_threshold(struct draw_context *draw, float threshold); 78 79void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite); 80 81void draw_wide_line_threshold(struct draw_context *draw, float threshold); 82 83void draw_enable_line_stipple(struct draw_context *draw, boolean enable); 84 85void draw_enable_point_sprites(struct draw_context *draw, boolean enable); 86 87void draw_set_mrd(struct draw_context *draw, double mrd); 88 89boolean 90draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); 91 92boolean 93draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe); 94 95boolean 96draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe); 97 98 99int 100draw_find_shader_output(const struct draw_context *draw, 101 uint semantic_name, uint semantic_index); 102 103uint 104draw_num_shader_outputs(const struct draw_context *draw); 105 106 107void 108draw_texture_samplers(struct draw_context *draw, 109 uint shader_type, 110 uint num_samplers, 111 struct tgsi_sampler **samplers); 112 113void 114draw_set_sampler_views(struct draw_context *draw, 115 struct pipe_sampler_view **views, 116 unsigned num); 117void 118draw_set_samplers(struct draw_context *draw, 119 struct pipe_sampler_state **samplers, 120 unsigned num); 121 122void 123draw_set_mapped_texture(struct draw_context *draw, 124 unsigned sampler_idx, 125 uint32_t width, uint32_t height, uint32_t depth, 126 uint32_t last_level, 127 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], 128 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], 129 const void *data[PIPE_MAX_TEXTURE_LEVELS]); 130 131 132/* 133 * Vertex shader functions 134 */ 135 136struct draw_vertex_shader * 137draw_create_vertex_shader(struct draw_context *draw, 138 const struct pipe_shader_state *shader); 139void draw_bind_vertex_shader(struct draw_context *draw, 140 struct draw_vertex_shader *dvs); 141void draw_delete_vertex_shader(struct draw_context *draw, 142 struct draw_vertex_shader *dvs); 143 144 145/* 146 * Fragment shader functions 147 */ 148struct draw_fragment_shader * 149draw_create_fragment_shader(struct draw_context *draw, 150 const struct pipe_shader_state *shader); 151void draw_bind_fragment_shader(struct draw_context *draw, 152 struct draw_fragment_shader *dvs); 153void draw_delete_fragment_shader(struct draw_context *draw, 154 struct draw_fragment_shader *dvs); 155 156/* 157 * Geometry shader functions 158 */ 159struct draw_geometry_shader * 160draw_create_geometry_shader(struct draw_context *draw, 161 const struct pipe_shader_state *shader); 162void draw_bind_geometry_shader(struct draw_context *draw, 163 struct draw_geometry_shader *dvs); 164void draw_delete_geometry_shader(struct draw_context *draw, 165 struct draw_geometry_shader *dvs); 166 167 168/* 169 * Vertex data functions 170 */ 171 172void draw_set_vertex_buffers(struct draw_context *draw, 173 unsigned count, 174 const struct pipe_vertex_buffer *buffers); 175 176void draw_set_vertex_elements(struct draw_context *draw, 177 unsigned count, 178 const struct pipe_vertex_element *elements); 179 180void draw_set_index_buffer(struct draw_context *draw, 181 const struct pipe_index_buffer *ib); 182 183void draw_set_mapped_index_buffer(struct draw_context *draw, 184 const void *elements); 185 186void draw_set_mapped_vertex_buffer(struct draw_context *draw, 187 unsigned attr, const void *buffer); 188 189void 190draw_set_mapped_constant_buffer(struct draw_context *draw, 191 unsigned shader_type, 192 unsigned slot, 193 const void *buffer, 194 unsigned size); 195 196void 197draw_set_mapped_so_buffers(struct draw_context *draw, 198 void *buffers[PIPE_MAX_SO_BUFFERS], 199 unsigned num_buffers); 200void 201draw_set_so_state(struct draw_context *draw, 202 struct pipe_stream_output_state *state); 203 204 205/*********************************************************************** 206 * draw_pt.c 207 */ 208 209void draw_vbo(struct draw_context *draw, 210 const struct pipe_draw_info *info); 211 212void draw_arrays(struct draw_context *draw, unsigned prim, 213 unsigned start, unsigned count); 214 215void 216draw_arrays_instanced(struct draw_context *draw, 217 unsigned mode, 218 unsigned start, 219 unsigned count, 220 unsigned startInstance, 221 unsigned instanceCount); 222 223 224/******************************************************************************* 225 * Driver backend interface 226 */ 227struct vbuf_render; 228void draw_set_render( struct draw_context *draw, 229 struct vbuf_render *render ); 230 231void draw_set_driver_clipping( struct draw_context *draw, 232 boolean bypass_clip_xy, 233 boolean bypass_clip_z ); 234 235void draw_set_force_passthrough( struct draw_context *draw, 236 boolean enable ); 237 238/******************************************************************************* 239 * Draw pipeline 240 */ 241boolean draw_need_pipeline(const struct draw_context *draw, 242 const struct pipe_rasterizer_state *rasterizer, 243 unsigned prim ); 244 245static INLINE int 246draw_get_shader_param(unsigned shader, enum pipe_cap param) 247{ 248 switch(shader) { 249 case PIPE_SHADER_VERTEX: 250 case PIPE_SHADER_GEOMETRY: 251 return tgsi_exec_get_shader_param(param); 252 default: 253 return 0; 254 } 255} 256 257#endif /* DRAW_CONTEXT_H */ 258