draw_vs.c revision 62628c4d3d497cbca73fde869c9069fa90e6453e
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 * Brian Paul 32 */ 33 34#include "pipe/p_util.h" 35#include "pipe/p_shader_tokens.h" 36#include "draw_private.h" 37#include "draw_context.h" 38#include "draw_vs.h" 39#include "translate/translate.h" 40#include "translate/translate_cache.h" 41 42 43 44 45void draw_vs_set_constants( struct draw_context *draw, 46 const float (*constants)[4] ) 47{ 48 draw_vs_aos_machine_constants( draw->vs.aos_machine, constants ); 49} 50 51 52void draw_vs_set_viewport( struct draw_context *draw, 53 const struct pipe_viewport_state *viewport ) 54{ 55 draw_vs_aos_machine_viewport( draw->vs.aos_machine, viewport ); 56} 57 58 59 60struct draw_vertex_shader * 61draw_create_vertex_shader(struct draw_context *draw, 62 const struct pipe_shader_state *shader) 63{ 64 struct draw_vertex_shader *vs; 65 66 vs = draw_create_vs_llvm( draw, shader ); 67 if (!vs) { 68 vs = draw_create_vs_sse( draw, shader ); 69 if (!vs) { 70 vs = draw_create_vs_exec( draw, shader ); 71 } 72 } 73 74 assert(vs); 75 return vs; 76} 77 78 79void 80draw_bind_vertex_shader(struct draw_context *draw, 81 struct draw_vertex_shader *dvs) 82{ 83 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 84 85 if (dvs) 86 { 87 draw->vs.vertex_shader = dvs; 88 draw->vs.num_vs_outputs = dvs->info.num_outputs; 89 dvs->prepare( dvs, draw ); 90 } 91 else { 92 draw->vs.vertex_shader = NULL; 93 draw->vs.num_vs_outputs = 0; 94 } 95} 96 97 98void 99draw_delete_vertex_shader(struct draw_context *draw, 100 struct draw_vertex_shader *dvs) 101{ 102 unsigned i; 103 104 for (i = 0; i < dvs->nr_varients; i++) 105 dvs->varient[i]->destroy( dvs->varient[i] ); 106 107 dvs->nr_varients = 0; 108 109 dvs->delete( dvs ); 110} 111 112 113 114boolean 115draw_vs_init( struct draw_context *draw ) 116{ 117 tgsi_exec_machine_init(&draw->vs.machine); 118 119 /* FIXME: give this machine thing a proper constructor: 120 */ 121 draw->vs.machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16); 122 if (!draw->vs.machine.Inputs) 123 return FALSE; 124 125 draw->vs.machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16); 126 if (!draw->vs.machine.Outputs) 127 return FALSE; 128 129 draw->vs.emit_cache = translate_cache_create(); 130 if (!draw->vs.emit_cache) 131 return FALSE; 132 133 draw->vs.fetch_cache = translate_cache_create(); 134 if (!draw->vs.fetch_cache) 135 return FALSE; 136 137 draw->vs.aos_machine = draw_vs_aos_machine(); 138 if (!draw->vs.aos_machine) 139 return FALSE; 140 141 return TRUE; 142} 143 144void 145draw_vs_destroy( struct draw_context *draw ) 146{ 147 if (draw->vs.machine.Inputs) 148 align_free(draw->vs.machine.Inputs); 149 150 if (draw->vs.machine.Outputs) 151 align_free(draw->vs.machine.Outputs); 152 153 if (draw->vs.fetch_cache) 154 translate_cache_destroy(draw->vs.fetch_cache); 155 156 if (draw->vs.emit_cache) 157 translate_cache_destroy(draw->vs.emit_cache); 158 159 if (draw->vs.aos_machine) 160 draw_vs_aos_machine_destroy(draw->vs.aos_machine); 161 162 tgsi_exec_machine_free_data(&draw->vs.machine); 163 164} 165 166 167struct draw_vs_varient * 168draw_vs_lookup_varient( struct draw_vertex_shader *vs, 169 const struct draw_vs_varient_key *key ) 170{ 171 struct draw_vs_varient *varient; 172 unsigned i; 173 174 /* Lookup existing varient: 175 */ 176 for (i = 0; i < vs->nr_varients; i++) 177 if (draw_vs_varient_key_compare(key, &vs->varient[i]->key) == 0) 178 return vs->varient[i]; 179 180 /* Else have to create a new one: 181 */ 182 varient = vs->create_varient( vs, key ); 183 if (varient == NULL) 184 return NULL; 185 186 /* Add it to our list, could be smarter: 187 */ 188 if (vs->nr_varients < Elements(vs->varient)) { 189 vs->varient[vs->nr_varients++] = varient; 190 } 191 else { 192 vs->last_varient++; 193 vs->last_varient %= Elements(vs->varient); 194 vs->varient[vs->last_varient]->destroy(vs->varient[vs->last_varient]); 195 vs->varient[vs->last_varient] = varient; 196 } 197 198 /* Done 199 */ 200 return varient; 201} 202 203 204struct translate * 205draw_vs_get_fetch( struct draw_context *draw, 206 struct translate_key *key ) 207{ 208 if (!draw->vs.fetch || 209 translate_key_compare(&draw->vs.fetch->key, key) != 0) 210 { 211 translate_key_sanitize(key); 212 draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key); 213 } 214 215 return draw->vs.fetch; 216} 217 218struct translate * 219draw_vs_get_emit( struct draw_context *draw, 220 struct translate_key *key ) 221{ 222 if (!draw->vs.emit || 223 translate_key_compare(&draw->vs.emit->key, key) != 0) 224 { 225 translate_key_sanitize(key); 226 draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key); 227 } 228 229 return draw->vs.emit; 230} 231