draw_vs.c revision f7748d72b46465d807cf4209892d73af62485738
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  *   Brian Paul
32  */
33
34#include "util/u_math.h"
35#include "util/u_memory.h"
36
37#include "pipe/p_shader_tokens.h"
38
39#include "draw_private.h"
40#include "draw_context.h"
41#include "draw_vs.h"
42
43#include "translate/translate.h"
44#include "translate/translate_cache.h"
45
46#include "tgsi/tgsi_exec.h"
47
48
49
50
51void draw_vs_set_constants( struct draw_context *draw,
52                            const float (*constants)[4],
53                            unsigned size )
54{
55   if (((uintptr_t)constants) & 0xf) {
56      if (size > draw->vs.const_storage_size) {
57         if (draw->vs.aligned_constant_storage)
58            align_free((void *)draw->vs.aligned_constant_storage);
59         draw->vs.aligned_constant_storage = align_malloc( size, 16 );
60      }
61      memcpy( (void*)draw->vs.aligned_constant_storage,
62              constants,
63              size );
64      constants = draw->vs.aligned_constant_storage;
65   }
66
67   draw->vs.aligned_constants = constants;
68   draw_vs_aos_machine_constants( draw->vs.aos_machine, constants );
69}
70
71
72void draw_vs_set_viewport( struct draw_context *draw,
73                           const struct pipe_viewport_state *viewport )
74{
75   draw_vs_aos_machine_viewport( draw->vs.aos_machine, viewport );
76}
77
78
79
80struct draw_vertex_shader *
81draw_create_vertex_shader(struct draw_context *draw,
82                          const struct pipe_shader_state *shader)
83{
84   struct draw_vertex_shader *vs;
85
86   if (draw->dump_vs) {
87      tgsi_dump(shader->tokens, 0);
88   }
89
90   vs = draw_create_vs_llvm( draw, shader );
91   if (!vs) {
92      vs = draw_create_vs_sse( draw, shader );
93      if (!vs) {
94         vs = draw_create_vs_ppc( draw, shader );
95         if (!vs) {
96            vs = draw_create_vs_exec( draw, shader );
97         }
98      }
99   }
100
101   if (vs)
102   {
103      uint i;
104      for (i = 0; i < vs->info.num_outputs; i++) {
105         if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
106             vs->info.output_semantic_index[i] == 0)
107            vs->position_output = i;
108         else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
109             vs->info.output_semantic_index[i] == 0)
110            vs->edgeflag_output = i;
111      }
112   }
113
114   assert(vs);
115   return vs;
116}
117
118
119void
120draw_bind_vertex_shader(struct draw_context *draw,
121                        struct draw_vertex_shader *dvs)
122{
123   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
124
125   if (dvs)
126   {
127      draw->vs.vertex_shader = dvs;
128      draw->vs.num_vs_outputs = dvs->info.num_outputs;
129      draw->vs.position_output = dvs->position_output;
130      draw->vs.edgeflag_output = dvs->edgeflag_output;
131      dvs->prepare( dvs, draw );
132   }
133   else {
134      draw->vs.vertex_shader = NULL;
135      draw->vs.num_vs_outputs = 0;
136   }
137}
138
139
140void
141draw_delete_vertex_shader(struct draw_context *draw,
142                          struct draw_vertex_shader *dvs)
143{
144   unsigned i;
145
146   for (i = 0; i < dvs->nr_varients; i++)
147      dvs->varient[i]->destroy( dvs->varient[i] );
148
149   dvs->nr_varients = 0;
150
151   dvs->delete( dvs );
152}
153
154
155
156boolean
157draw_vs_init( struct draw_context *draw )
158{
159   draw->dump_vs = debug_get_bool_option("GALLIUM_DUMP_VS", FALSE);
160
161   draw->vs.machine = tgsi_exec_machine_create();
162   if (!draw->vs.machine)
163      return FALSE;
164
165   draw->vs.emit_cache = translate_cache_create();
166   if (!draw->vs.emit_cache)
167      return FALSE;
168
169   draw->vs.fetch_cache = translate_cache_create();
170   if (!draw->vs.fetch_cache)
171      return FALSE;
172
173   draw->vs.aos_machine = draw_vs_aos_machine();
174#ifdef PIPE_ARCH_X86
175   if (!draw->vs.aos_machine)
176      return FALSE;
177#endif
178
179   return TRUE;
180}
181
182void
183draw_vs_destroy( struct draw_context *draw )
184{
185   if (draw->vs.fetch_cache)
186      translate_cache_destroy(draw->vs.fetch_cache);
187
188   if (draw->vs.emit_cache)
189      translate_cache_destroy(draw->vs.emit_cache);
190
191   if (draw->vs.aos_machine)
192      draw_vs_aos_machine_destroy(draw->vs.aos_machine);
193
194   if (draw->vs.aligned_constant_storage)
195      align_free((void*)draw->vs.aligned_constant_storage);
196
197   tgsi_exec_machine_destroy(draw->vs.machine);
198}
199
200
201struct draw_vs_varient *
202draw_vs_lookup_varient( struct draw_vertex_shader *vs,
203                        const struct draw_vs_varient_key *key )
204{
205   struct draw_vs_varient *varient;
206   unsigned i;
207
208   /* Lookup existing varient:
209    */
210   for (i = 0; i < vs->nr_varients; i++)
211      if (draw_vs_varient_key_compare(key, &vs->varient[i]->key) == 0)
212         return vs->varient[i];
213
214   /* Else have to create a new one:
215    */
216   varient = vs->create_varient( vs, key );
217   if (varient == NULL)
218      return NULL;
219
220   /* Add it to our list, could be smarter:
221    */
222   if (vs->nr_varients < Elements(vs->varient)) {
223      vs->varient[vs->nr_varients++] = varient;
224   }
225   else {
226      vs->last_varient++;
227      vs->last_varient %= Elements(vs->varient);
228      vs->varient[vs->last_varient]->destroy(vs->varient[vs->last_varient]);
229      vs->varient[vs->last_varient] = varient;
230   }
231
232   /* Done
233    */
234   return varient;
235}
236
237
238struct translate *
239draw_vs_get_fetch( struct draw_context *draw,
240                   struct translate_key *key )
241{
242   if (!draw->vs.fetch ||
243       translate_key_compare(&draw->vs.fetch->key, key) != 0)
244   {
245      translate_key_sanitize(key);
246      draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
247   }
248
249   return draw->vs.fetch;
250}
251
252struct translate *
253draw_vs_get_emit( struct draw_context *draw,
254                  struct translate_key *key )
255{
256   if (!draw->vs.emit ||
257       translate_key_compare(&draw->vs.emit->key, key) != 0)
258   {
259      translate_key_sanitize(key);
260      draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
261   }
262
263   return draw->vs.emit;
264}
265