draw_vs_exec.c revision e3309197855b5caf7c4c167d1e7beedf33ed2fdd
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  *   Brian Paul
32  */
33
34#include "pipe/p_util.h"
35#include "pipe/p_shader_tokens.h"
36
37#include "draw_private.h"
38#include "draw_context.h"
39#include "draw_vs.h"
40
41#include "tgsi/util/tgsi_parse.h"
42
43#define MAX_TGSI_VERTICES 4
44
45static void
46vs_exec_prepare( struct draw_vertex_shader *shader,
47		 struct draw_context *draw )
48{
49   /* specify the vertex program to interpret/execute */
50   tgsi_exec_machine_bind_shader(&draw->machine,
51				 shader->state.tokens,
52				 PIPE_MAX_SAMPLERS,
53				 NULL /*samplers*/ );
54
55   draw_update_vertex_fetch( draw );
56}
57
58
59/**
60 * Transform vertices with the current vertex program/shader
61 * Up to four vertices can be shaded at a time.
62 * \param vbuffer  the input vertex data
63 * \param elts  indexes of four input vertices
64 * \param count  number of vertices to shade [1..4]
65 * \param vOut  array of pointers to four output vertices
66 */
67static boolean
68vs_exec_run( struct draw_vertex_shader *shader,
69	     struct draw_context *draw,
70	     const unsigned *elts,
71	     unsigned count,
72	     void *vOut,
73             unsigned vertex_size)
74{
75   struct tgsi_exec_machine *machine = &draw->machine;
76   unsigned int i, j;
77   unsigned int clipped = 0;
78
79   ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS);
80   ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS);
81   const float *scale = draw->viewport.scale;
82   const float *trans = draw->viewport.translate;
83
84   assert(draw->vertex_shader->info.output_semantic_name[0]
85          == TGSI_SEMANTIC_POSITION);
86
87   machine->Consts = (float (*)[4]) draw->user.constants;
88   machine->Inputs = ALIGN16_ASSIGN(inputs);
89   if (draw->rasterizer->bypass_vs) {
90      /* outputs are just the inputs */
91      machine->Outputs = machine->Inputs;
92   }
93   else {
94      machine->Outputs = ALIGN16_ASSIGN(outputs);
95   }
96
97   for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
98      unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
99      draw->vertex_fetch.fetch_func( draw, machine, &elts[i], max_vertices );
100
101      if (!draw->rasterizer->bypass_vs) {
102         /* run interpreter */
103         tgsi_exec_machine_run( machine );
104      }
105
106      /* store machine results */
107      for (j = 0; j < max_vertices; j++) {
108         unsigned slot;
109         float x, y, z, w;
110         struct vertex_header *out =
111            draw_header_from_block(vOut, vertex_size, i + j);
112
113         /* Handle attr[0] (position) specially:
114          *
115          * XXX: Computing the clipmask should be done in the vertex
116          * program as a set of DP4 instructions appended to the
117          * user-provided code.
118          */
119         x = out->clip[0] = machine->Outputs[0].xyzw[0].f[j];
120         y = out->clip[1] = machine->Outputs[0].xyzw[1].f[j];
121         z = out->clip[2] = machine->Outputs[0].xyzw[2].f[j];
122         w = out->clip[3] = machine->Outputs[0].xyzw[3].f[j];
123
124         if (!draw->rasterizer->bypass_clipping) {
125            out->clipmask = compute_clipmask(out->clip, draw->plane,
126                                             draw->nr_planes);
127            clipped += out->clipmask;
128
129            /* divide by w */
130            w = 1.0f / w;
131            x *= w;
132            y *= w;
133            z *= w;
134         }
135         else {
136            out->clipmask = 0;
137         }
138         out->edgeflag = 1;
139	 out->vertex_id = UNDEFINED_VERTEX_ID;
140
141         if (!draw->identity_viewport) {
142            /* Viewport mapping */
143            out->data[0][0] = x * scale[0] + trans[0];
144            out->data[0][1] = y * scale[1] + trans[1];
145            out->data[0][2] = z * scale[2] + trans[2];
146            out->data[0][3] = w;
147         }
148         else {
149            out->data[0][0] = x;
150            out->data[0][1] = y;
151            out->data[0][2] = z;
152            out->data[0][3] = w;
153         }
154
155         /* Remaining attributes are packed into sequential post-transform
156          * vertex attrib slots.
157          */
158         for (slot = 1; slot < draw->num_vs_outputs; slot++) {
159            out->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
160            out->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
161            out->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
162            out->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
163         }
164
165#if 0 /*DEBUG*/
166         printf("%d) Post xform vert:\n", i + j);
167         for (slot = 0; slot < draw->num_vs_outputs; slot++) {
168            printf("\t%d: %f %f %f %f\n", slot,
169                   out->data[slot][0],
170                   out->data[slot][1],
171                   out->data[slot][2],
172                   out->data[slot][3]);
173         }
174#endif
175      } /* loop over vertices */
176   }
177   return clipped != 0;
178}
179
180
181
182static void
183vs_exec_delete( struct draw_vertex_shader *dvs )
184{
185   FREE((void*) dvs->state.tokens);
186   FREE( dvs );
187}
188
189
190struct draw_vertex_shader *
191draw_create_vs_exec(struct draw_context *draw,
192		    const struct pipe_shader_state *state)
193{
194   struct draw_vertex_shader *vs = CALLOC_STRUCT( draw_vertex_shader );
195   uint nt = tgsi_num_tokens(state->tokens);
196
197   if (vs == NULL)
198      return NULL;
199
200   /* we make a private copy of the tokens */
201   vs->state.tokens = mem_dup(state->tokens, nt * sizeof(state->tokens[0]));
202   vs->prepare = vs_exec_prepare;
203   vs->run = vs_exec_run;
204   vs->delete = vs_exec_delete;
205
206   return vs;
207}
208