vl_idct.c revision e87bd8c9578dee384ff03039aa792e1a8dae7f36
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "vl_vertex_buffers.h"
30#include "vl_defines.h"
31#include "util/u_draw.h"
32#include <assert.h>
33#include <pipe/p_context.h>
34#include <pipe/p_screen.h>
35#include <util/u_inlines.h>
36#include <util/u_sampler.h>
37#include <util/u_format.h>
38#include <tgsi/tgsi_ureg.h>
39#include "vl_types.h"
40
41#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
42
43#define NR_RENDER_TARGETS 4
44
45enum VS_OUTPUT
46{
47   VS_O_VPOS,
48   VS_O_L_ADDR0,
49   VS_O_L_ADDR1,
50   VS_O_R_ADDR0,
51   VS_O_R_ADDR1
52};
53
54static const float const_matrix[8][8] = {
55   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
56   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
57   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
58   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
59   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
60   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
61   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
62   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
63};
64
65static void
66calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
67          struct ureg_src tc, struct ureg_src start, bool right_side,
68          bool transposed, float size)
69{
70   unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
71   unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X;
72
73   unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
74   unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y;
75
76   /*
77    * addr[0..1].(start) = right_side ? start.x : tc.x
78    * addr[0..1].(tc) = right_side ? tc.y : start.y
79    * addr[0..1].z = tc.z
80    * addr[1].(start) += 1.0f / scale
81    */
82   ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
83   ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
84   ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
85
86   ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
87   ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
88   ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc);
89}
90
91static void *
92create_vert_shader(struct vl_idct *idct, bool matrix_stage, int color_swizzle)
93{
94   struct ureg_program *shader;
95   struct ureg_src vrect, vpos, vblock, eb[4];
96   struct ureg_src scale, blocks_xy, t_eb;
97   struct ureg_dst t_tex, t_start;
98   struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
99   unsigned label;
100
101   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
102   if (!shader)
103      return NULL;
104
105   t_tex = ureg_DECL_temporary(shader);
106   t_start = ureg_DECL_temporary(shader);
107
108   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
109   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
110   vblock = ureg_swizzle(vrect, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
111
112   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
113
114   eb[0] = ureg_DECL_vs_input(shader, VS_I_EB_0_0);
115   eb[1] = ureg_DECL_vs_input(shader, VS_I_EB_1_0);
116   eb[2] = ureg_DECL_vs_input(shader, VS_I_EB_0_1);
117   eb[3] = ureg_DECL_vs_input(shader, VS_I_EB_1_1);
118
119   o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
120   o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
121
122   o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
123   o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
124
125   /*
126    * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
127    * blocks_xy = (blocks_x, blocks_y)
128    *
129    * ar = vblock.y * blocks.x + vblock.x
130    * if eb[ar].(color_swizzle)
131    *    o_vpos.xy = -1
132    * else
133    *    t_tex = vpos * blocks_xy + vblock
134    *    t_start = t_tex * scale
135    *    t_tex = t_tex + vrect
136    *    o_vpos.xy = t_tex * scale
137    *
138    *    o_l_addr = calc_addr(...)
139    *    o_r_addr = calc_addr(...)
140    * endif
141    * o_vpos.zw = vpos
142    *
143    */
144
145   scale = ureg_imm2f(shader,
146      (float)BLOCK_WIDTH / idct->buffer_width,
147      (float)BLOCK_HEIGHT / idct->buffer_height);
148
149   blocks_xy = ureg_imm2f(shader, idct->blocks_x, idct->blocks_y);
150
151   if (idct->blocks_x > 1 || idct->blocks_y > 1) {
152      struct ureg_dst ar = ureg_DECL_address(shader);
153
154      ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_X),
155               ureg_scalar(vblock, TGSI_SWIZZLE_Y), blocks_xy, vblock);
156
157      ureg_ARL(shader, ureg_writemask(ar, TGSI_WRITEMASK_X), ureg_src(t_tex));
158      t_eb = ureg_src_indirect(eb[0], ureg_src(ar));
159   } else {
160      t_eb = eb[0];
161   }
162
163   ureg_IF(shader, ureg_scalar(t_eb, color_swizzle), &label);
164
165      ureg_MOV(shader, o_vpos, ureg_imm1f(shader, -1.0f));
166
167   ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
168   ureg_ELSE(shader, &label);
169
170      ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, blocks_xy, vblock);
171      ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
172
173      ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), vrect);
174
175      ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
176      ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
177         ureg_scalar(vrect, TGSI_SWIZZLE_X),
178         ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
179
180      ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
181
182      if(matrix_stage) {
183         calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
184         calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
185      } else {
186         calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
187         calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
188      }
189
190   ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
191   ureg_ENDIF(shader);
192
193   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
194
195   ureg_release_temporary(shader, t_tex);
196   ureg_release_temporary(shader, t_start);
197
198   ureg_END(shader);
199
200   return ureg_create_shader_and_destroy(shader, idct->pipe);
201}
202
203static void
204increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
205               struct ureg_src saddr[2], bool right_side, bool transposed,
206               int pos, float size)
207{
208   unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
209   unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
210
211   /*
212    * daddr[0..1].(start) = saddr[0..1].(start)
213    * daddr[0..1].(tc) = saddr[0..1].(tc)
214    */
215
216   ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
217   ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size));
218   ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]);
219   ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size));
220}
221
222static void
223fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler)
224{
225   ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler);
226   ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler);
227}
228
229static void
230matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
231{
232   struct ureg_dst tmp;
233
234   tmp = ureg_DECL_temporary(shader);
235
236   /*
237    * tmp.xy = dot4(m[0][0..1], m[1][0..1])
238    * dst = tmp.x + tmp.y
239    */
240   ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
241   ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
242   ureg_ADD(shader, dst,
243      ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
244      ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
245
246   ureg_release_temporary(shader, tmp);
247}
248
249static void *
250create_matrix_frag_shader(struct vl_idct *idct)
251{
252   struct ureg_program *shader;
253
254   struct ureg_src l_addr[2], r_addr[2];
255
256   struct ureg_dst l[4][2], r[2];
257   struct ureg_dst fragment[NR_RENDER_TARGETS];
258
259   unsigned i, j;
260
261   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
262   if (!shader)
263      return NULL;
264
265   l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
266   l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
267
268   r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
269   r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
270
271   for (i = 0; i < NR_RENDER_TARGETS; ++i)
272       fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
273
274   for (i = 0; i < 4; ++i) {
275      l[i][0] = ureg_DECL_temporary(shader);
276      l[i][1] = ureg_DECL_temporary(shader);
277   }
278
279   r[0] = ureg_DECL_temporary(shader);
280   r[1] = ureg_DECL_temporary(shader);
281
282   for (i = 1; i < 4; ++i) {
283      increment_addr(shader, l[i], l_addr, false, false, i, idct->buffer_height);
284   }
285
286   for (i = 0; i < 4; ++i) {
287      struct ureg_src s_addr[2];
288      s_addr[0] = i == 0 ? l_addr[0] : ureg_src(l[i][0]);
289      s_addr[1] = i == 0 ? l_addr[1] : ureg_src(l[i][1]);
290      fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1));
291   }
292
293   for (i = 0; i < NR_RENDER_TARGETS; ++i) {
294      if(i > 0)
295         increment_addr(shader, r, r_addr, true, true, i, BLOCK_HEIGHT);
296
297      struct ureg_src s_addr[2] = { ureg_src(r[0]), ureg_src(r[1]) };
298      s_addr[0] = i == 0 ? r_addr[0] : ureg_src(r[0]);
299      s_addr[1] = i == 0 ? r_addr[1] : ureg_src(r[1]);
300      fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0));
301
302      for (j = 0; j < 4; ++j) {
303         matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
304      }
305   }
306
307   for (i = 0; i < 4; ++i) {
308      ureg_release_temporary(shader, l[i][0]);
309      ureg_release_temporary(shader, l[i][1]);
310   }
311   ureg_release_temporary(shader, r[0]);
312   ureg_release_temporary(shader, r[1]);
313
314   ureg_END(shader);
315
316   return ureg_create_shader_and_destroy(shader, idct->pipe);
317}
318
319static void *
320create_transpose_frag_shader(struct vl_idct *idct)
321{
322   struct ureg_program *shader;
323
324   struct ureg_src l_addr[2], r_addr[2];
325
326   struct ureg_dst l[2], r[2];
327   struct ureg_dst fragment;
328
329   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
330   if (!shader)
331      return NULL;
332
333   l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
334   l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
335
336   r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
337   r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
338
339   l[0] = ureg_DECL_temporary(shader);
340   l[1] = ureg_DECL_temporary(shader);
341   r[0] = ureg_DECL_temporary(shader);
342   r[1] = ureg_DECL_temporary(shader);
343
344   fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0));
345   fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1));
346
347   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
348
349   matrix_mul(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), l, r);
350
351   ureg_release_temporary(shader, l[0]);
352   ureg_release_temporary(shader, l[1]);
353   ureg_release_temporary(shader, r[0]);
354   ureg_release_temporary(shader, r[1]);
355
356   ureg_END(shader);
357
358   return ureg_create_shader_and_destroy(shader, idct->pipe);
359}
360
361static bool
362init_shaders(struct vl_idct *idct, int color_swizzle)
363{
364   idct->matrix_vs = create_vert_shader(idct, true, color_swizzle);
365   idct->matrix_fs = create_matrix_frag_shader(idct);
366
367   idct->transpose_vs = create_vert_shader(idct, false, color_swizzle);
368   idct->transpose_fs = create_transpose_frag_shader(idct);
369
370   return
371      idct->matrix_vs != NULL &&
372      idct->matrix_fs != NULL &&
373      idct->transpose_vs != NULL &&
374      idct->transpose_fs != NULL;
375}
376
377static void
378cleanup_shaders(struct vl_idct *idct)
379{
380   idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
381   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
382   idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
383   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
384}
385
386static bool
387init_state(struct vl_idct *idct)
388{
389   struct pipe_sampler_state sampler;
390   struct pipe_rasterizer_state rs_state;
391   unsigned i;
392
393   assert(idct);
394
395   for (i = 0; i < 4; ++i) {
396      memset(&sampler, 0, sizeof(sampler));
397      sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
398      sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
399      sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
400      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
401      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
402      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
403      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
404      sampler.compare_func = PIPE_FUNC_ALWAYS;
405      sampler.normalized_coords = 1;
406      /*sampler.shadow_ambient = ; */
407      /*sampler.lod_bias = ; */
408      sampler.min_lod = 0;
409      /*sampler.max_lod = ; */
410      /*sampler.border_color[0] = ; */
411      /*sampler.max_anisotropy = ; */
412      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
413   }
414
415   memset(&rs_state, 0, sizeof(rs_state));
416   /*rs_state.sprite_coord_enable */
417   rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
418   rs_state.point_quad_rasterization = true;
419   rs_state.point_size = BLOCK_WIDTH;
420   rs_state.gl_rasterization_rules = false;
421   idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
422
423   return true;
424}
425
426static void
427cleanup_state(struct vl_idct *idct)
428{
429   unsigned i;
430
431   for (i = 0; i < 4; ++i)
432      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
433
434   idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
435}
436
437static bool
438init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
439{
440   struct pipe_resource template;
441   struct pipe_sampler_view sampler_view;
442   unsigned i;
443
444   assert(idct && buffer);
445
446   /* create textures */
447   memset(&template, 0, sizeof(struct pipe_resource));
448   template.last_level = 0;
449   template.bind = PIPE_BIND_SAMPLER_VIEW;
450   template.flags = 0;
451
452   template.target = PIPE_TEXTURE_2D;
453   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
454   template.width0 = idct->buffer_width / 4;
455   template.height0 = idct->buffer_height;
456   template.depth0 = 1;
457   template.array_size = 1;
458   template.usage = PIPE_USAGE_STREAM;
459   buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
460
461   template.target = PIPE_TEXTURE_3D;
462   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
463   template.width0 = idct->buffer_width / NR_RENDER_TARGETS;
464   template.height0 = idct->buffer_height / 4;
465   template.depth0 = NR_RENDER_TARGETS;
466   template.usage = PIPE_USAGE_STATIC;
467   buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
468
469   for (i = 0; i < 4; ++i) {
470      if(buffer->textures.all[i] == NULL)
471         return false; /* a texture failed to allocate */
472
473      u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format);
474      buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view);
475   }
476
477   template.target = PIPE_TEXTURE_2D;
478   /* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */
479   template.format = PIPE_FORMAT_R16_SNORM;
480   template.width0 = idct->buffer_width;
481   template.height0 = idct->buffer_height;
482   template.depth0 = 1;
483
484   buffer->destination = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
485
486   return true;
487}
488
489static void
490cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
491{
492   unsigned i;
493
494   assert(idct && buffer);
495
496   for (i = 0; i < 4; ++i) {
497      pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
498      pipe_resource_reference(&buffer->textures.all[i], NULL);
499   }
500}
501
502struct pipe_resource *
503vl_idct_upload_matrix(struct pipe_context *pipe)
504{
505   const float scale = sqrtf(SCALE_FACTOR_16_TO_9);
506
507   struct pipe_resource template, *matrix;
508   struct pipe_transfer *buf_transfer;
509   unsigned i, j, pitch;
510   float *f;
511
512   struct pipe_box rect =
513   {
514      0, 0, 0,
515      BLOCK_WIDTH / 4,
516      BLOCK_HEIGHT,
517      1
518   };
519
520   memset(&template, 0, sizeof(struct pipe_resource));
521   template.target = PIPE_TEXTURE_2D;
522   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
523   template.last_level = 0;
524   template.width0 = 2;
525   template.height0 = 8;
526   template.depth0 = 1;
527   template.array_size = 1;
528   template.usage = PIPE_USAGE_IMMUTABLE;
529   template.bind = PIPE_BIND_SAMPLER_VIEW;
530   template.flags = 0;
531
532   matrix = pipe->screen->resource_create(pipe->screen, &template);
533
534   /* matrix */
535   buf_transfer = pipe->get_transfer
536   (
537      pipe, matrix,
538      0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
539      &rect
540   );
541   pitch = buf_transfer->stride / sizeof(float);
542
543   f = pipe->transfer_map(pipe, buf_transfer);
544   for(i = 0; i < BLOCK_HEIGHT; ++i)
545      for(j = 0; j < BLOCK_WIDTH; ++j)
546         // transpose and scale
547         f[i * pitch + j] = const_matrix[j][i] * scale;
548
549   pipe->transfer_unmap(pipe, buf_transfer);
550   pipe->transfer_destroy(pipe, buf_transfer);
551
552   return matrix;
553}
554
555bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
556                  unsigned buffer_width, unsigned buffer_height,
557                  unsigned blocks_x, unsigned blocks_y,
558                  int color_swizzle, struct pipe_resource *matrix)
559{
560   assert(idct && pipe && matrix);
561
562   idct->pipe = pipe;
563   idct->buffer_width = buffer_width;
564   idct->buffer_height = buffer_height;
565   idct->blocks_x = blocks_x;
566   idct->blocks_y = blocks_y;
567   pipe_resource_reference(&idct->matrix, matrix);
568
569   if(!init_shaders(idct, color_swizzle))
570      return false;
571
572   if(!init_state(idct)) {
573      cleanup_shaders(idct);
574      return false;
575   }
576
577   return true;
578}
579
580void
581vl_idct_cleanup(struct vl_idct *idct)
582{
583   cleanup_shaders(idct);
584   cleanup_state(idct);
585
586   pipe_resource_reference(&idct->matrix, NULL);
587}
588
589struct pipe_resource *
590vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
591{
592   struct pipe_surface template;
593
594   unsigned i;
595
596   assert(buffer);
597   assert(idct);
598
599   pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix);
600   pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix);
601
602   if (!init_textures(idct, buffer))
603      return NULL;
604
605   /* init state */
606   buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0;
607   buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0;
608
609   buffer->viewport[1].scale[0] = buffer->destination->width0;
610   buffer->viewport[1].scale[1] = buffer->destination->height0;
611
612   buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0;
613   buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0;
614
615   buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
616   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
617      memset(&template, 0, sizeof(template));
618      template.format = buffer->textures.individual.intermediate->format;
619      template.u.tex.first_layer = i;
620      template.u.tex.last_layer = i;
621      template.usage = PIPE_BIND_RENDER_TARGET;
622      buffer->fb_state[0].cbufs[i] = idct->pipe->create_surface(
623         idct->pipe, buffer->textures.individual.intermediate,
624         &template);
625   }
626
627   buffer->fb_state[1].width = buffer->destination->width0;
628   buffer->fb_state[1].height = buffer->destination->height0;
629
630   buffer->fb_state[1].nr_cbufs = 1;
631
632   memset(&template, 0, sizeof(template));
633   template.format = buffer->destination->format;
634   template.usage = PIPE_BIND_RENDER_TARGET;
635   buffer->fb_state[1].cbufs[0] = idct->pipe->create_surface(
636      idct->pipe, buffer->destination, &template);
637
638   for(i = 0; i < 2; ++i) {
639      buffer->viewport[i].scale[2] = 1;
640      buffer->viewport[i].scale[3] = 1;
641      buffer->viewport[i].translate[0] = 0;
642      buffer->viewport[i].translate[1] = 0;
643      buffer->viewport[i].translate[2] = 0;
644      buffer->viewport[i].translate[3] = 0;
645
646      buffer->fb_state[i].zsbuf = NULL;
647   }
648
649   return buffer->destination;
650}
651
652void
653vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
654{
655   unsigned i;
656
657   assert(buffer);
658
659   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
660      idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[0].cbufs[i]);
661   }
662
663   idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[1].cbufs[0]);
664
665   cleanup_textures(idct, buffer);
666}
667
668void
669vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
670{
671   assert(idct);
672
673   struct pipe_box rect =
674   {
675      0, 0, 0,
676      buffer->textures.individual.source->width0,
677      buffer->textures.individual.source->height0,
678      1
679   };
680
681   buffer->tex_transfer = idct->pipe->get_transfer
682   (
683      idct->pipe, buffer->textures.individual.source,
684      0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
685      &rect
686   );
687
688   buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
689}
690
691void
692vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
693{
694   unsigned tex_pitch;
695   short *texels;
696
697   unsigned i;
698
699   assert(buffer);
700
701   tex_pitch = buffer->tex_transfer->stride / sizeof(short);
702   texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
703
704   for (i = 0; i < BLOCK_HEIGHT; ++i)
705      memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
706}
707
708void
709vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
710{
711   assert(idct && buffer);
712
713   idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
714   idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
715}
716
717void
718vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances)
719{
720   unsigned num_verts;
721
722   assert(idct);
723   assert(buffer);
724
725   if(num_instances > 0) {
726      num_verts = idct->blocks_x * idct->blocks_y * 4;
727
728      idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
729
730      /* first stage */
731      idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
732      idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
733      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
734      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
735      idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
736      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
737      util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
738
739      /* second stage */
740      idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
741      idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
742      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
743      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
744      idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
745      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
746      util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
747   }
748}
749