i915_state_derived.c revision abb436526974bd090853c0927ece0839f9143393
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "util/u_memory.h" 30#include "pipe/p_shader_tokens.h" 31#include "draw/draw_context.h" 32#include "draw/draw_vertex.h" 33#include "i915_context.h" 34#include "i915_state.h" 35#include "i915_debug.h" 36#include "i915_reg.h" 37 38static uint find_mapping(struct i915_fragment_shader* fs, int unit) 39{ 40 int i; 41 for (i = 0; i < I915_TEX_UNITS ; i++) 42 { 43 if (fs->generic_mapping[i] == unit) 44 return i; 45 } 46 debug_printf("Mapping not found\n"); 47 return 0; 48} 49 50 51 52/*********************************************************************** 53 * Determine the hardware vertex layout. 54 * Depends on vertex/fragment shader state. 55 */ 56static void calculate_vertex_layout(struct i915_context *i915) 57{ 58 const struct i915_fragment_shader *fs = i915->fs; 59 const enum interp_mode colorInterp = i915->rasterizer->color_interp; 60 struct vertex_info vinfo; 61 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW; 62 uint i; 63 int src; 64 65 memset(texCoords, 0, sizeof(texCoords)); 66 colors[0] = colors[1] = fog = needW = FALSE; 67 memset(&vinfo, 0, sizeof(vinfo)); 68 69 /* Determine which fragment program inputs are needed. Setup HW vertex 70 * layout below, in the HW-specific attribute order. 71 */ 72 for (i = 0; i < fs->info.num_inputs; i++) { 73 switch (fs->info.input_semantic_name[i]) { 74 case TGSI_SEMANTIC_POSITION: 75 break; 76 case TGSI_SEMANTIC_COLOR: 77 assert(fs->info.input_semantic_index[i] < 2); 78 colors[fs->info.input_semantic_index[i]] = TRUE; 79 break; 80 case TGSI_SEMANTIC_GENERIC: 81 { 82 /* texcoords/varyings/other generic */ 83 /* XXX handle back/front face and point size */ 84 uint unit = fs->info.input_semantic_index[i]; 85 86 texCoords[find_mapping(fs, unit)] = TRUE; 87 needW = TRUE; 88 } 89 break; 90 case TGSI_SEMANTIC_FOG: 91 fog = TRUE; 92 break; 93 default: 94 assert(0); 95 } 96 } 97 98 99 /* pos */ 100 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); 101 if (needW) { 102 draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src); 103 vinfo.hwfmt[0] |= S4_VFMT_XYZW; 104 vinfo.attrib[0].emit = EMIT_4F; 105 } 106 else { 107 draw_emit_vertex_attr(&vinfo, EMIT_3F, INTERP_LINEAR, src); 108 vinfo.hwfmt[0] |= S4_VFMT_XYZ; 109 vinfo.attrib[0].emit = EMIT_3F; 110 } 111 112 /* hardware point size */ 113 /* XXX todo */ 114 115 /* primary color */ 116 if (colors[0]) { 117 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0); 118 draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src); 119 vinfo.hwfmt[0] |= S4_VFMT_COLOR; 120 } 121 122 /* secondary color */ 123 if (colors[1]) { 124 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1); 125 draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src); 126 vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG; 127 } 128 129 /* fog coord, not fog blend factor */ 130 if (fog) { 131 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0); 132 draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_PERSPECTIVE, src); 133 vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM; 134 } 135 136 /* texcoords/varyings */ 137 for (i = 0; i < I915_TEX_UNITS; i++) { 138 uint hwtc; 139 if (texCoords[i]) { 140 hwtc = TEXCOORDFMT_4D; 141 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]); 142 draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); 143 } 144 else { 145 hwtc = TEXCOORDFMT_NOT_PRESENT; 146 } 147 vinfo.hwfmt[1] |= hwtc << (i * 4); 148 } 149 150 draw_compute_vertex_size(&vinfo); 151 152 if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) { 153 /* Need to set this flag so that the LIS2/4 registers get set. 154 * It also means the i915_update_immediate() function must be called 155 * after this one, in i915_update_derived(). 156 */ 157 i915->dirty |= I915_NEW_VERTEX_FORMAT; 158 159 memcpy(&i915->current.vertex_info, &vinfo, sizeof(vinfo)); 160 } 161} 162 163struct i915_tracked_state i915_update_vertex_layout = { 164 "vertex_layout", 165 calculate_vertex_layout, 166 I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS 167}; 168 169 170 171/*********************************************************************** 172 */ 173static struct i915_tracked_state *atoms[] = { 174 &i915_update_vertex_layout, 175 &i915_hw_samplers, 176 &i915_hw_sampler_views, 177 &i915_hw_immediate, 178 &i915_hw_dynamic, 179 &i915_hw_fs, 180 &i915_hw_framebuffer, 181 &i915_hw_dst_buf_vars, 182 &i915_hw_constants, 183 NULL, 184}; 185 186void i915_update_derived(struct i915_context *i915) 187{ 188 int i; 189 190 if (I915_DBG_ON(DBG_ATOMS)) 191 i915_dump_dirty(i915, __FUNCTION__); 192 193 for (i = 0; atoms[i]; i++) 194 if (atoms[i]->dirty & i915->dirty) 195 atoms[i]->update(i915); 196 197 i915->dirty = 0; 198} 199