lp_context.h revision 1278507e3bf2e83c7027820a0d313de267a440ff
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keith@tungstengraphics.com> 29 */ 30 31#ifndef LP_CONTEXT_H 32#define LP_CONTEXT_H 33 34#include "pipe/p_context.h" 35 36#include "draw/draw_vertex.h" 37 38#include "lp_tex_sample.h" 39#include "lp_jit.h" 40 41 42struct llvmpipe_vbuf_render; 43struct draw_context; 44struct draw_stage; 45struct llvmpipe_tile_cache; 46struct llvmpipe_tex_tile_cache; 47struct lp_fragment_shader; 48struct lp_vertex_shader; 49struct lp_blend_state; 50 51 52struct llvmpipe_context { 53 struct pipe_context pipe; /**< base class */ 54 55 /** Constant state objects */ 56 const struct pipe_blend_state *blend; 57 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; 58 struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; 59 const struct pipe_depth_stencil_alpha_state *depth_stencil; 60 const struct pipe_rasterizer_state *rasterizer; 61 struct lp_fragment_shader *fs; 62 const struct lp_vertex_shader *vs; 63 64 /** Other rendering state */ 65 struct pipe_blend_color blend_color[4][16]; 66 struct pipe_clip_state clip; 67 struct pipe_buffer *constants[PIPE_SHADER_TYPES]; 68 struct pipe_framebuffer_state framebuffer; 69 struct pipe_poly_stipple poly_stipple; 70 struct pipe_scissor_state scissor; 71 struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; 72 struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS]; 73 struct pipe_viewport_state viewport; 74 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 75 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; 76 77 unsigned num_samplers; 78 unsigned num_textures; 79 unsigned num_vertex_samplers; 80 unsigned num_vertex_textures; 81 unsigned num_vertex_elements; 82 unsigned num_vertex_buffers; 83 84 unsigned dirty; /**< Mask of LP_NEW_x flags */ 85 86 /* Counter for occlusion queries. Note this supports overlapping 87 * queries. 88 */ 89 uint64_t occlusion_count; 90 unsigned active_query_count; 91 92 /** Mapped vertex buffers */ 93 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; 94 95 /** Vertex format */ 96 struct vertex_info vertex_info; 97 struct vertex_info vertex_info_vbuf; 98 99 /** Which vertex shader output slot contains point size */ 100 int psize_slot; 101 102 /* The reduced version of the primitive supplied by the state 103 * tracker. 104 */ 105 unsigned reduced_api_prim; 106 107 /* The reduced primitive after unfilled triangles, wide-line 108 * decomposition, etc, are taken into account. This is the 109 * primitive actually rasterized. 110 */ 111 unsigned reduced_prim; 112 113 /** Derived from scissor and surface bounds: */ 114 struct pipe_scissor_state cliprect; 115 116 unsigned line_stipple_counter; 117 118 /** TGSI exec things */ 119 struct { 120 struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS]; 121 struct lp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS]; 122 struct lp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS]; 123 struct lp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS]; 124 } tgsi; 125 126 /** The primitive drawing context */ 127 struct draw_context *draw; 128 129 /** Draw module backend */ 130 struct vbuf_render *vbuf_backend; 131 struct draw_stage *vbuf; 132 133 boolean dirty_render_cache; 134 135 struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS]; 136 137 /* TODO: we shouldn't be using external interfaces internally like this */ 138 struct pipe_transfer *zsbuf_transfer; 139 uint8_t *zsbuf_map; 140 141 unsigned tex_timestamp; 142 struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS]; 143 struct llvmpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS]; 144 145 unsigned no_rast : 1; 146 147 struct lp_jit_context jit_context; 148}; 149 150 151static INLINE struct llvmpipe_context * 152llvmpipe_context( struct pipe_context *pipe ) 153{ 154 return (struct llvmpipe_context *)pipe; 155} 156 157#endif /* LP_CONTEXT_H */ 158 159