lp_context.h revision 16c1ad54bc5f3dc47a8a17cbc3724d913f5da005
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keith@tungstengraphics.com> 29 */ 30 31#ifndef LP_CONTEXT_H 32#define LP_CONTEXT_H 33 34#include "pipe/p_context.h" 35 36#include "draw/draw_vertex.h" 37 38#include "lp_tex_sample.h" 39#include "lp_jit.h" 40 41 42struct llvmpipe_vbuf_render; 43struct draw_context; 44struct draw_stage; 45struct lp_fragment_shader; 46struct lp_vertex_shader; 47struct lp_blend_state; 48struct setup_context; 49 50struct llvmpipe_context { 51 struct pipe_context pipe; /**< base class */ 52 53 /** Constant state objects */ 54 const struct pipe_blend_state *blend; 55 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; 56 struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; 57 const struct pipe_depth_stencil_alpha_state *depth_stencil; 58 const struct pipe_rasterizer_state *rasterizer; 59 struct lp_fragment_shader *fs; 60 const struct lp_vertex_shader *vs; 61 62 /** Other rendering state */ 63 struct pipe_blend_color blend_color; 64 struct pipe_clip_state clip; 65 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES]; 66 struct pipe_framebuffer_state framebuffer; 67 struct pipe_poly_stipple poly_stipple; 68 struct pipe_scissor_state scissor; 69 struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; 70 struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS]; 71 struct pipe_viewport_state viewport; 72 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 73 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; 74 75 unsigned num_samplers; 76 unsigned num_textures; 77 unsigned num_vertex_samplers; 78 unsigned num_vertex_textures; 79 unsigned num_vertex_elements; 80 unsigned num_vertex_buffers; 81 82 unsigned dirty; /**< Mask of LP_NEW_x flags */ 83 84 /* Counter for occlusion queries. Note this supports overlapping 85 * queries. 86 */ 87 uint64_t occlusion_count; 88 unsigned active_query_count; 89 90 /** Mapped vertex buffers */ 91 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; 92 93 /** Vertex format */ 94 struct vertex_info vertex_info; 95 96 /** Which vertex shader output slot contains point size */ 97 int psize_slot; 98 99 /** The tiling engine */ 100 struct setup_context *setup; 101 102 /** The primitive drawing context */ 103 struct draw_context *draw; 104 105 unsigned tex_timestamp; 106 boolean no_rast; 107 108}; 109 110 111static INLINE struct llvmpipe_context * 112llvmpipe_context( struct pipe_context *pipe ) 113{ 114 return (struct llvmpipe_context *)pipe; 115} 116 117#endif /* LP_CONTEXT_H */ 118 119