lp_context.h revision 3160cbabccf1f7d8bdf344242507b9c3082f15c6
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keith@tungstengraphics.com> 29 */ 30 31#ifndef LP_CONTEXT_H 32#define LP_CONTEXT_H 33 34#include "pipe/p_context.h" 35 36#include "draw/draw_vertex.h" 37 38#include "lp_tex_sample.h" 39#include "lp_jit.h" 40 41 42struct llvmpipe_vbuf_render; 43struct draw_context; 44struct draw_stage; 45struct lp_fragment_shader; 46struct lp_vertex_shader; 47struct lp_blend_state; 48struct lp_setup_context; 49struct lp_velems_state; 50 51struct llvmpipe_context { 52 struct pipe_context pipe; /**< base class */ 53 54 /** Constant state objects */ 55 const struct pipe_blend_state *blend; 56 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; 57 struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; 58 const struct pipe_depth_stencil_alpha_state *depth_stencil; 59 const struct pipe_rasterizer_state *rasterizer; 60 struct lp_fragment_shader *fs; 61 const struct lp_vertex_shader *vs; 62 const struct lp_velems_state *velems; 63 64 /** Other rendering state */ 65 struct pipe_blend_color blend_color; 66 struct pipe_stencil_ref stencil_ref; 67 struct pipe_clip_state clip; 68 struct pipe_buffer *constants[PIPE_SHADER_TYPES]; 69 struct pipe_framebuffer_state framebuffer; 70 struct pipe_poly_stipple poly_stipple; 71 struct pipe_scissor_state scissor; 72 struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; 73 struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS]; 74 struct pipe_viewport_state viewport; 75 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 76 77 unsigned num_samplers; 78 unsigned num_textures; 79 unsigned num_vertex_samplers; 80 unsigned num_vertex_textures; 81 unsigned num_vertex_buffers; 82 83 unsigned dirty; /**< Mask of LP_NEW_x flags */ 84 85 /* Counter for occlusion queries. Note this supports overlapping 86 * queries. 87 */ 88 uint64_t occlusion_count; 89 unsigned active_query_count; 90 91 /** Mapped vertex buffers */ 92 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; 93 94 /** Vertex format */ 95 struct vertex_info vertex_info; 96 97 /** Which vertex shader output slot contains point size */ 98 int psize_slot; 99 100 /** The tiling engine */ 101 struct lp_setup_context *setup; 102 103 /** The primitive drawing context */ 104 struct draw_context *draw; 105 106 unsigned tex_timestamp; 107 boolean no_rast; 108 109}; 110 111 112struct pipe_context * 113llvmpipe_create_context( struct pipe_screen *screen, void *priv ); 114 115 116static INLINE struct llvmpipe_context * 117llvmpipe_context( struct pipe_context *pipe ) 118{ 119 return (struct llvmpipe_context *)pipe; 120} 121 122#endif /* LP_CONTEXT_H */ 123 124