lp_setup.c revision 1fc5a318a64b10567ed6990eb04b2dc3ecb2b347
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include "pipe/p_defines.h"
36#include "util/u_framebuffer.h"
37#include "util/u_inlines.h"
38#include "util/u_memory.h"
39#include "util/u_pack_color.h"
40#include "util/u_surface.h"
41#include "lp_context.h"
42#include "lp_scene.h"
43#include "lp_scene_queue.h"
44#include "lp_texture.h"
45#include "lp_debug.h"
46#include "lp_fence.h"
47#include "lp_rast.h"
48#include "lp_setup_context.h"
49#include "lp_screen.h"
50#include "lp_state.h"
51#include "state_tracker/sw_winsys.h"
52
53#include "draw/draw_context.h"
54#include "draw/draw_vbuf.h"
55
56
57static void set_scene_state( struct lp_setup_context *, enum setup_state );
58
59
60struct lp_scene *
61lp_setup_get_current_scene(struct lp_setup_context *setup)
62{
63   if (!setup->scene) {
64
65      /* wait for a free/empty scene
66       */
67      setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
68
69      assert(lp_scene_is_empty(setup->scene));
70
71      lp_scene_begin_binning(setup->scene,
72                             &setup->fb );
73   }
74   return setup->scene;
75}
76
77
78/**
79 * Check if the size of the current scene has exceeded the limit.
80 * If so, flush/render it.
81 */
82static void
83setup_check_scene_size_and_flush(struct lp_setup_context *setup)
84{
85   if (setup->scene) {
86      struct lp_scene *scene = lp_setup_get_current_scene(setup);
87      unsigned size = lp_scene_get_size(scene);
88
89      if (size > LP_MAX_SCENE_SIZE) {
90         /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
91         set_scene_state( setup, SETUP_FLUSHED );
92         /*assert(lp_scene_get_size(scene) == 0);*/
93      }
94   }
95}
96
97
98static void
99first_triangle( struct lp_setup_context *setup,
100                const float (*v0)[4],
101                const float (*v1)[4],
102                const float (*v2)[4])
103{
104   set_scene_state( setup, SETUP_ACTIVE );
105   lp_setup_choose_triangle( setup );
106   setup->triangle( setup, v0, v1, v2 );
107}
108
109static void
110first_line( struct lp_setup_context *setup,
111	    const float (*v0)[4],
112	    const float (*v1)[4])
113{
114   set_scene_state( setup, SETUP_ACTIVE );
115   lp_setup_choose_line( setup );
116   setup->line( setup, v0, v1 );
117}
118
119static void
120first_point( struct lp_setup_context *setup,
121	     const float (*v0)[4])
122{
123   set_scene_state( setup, SETUP_ACTIVE );
124   lp_setup_choose_point( setup );
125   setup->point( setup, v0 );
126}
127
128static void reset_context( struct lp_setup_context *setup )
129{
130   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
131
132   /* Reset derived state */
133   setup->constants.stored_size = 0;
134   setup->constants.stored_data = NULL;
135   setup->fs.stored = NULL;
136   setup->dirty = ~0;
137
138   /* no current bin */
139   setup->scene = NULL;
140
141   /* Reset some state:
142    */
143   setup->clear.flags = 0;
144
145   /* Have an explicit "start-binning" call and get rid of this
146    * pointer twiddling?
147    */
148   setup->line = first_line;
149   setup->point = first_point;
150   setup->triangle = first_triangle;
151}
152
153
154/** Rasterize all scene's bins */
155static void
156lp_setup_rasterize_scene( struct lp_setup_context *setup )
157{
158   struct lp_scene *scene = lp_setup_get_current_scene(setup);
159
160   lp_scene_rasterize(scene, setup->rast);
161
162   reset_context( setup );
163
164   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
165}
166
167
168
169static void
170begin_binning( struct lp_setup_context *setup )
171{
172   struct lp_scene *scene = lp_setup_get_current_scene(setup);
173
174   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
175          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
176          (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
177
178   if (setup->fb.nr_cbufs) {
179      if (setup->clear.flags & PIPE_CLEAR_COLOR) {
180         lp_scene_bin_everywhere( scene,
181				  lp_rast_clear_color,
182				  setup->clear.color );
183         scene->has_color_clear = TRUE;
184      }
185   }
186
187   if (setup->fb.zsbuf) {
188      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
189         lp_scene_bin_everywhere( scene,
190				  lp_rast_clear_zstencil,
191				  setup->clear.zstencil );
192         scene->has_depth_clear = TRUE;
193      }
194   }
195
196   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
197}
198
199
200/* This basically bins and then flushes any outstanding full-screen
201 * clears.
202 *
203 * TODO: fast path for fullscreen clears and no triangles.
204 */
205static void
206execute_clears( struct lp_setup_context *setup )
207{
208   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
209
210   begin_binning( setup );
211   lp_setup_rasterize_scene( setup );
212}
213
214
215static void
216set_scene_state( struct lp_setup_context *setup,
217                 enum setup_state new_state )
218{
219   unsigned old_state = setup->state;
220
221   if (old_state == new_state)
222      return;
223
224   LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
225
226   switch (new_state) {
227   case SETUP_ACTIVE:
228      begin_binning( setup );
229      break;
230
231   case SETUP_CLEARED:
232      if (old_state == SETUP_ACTIVE) {
233         assert(0);
234         return;
235      }
236      break;
237
238   case SETUP_FLUSHED:
239      if (old_state == SETUP_CLEARED)
240         execute_clears( setup );
241      else
242         lp_setup_rasterize_scene( setup );
243      break;
244
245   default:
246      assert(0 && "invalid setup state mode");
247   }
248
249   setup->state = new_state;
250}
251
252
253/**
254 * \param flags  bitmask of PIPE_FLUSH_x flags
255 */
256void
257lp_setup_flush( struct lp_setup_context *setup,
258                unsigned flags )
259{
260   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
261
262   if (setup->scene) {
263      struct lp_scene *scene = lp_setup_get_current_scene(setup);
264      union lp_rast_cmd_arg dummy = {0};
265
266      if (flags & (PIPE_FLUSH_SWAPBUFFERS |
267                   PIPE_FLUSH_FRAME)) {
268         /* Store colors in the linear color buffer(s).
269          * If we don't do this here, we'll end up converting the tiled
270          * data to linear in the texture_unmap() function, which will
271          * not be a parallel/threaded operation as here.
272          */
273         lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
274      }
275   }
276
277   set_scene_state( setup, SETUP_FLUSHED );
278}
279
280
281void
282lp_setup_bind_framebuffer( struct lp_setup_context *setup,
283                           const struct pipe_framebuffer_state *fb )
284{
285   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
286
287   /* Flush any old scene.
288    */
289   set_scene_state( setup, SETUP_FLUSHED );
290
291   /* Set new state.  This will be picked up later when we next need a
292    * scene.
293    */
294   util_copy_framebuffer_state(&setup->fb, fb);
295}
296
297
298void
299lp_setup_clear( struct lp_setup_context *setup,
300                const float *color,
301                double depth,
302                unsigned stencil,
303                unsigned flags )
304{
305   struct lp_scene *scene = lp_setup_get_current_scene(setup);
306   unsigned i;
307
308   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
309
310
311   if (flags & PIPE_CLEAR_COLOR) {
312      for (i = 0; i < 4; ++i)
313         setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
314   }
315
316   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
317      setup->clear.zstencil.clear_zstencil =
318         util_pack_z_stencil(setup->fb.zsbuf->format,
319                             depth,
320                             stencil);
321   }
322
323   if (setup->state == SETUP_ACTIVE) {
324      /* Add the clear to existing scene.  In the unusual case where
325       * both color and depth-stencil are being cleared when there's
326       * already been some rendering, we could discard the currently
327       * binned scene and start again, but I don't see that as being
328       * a common usage.
329       */
330      if (flags & PIPE_CLEAR_COLOR) {
331         lp_scene_bin_everywhere( scene,
332                                  lp_rast_clear_color,
333                                  setup->clear.color );
334         scene->has_color_clear = TRUE;
335      }
336
337      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
338         lp_scene_bin_everywhere( scene,
339                                  lp_rast_clear_zstencil,
340                                  setup->clear.zstencil );
341         scene->has_depth_clear = TRUE;
342      }
343
344   }
345   else {
346      /* Put ourselves into the 'pre-clear' state, specifically to try
347       * and accumulate multiple clears to color and depth_stencil
348       * buffers which the app or state-tracker might issue
349       * separately.
350       */
351      set_scene_state( setup, SETUP_CLEARED );
352
353      setup->clear.flags |= flags;
354   }
355}
356
357
358/**
359 * Emit a fence.
360 */
361struct pipe_fence_handle *
362lp_setup_fence( struct lp_setup_context *setup )
363{
364   if (setup->num_threads == 0) {
365      return NULL;
366   }
367   else {
368      struct lp_scene *scene = lp_setup_get_current_scene(setup);
369      const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
370      struct lp_fence *fence = lp_fence_create(rank);
371
372      LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
373
374      set_scene_state( setup, SETUP_ACTIVE );
375
376      /* insert the fence into all command bins */
377      lp_scene_bin_everywhere( scene,
378                               lp_rast_fence,
379                               lp_rast_arg_fence(fence) );
380
381      return (struct pipe_fence_handle *) fence;
382   }
383}
384
385
386void
387lp_setup_set_triangle_state( struct lp_setup_context *setup,
388                             unsigned cull_mode,
389                             boolean ccw_is_frontface,
390                             boolean scissor,
391                             boolean gl_rasterization_rules)
392{
393   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
394
395   setup->ccw_is_frontface = ccw_is_frontface;
396   setup->cullmode = cull_mode;
397   setup->triangle = first_triangle;
398   setup->scissor_test = scissor;
399   setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
400}
401
402
403
404void
405lp_setup_set_fs_inputs( struct lp_setup_context *setup,
406                        const struct lp_shader_input *input,
407                        unsigned nr )
408{
409   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
410
411   memcpy( setup->fs.input, input, nr * sizeof input[0] );
412   setup->fs.nr_inputs = nr;
413}
414
415void
416lp_setup_set_fs_functions( struct lp_setup_context *setup,
417                           lp_jit_frag_func jit_function0,
418                           lp_jit_frag_func jit_function1,
419                           boolean opaque )
420{
421   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
422   /* FIXME: reference count */
423
424   setup->fs.current.jit_function[0] = jit_function0;
425   setup->fs.current.jit_function[1] = jit_function1;
426   setup->fs.current.opaque = opaque;
427   setup->dirty |= LP_SETUP_NEW_FS;
428}
429
430void
431lp_setup_set_fs_constants(struct lp_setup_context *setup,
432                          struct pipe_resource *buffer)
433{
434   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
435
436   pipe_resource_reference(&setup->constants.current, buffer);
437
438   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
439}
440
441
442void
443lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
444                              float alpha_ref_value )
445{
446   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
447
448   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
449      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
450      setup->dirty |= LP_SETUP_NEW_FS;
451   }
452}
453
454void
455lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
456                                 const ubyte refs[2] )
457{
458   LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
459
460   if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
461       setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
462      setup->fs.current.jit_context.stencil_ref_front = refs[0];
463      setup->fs.current.jit_context.stencil_ref_back = refs[1];
464      setup->dirty |= LP_SETUP_NEW_FS;
465   }
466}
467
468void
469lp_setup_set_blend_color( struct lp_setup_context *setup,
470                          const struct pipe_blend_color *blend_color )
471{
472   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
473
474   assert(blend_color);
475
476   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
477      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
478      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
479   }
480}
481
482
483void
484lp_setup_set_scissor( struct lp_setup_context *setup,
485                      const struct pipe_scissor_state *scissor )
486{
487   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
488
489   assert(scissor);
490
491   if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
492      setup->scissor.current = *scissor; /* struct copy */
493      setup->dirty |= LP_SETUP_NEW_SCISSOR;
494   }
495}
496
497
498void
499lp_setup_set_flatshade_first( struct lp_setup_context *setup,
500                              boolean flatshade_first )
501{
502   setup->flatshade_first = flatshade_first;
503}
504
505
506void
507lp_setup_set_vertex_info( struct lp_setup_context *setup,
508                          struct vertex_info *vertex_info )
509{
510   /* XXX: just silently holding onto the pointer:
511    */
512   setup->vertex_info = vertex_info;
513}
514
515
516/**
517 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
518 */
519void
520lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
521                                    unsigned num,
522                                    struct pipe_sampler_view **views)
523{
524   unsigned i;
525
526   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
527
528   assert(num <= PIPE_MAX_SAMPLERS);
529
530   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
531      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
532
533      if(view) {
534         struct pipe_resource *tex = view->texture;
535         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
536         struct lp_jit_texture *jit_tex;
537         jit_tex = &setup->fs.current.jit_context.textures[i];
538         jit_tex->width = tex->width0;
539         jit_tex->height = tex->height0;
540         jit_tex->depth = tex->depth0;
541         jit_tex->last_level = tex->last_level;
542
543         /* We're referencing the texture's internal data, so save a
544          * reference to it.
545          */
546         pipe_resource_reference(&setup->fs.current_tex[i], tex);
547
548         if (!lp_tex->dt) {
549            /* regular texture - setup array of mipmap level pointers */
550            int j;
551            for (j = 0; j <= tex->last_level; j++) {
552               jit_tex->data[j] =
553                  llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
554                                                 LP_TEX_LAYOUT_LINEAR);
555               jit_tex->row_stride[j] = lp_tex->row_stride[j];
556               jit_tex->img_stride[j] = lp_tex->img_stride[j];
557            }
558         }
559         else {
560            /* display target texture/surface */
561            /*
562             * XXX: Where should this be unmapped?
563             */
564
565            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
566            struct sw_winsys *winsys = screen->winsys;
567            jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
568							 PIPE_TRANSFER_READ);
569            jit_tex->row_stride[0] = lp_tex->row_stride[0];
570            jit_tex->img_stride[0] = lp_tex->img_stride[0];
571            assert(jit_tex->data[0]);
572         }
573      }
574   }
575
576   setup->dirty |= LP_SETUP_NEW_FS;
577}
578
579
580/**
581 * Is the given texture referenced by any scene?
582 * Note: we have to check all scenes including any scenes currently
583 * being rendered and the current scene being built.
584 */
585unsigned
586lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
587                                const struct pipe_resource *texture )
588{
589   unsigned i;
590
591   /* check the render targets */
592   for (i = 0; i < setup->fb.nr_cbufs; i++) {
593      if (setup->fb.cbufs[i]->texture == texture)
594         return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
595   }
596   if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
597      return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
598   }
599
600   /* check textures referenced by the scene */
601   for (i = 0; i < Elements(setup->scenes); i++) {
602      if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
603         return PIPE_REFERENCED_FOR_READ;
604      }
605   }
606
607   return PIPE_UNREFERENCED;
608}
609
610
611/**
612 * Called by vbuf code when we're about to draw something.
613 */
614void
615lp_setup_update_state( struct lp_setup_context *setup )
616{
617   struct lp_scene *scene;
618
619   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
620
621   setup_check_scene_size_and_flush(setup);
622
623   scene = lp_setup_get_current_scene(setup);
624
625   assert(setup->fs.current.jit_function);
626
627   /* Some of the 'draw' pipeline stages may have changed some driver state.
628    * Make sure we've processed those state changes before anything else.
629    *
630    * XXX this is the only place where llvmpipe_context is used in the
631    * setup code.  This may get refactored/changed...
632    */
633   {
634      struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
635      if (lp->dirty) {
636         llvmpipe_update_derived(lp);
637      }
638      assert(lp->dirty == 0);
639   }
640
641   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
642      uint8_t *stored;
643      unsigned i, j;
644
645      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
646
647      /* smear each blend color component across 16 ubyte elements */
648      for (i = 0; i < 4; ++i) {
649         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
650         for (j = 0; j < 16; ++j)
651            stored[i*16 + j] = c;
652      }
653
654      setup->blend_color.stored = stored;
655
656      setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
657      setup->dirty |= LP_SETUP_NEW_FS;
658   }
659
660   if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
661      float *stored;
662
663      stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
664
665      stored[0] = (float) setup->scissor.current.minx;
666      stored[1] = (float) setup->scissor.current.miny;
667      stored[2] = (float) setup->scissor.current.maxx;
668      stored[3] = (float) setup->scissor.current.maxy;
669
670      setup->scissor.stored = stored;
671
672      setup->fs.current.jit_context.scissor_xmin = stored[0];
673      setup->fs.current.jit_context.scissor_ymin = stored[1];
674      setup->fs.current.jit_context.scissor_xmax = stored[2];
675      setup->fs.current.jit_context.scissor_ymax = stored[3];
676
677      setup->dirty |= LP_SETUP_NEW_FS;
678   }
679
680   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
681      struct pipe_resource *buffer = setup->constants.current;
682
683      if(buffer) {
684         unsigned current_size = buffer->width0;
685         const void *current_data = llvmpipe_resource_data(buffer);
686
687         /* TODO: copy only the actually used constants? */
688
689         if(setup->constants.stored_size != current_size ||
690            !setup->constants.stored_data ||
691            memcmp(setup->constants.stored_data,
692                   current_data,
693                   current_size) != 0) {
694            void *stored;
695
696            stored = lp_scene_alloc(scene, current_size);
697            if(stored) {
698               memcpy(stored,
699                      current_data,
700                      current_size);
701               setup->constants.stored_size = current_size;
702               setup->constants.stored_data = stored;
703            }
704         }
705      }
706      else {
707         setup->constants.stored_size = 0;
708         setup->constants.stored_data = NULL;
709      }
710
711      setup->fs.current.jit_context.constants = setup->constants.stored_data;
712      setup->dirty |= LP_SETUP_NEW_FS;
713   }
714
715
716   if(setup->dirty & LP_SETUP_NEW_FS) {
717      if(!setup->fs.stored ||
718         memcmp(setup->fs.stored,
719                &setup->fs.current,
720                sizeof setup->fs.current) != 0) {
721         /* The fs state that's been stored in the scene is different from
722          * the new, current state.  So allocate a new lp_rast_state object
723          * and append it to the bin's setup data buffer.
724          */
725         uint i;
726         struct lp_rast_state *stored =
727            (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
728         if(stored) {
729            memcpy(stored,
730                   &setup->fs.current,
731                   sizeof setup->fs.current);
732            setup->fs.stored = stored;
733
734            /* put the state-set command into all bins */
735            lp_scene_bin_state_command( scene,
736					lp_rast_set_state,
737					lp_rast_arg_state(setup->fs.stored) );
738         }
739
740         /* The scene now references the textures in the rasterization
741          * state record.  Note that now.
742          */
743         for (i = 0; i < Elements(setup->fs.current_tex); i++) {
744            if (setup->fs.current_tex[i])
745               lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
746         }
747      }
748   }
749
750   setup->dirty = 0;
751
752   assert(setup->fs.stored);
753}
754
755
756
757/* Only caller is lp_setup_vbuf_destroy()
758 */
759void
760lp_setup_destroy( struct lp_setup_context *setup )
761{
762   uint i;
763
764   reset_context( setup );
765
766   util_unreference_framebuffer_state(&setup->fb);
767
768   for (i = 0; i < Elements(setup->fs.current_tex); i++) {
769      pipe_resource_reference(&setup->fs.current_tex[i], NULL);
770   }
771
772   pipe_resource_reference(&setup->constants.current, NULL);
773
774   /* free the scenes in the 'empty' queue */
775   while (1) {
776      struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
777      if (!scene)
778         break;
779      lp_scene_destroy(scene);
780   }
781
782   lp_scene_queue_destroy(setup->empty_scenes);
783
784   lp_rast_destroy( setup->rast );
785
786   FREE( setup );
787}
788
789
790/**
791 * Create a new primitive tiling engine.  Plug it into the backend of
792 * the draw module.  Currently also creates a rasterizer to use with
793 * it.
794 */
795struct lp_setup_context *
796lp_setup_create( struct pipe_context *pipe,
797                 struct draw_context *draw )
798{
799   struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
800   struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
801   unsigned i;
802
803   if (!setup)
804      return NULL;
805
806   lp_setup_init_vbuf(setup);
807
808   setup->empty_scenes = lp_scene_queue_create();
809   if (!setup->empty_scenes)
810      goto fail;
811
812   /* XXX: move this to the screen and share between contexts:
813    */
814   setup->num_threads = screen->num_threads;
815   setup->rast = lp_rast_create(screen->num_threads);
816   if (!setup->rast)
817      goto fail;
818
819   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
820   if (!setup->vbuf)
821      goto fail;
822
823   draw_set_rasterize_stage(draw, setup->vbuf);
824   draw_set_render(draw, &setup->base);
825
826   /* create some empty scenes */
827   for (i = 0; i < MAX_SCENES; i++) {
828      setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
829
830      lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
831   }
832
833   setup->triangle = first_triangle;
834   setup->line     = first_line;
835   setup->point    = first_point;
836
837   setup->dirty = ~0;
838
839   return setup;
840
841fail:
842   if (setup->rast)
843      lp_rast_destroy( setup->rast );
844
845   if (setup->vbuf)
846      ;
847
848   if (setup->empty_scenes)
849      lp_scene_queue_destroy(setup->empty_scenes);
850
851   FREE(setup);
852   return NULL;
853}
854
855