lp_setup.c revision 84ab7dcf48e87350c0622c533e51aa495f7256c2
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include "lp_setup_context.h"
36#include "util/u_math.h"
37#include "util/u_memory.h"
38#include "util/u_pack_color.h"
39#include "pipe/p_defines.h"
40
41static void set_state( struct setup_context *, unsigned );
42
43void lp_setup_new_cmd_block( struct cmd_block_list *list )
44{
45   struct cmd_block *block = MALLOC_STRUCT(cmd_block);
46   list->tail->next = block;
47   list->tail = block;
48   block->next = NULL;
49   block->count = 0;
50}
51
52void lp_setup_new_data_block( struct data_block_list *list )
53{
54   struct data_block *block = MALLOC_STRUCT(data_block);
55   list->tail->next = block;
56   list->tail = block;
57   block->next = NULL;
58   block->used = 0;
59}
60
61
62static void
63first_triangle( struct setup_context *setup,
64                const float (*v0)[4],
65                const float (*v1)[4],
66                const float (*v2)[4])
67{
68   set_state( setup, SETUP_ACTIVE );
69   lp_setup_choose_triangle( setup );
70   setup->triangle( setup, v0, v1, v2 );
71}
72
73static void
74first_line( struct setup_context *setup,
75	    const float (*v0)[4],
76	    const float (*v1)[4])
77{
78   set_state( setup, SETUP_ACTIVE );
79   lp_setup_choose_line( setup );
80   setup->line( setup, v0, v1 );
81}
82
83static void
84first_point( struct setup_context *setup,
85	     const float (*v0)[4])
86{
87   set_state( setup, SETUP_ACTIVE );
88   lp_setup_choose_point( setup );
89   setup->point( setup, v0 );
90}
91
92static void reset_context( struct setup_context *setup )
93{
94   unsigned i, j;
95
96   /* Free binner command lists:
97    */
98   for (i = 0; i < setup->tiles_x; i++) {
99      for (j = 0; j < setup->tiles_y; j++) {
100         struct cmd_block_list *list = &setup->tile[i][j];
101         struct cmd_block *block;
102         struct cmd_block *tmp;
103
104         for (block = list->head; block != list->tail; block = tmp) {
105            tmp = block->next;
106            FREE(block);
107         }
108
109         list->head = list->tail;
110      }
111   }
112
113   /* Free binned data:
114    */
115   {
116      struct data_block_list *list = &setup->data;
117      struct data_block *block, *tmp;
118
119      for (block = list->head; block != list->tail; block = tmp) {
120         tmp = block->next;
121         FREE(block);
122      }
123
124      list->head = list->tail;
125   }
126
127   /* Reset some state:
128    */
129   setup->clear.flags = 0;
130
131   /* Have an explicit "start-binning" call and get rid of this
132    * pointer twiddling?
133    */
134   setup->line = first_line;
135   setup->point = first_point;
136   setup->triangle = first_triangle;
137}
138
139
140
141
142/* Add a command to all active bins.
143 */
144static void bin_everywhere( struct setup_context *setup,
145                            lp_rast_cmd cmd,
146                            const union lp_rast_cmd_arg *arg )
147{
148   unsigned i, j;
149   for (i = 0; i < setup->tiles_x; i++)
150      for (j = 0; j < setup->tiles_y; j++)
151         bin_cmd( &setup->tile[i][j], cmd, arg );
152}
153
154
155static void
156rasterize_bins( struct setup_context *setup,
157                boolean write_depth )
158{
159   struct lp_rasterizer *rast = setup->rast;
160   struct cmd_block *block;
161   unsigned i,j,k;
162
163   if (setup->state != SETUP_ACTIVE) {
164      /* this can happen, not a big deal */
165      debug_printf("%s called when not binning\n", __FUNCTION__);
166      return;
167   }
168
169   lp_rast_begin( rast,
170                  setup->fb.width,
171                  setup->fb.height );
172
173   lp_rast_bind_color( rast,
174                       setup->fb.cbuf,
175                       setup->fb.cbuf != NULL );
176
177   lp_rast_bind_zstencil( rast,
178                          setup->fb.zsbuf,
179                          setup->fb.zsbuf != NULL && write_depth );
180
181   for (i = 0; i < setup->tiles_x; i++) {
182      for (j = 0; j < setup->tiles_y; j++) {
183
184         lp_rast_start_tile( rast,
185                             i * TILESIZE,
186                             j * TILESIZE );
187
188         for (block = setup->tile[i][j].head; block; block = block->next) {
189            for (k = 0; k < block->count; k++) {
190               block->cmd[k]( rast, block->arg[k] );
191            }
192         }
193
194         lp_rast_end_tile( rast );
195      }
196   }
197
198   reset_context( setup );
199}
200
201
202
203static void
204begin_binning( struct setup_context *setup )
205{
206   if (!setup->fb.cbuf && !setup->fb.zsbuf) {
207      setup->fb.width = 0;
208      setup->fb.height = 0;
209   }
210   else if (!setup->fb.zsbuf) {
211      setup->fb.width = setup->fb.cbuf->width;
212      setup->fb.height = setup->fb.cbuf->height;
213   }
214   else if (!setup->fb.cbuf) {
215      setup->fb.width = setup->fb.zsbuf->width;
216      setup->fb.height = setup->fb.zsbuf->height;
217   }
218   else {
219      /* XXX: not sure what we're really supposed to do for
220       * mis-matched color & depth buffer sizes.
221       */
222      setup->fb.width = MIN2(setup->fb.cbuf->width,
223                             setup->fb.zsbuf->width);
224      setup->fb.height = MIN2(setup->fb.cbuf->height,
225                              setup->fb.zsbuf->height);
226   }
227
228   setup->tiles_x = align(setup->fb.width, TILESIZE);
229   setup->tiles_y = align(setup->fb.height, TILESIZE);
230
231   if (setup->fb.cbuf) {
232      if (setup->clear.flags & PIPE_CLEAR_COLOR)
233         bin_everywhere( setup,
234                         lp_rast_clear_color,
235                         &setup->clear.color );
236      else
237         bin_everywhere( setup, lp_rast_load_color, NULL );
238   }
239
240   if (setup->fb.zsbuf) {
241      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
242         bin_everywhere( setup,
243                         lp_rast_clear_zstencil,
244                         &setup->clear.zstencil );
245      else
246         bin_everywhere( setup, lp_rast_load_zstencil, NULL );
247   }
248}
249
250
251/* This basically bins and then flushes any outstanding full-screen
252 * clears.
253 *
254 * TODO: fast path for fullscreen clears and no triangles.
255 */
256static void
257execute_clears( struct setup_context *setup )
258{
259   begin_binning( setup );
260   rasterize_bins( setup, TRUE );
261}
262
263
264static void
265set_state( struct setup_context *setup,
266           unsigned new_state )
267{
268   unsigned old_state = setup->state;
269
270   if (old_state == new_state)
271      return;
272
273   switch (new_state) {
274   case SETUP_ACTIVE:
275      if (old_state == SETUP_FLUSHED)
276         begin_binning( setup );
277      break;
278
279   case SETUP_CLEARED:
280      if (old_state == SETUP_ACTIVE) {
281         assert(0);
282         return;
283      }
284      break;
285
286   case SETUP_FLUSHED:
287      if (old_state == SETUP_CLEARED)
288         execute_clears( setup );
289      else
290         rasterize_bins( setup, TRUE );
291      break;
292   }
293
294   setup->state = new_state;
295}
296
297
298void
299lp_setup_flush( struct setup_context *setup,
300                unsigned flags )
301{
302   set_state( setup, SETUP_FLUSHED );
303}
304
305
306void
307lp_setup_bind_framebuffer( struct setup_context *setup,
308                           struct pipe_surface *color,
309                           struct pipe_surface *zstencil )
310{
311   unsigned width, height;
312
313   set_state( setup, SETUP_FLUSHED );
314
315   pipe_surface_reference( &setup->fb.cbuf, color );
316   pipe_surface_reference( &setup->fb.zsbuf, zstencil );
317
318   width = MAX2( color->width, zstencil->width );
319   height = MAX2( color->height, zstencil->height );
320
321   setup->tiles_x = align( width, TILESIZE ) / TILESIZE;
322   setup->tiles_y = align( height, TILESIZE ) / TILESIZE;
323}
324
325void
326lp_setup_clear( struct setup_context *setup,
327                const float *color,
328                double depth,
329                unsigned stencil,
330                unsigned flags )
331{
332   if (setup->state == SETUP_ACTIVE) {
333      /* Add the clear to existing bins.  In the unusual case where
334       * both color and depth-stencilare being cleared, we could
335       * discard the currently binned scene and start again, but I
336       * don't see that as being a common usage.
337       */
338      if (flags & PIPE_CLEAR_COLOR) {
339	 union lp_rast_cmd_arg *arg = get_data( &setup->data, sizeof *arg );
340
341         util_pack_color(color,
342                         setup->fb.cbuf->format,
343                         &arg->clear_color );
344
345         bin_everywhere(setup, lp_rast_clear_color, arg );
346      }
347
348      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
349	 union lp_rast_cmd_arg *arg = get_data( &setup->data, sizeof *arg );
350
351         arg->clear_zstencil =
352            util_pack_z_stencil(setup->fb.zsbuf->format,
353                                depth,
354                                stencil);
355
356         bin_everywhere(setup, lp_rast_clear_zstencil, arg );
357      }
358   }
359   else {
360      /* Put ourselves into the 'pre-clear' state, specifically to try
361       * and accumulate multiple clears to color and depth_stencil
362       * buffers which the app or state-tracker might issue
363       * separately.
364       */
365      set_state( setup, SETUP_CLEARED );
366
367      setup->clear.flags |= flags;
368
369      if (flags & PIPE_CLEAR_COLOR) {
370         util_pack_color(color,
371                         setup->fb.cbuf->format,
372                         &setup->clear.color.clear_color );
373      }
374
375      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
376         setup->clear.zstencil.clear_zstencil =
377            util_pack_z_stencil(setup->fb.zsbuf->format,
378                                depth,
379                                stencil);
380      }
381   }
382}
383
384
385void
386lp_setup_set_fs_inputs( struct setup_context *setup,
387                        const struct lp_shader_input *input,
388                        unsigned nr )
389{
390   memcpy( setup->fs.input, input, nr * sizeof input[0] );
391   setup->fs.nr_inputs = nr;
392}
393
394void
395lp_setup_set_shader_state( struct setup_context *setup,
396                           const struct lp_jit_context *jc )
397{
398
399}
400
401
402
403
404
405/* Stubs for lines & points for now:
406 */
407void
408lp_setup_point(struct setup_context *setup,
409		     const float (*v0)[4])
410{
411   setup->point( setup, v0 );
412}
413
414void
415lp_setup_line(struct setup_context *setup,
416		    const float (*v0)[4],
417		    const float (*v1)[4])
418{
419   setup->line( setup, v0, v1 );
420}
421
422void
423lp_setup_tri(struct setup_context *setup,
424             const float (*v0)[4],
425             const float (*v1)[4],
426             const float (*v2)[4])
427{
428   setup->triangle( setup, v0, v1, v2 );
429}
430
431
432void
433lp_setup_destroy( struct setup_context *setup )
434{
435   lp_rast_destroy( setup->rast );
436   FREE( setup );
437}
438
439
440/**
441 * Create a new primitive tiling engine.  Currently also creates a
442 * rasterizer to use with it.
443 */
444struct setup_context *
445lp_setup_create( void )
446{
447   struct setup_context *setup = CALLOC_STRUCT(setup_context);
448   unsigned i, j;
449
450   setup->rast = lp_rast_create();
451   if (!setup->rast)
452      goto fail;
453
454   for (i = 0; i < TILES_X; i++)
455      for (j = 0; j < TILES_Y; j++)
456         setup->tile[i][j].head =
457            setup->tile[i][j].tail = CALLOC_STRUCT(cmd_block);
458
459   return setup;
460
461fail:
462   FREE(setup);
463   return NULL;
464}
465
466