lp_setup.c revision a2311400fe9385c39a278eb624dc60a0a635c838
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include <limits.h>
36
37#include "pipe/p_defines.h"
38#include "util/u_framebuffer.h"
39#include "util/u_inlines.h"
40#include "util/u_memory.h"
41#include "util/u_pack_color.h"
42#include "lp_context.h"
43#include "lp_scene.h"
44#include "lp_scene_queue.h"
45#include "lp_texture.h"
46#include "lp_debug.h"
47#include "lp_fence.h"
48#include "lp_query.h"
49#include "lp_rast.h"
50#include "lp_setup_context.h"
51#include "lp_screen.h"
52#include "lp_state.h"
53#include "state_tracker/sw_winsys.h"
54
55#include "draw/draw_context.h"
56#include "draw/draw_vbuf.h"
57
58
59static void set_scene_state( struct lp_setup_context *, enum setup_state );
60
61
62struct lp_scene *
63lp_setup_get_current_scene(struct lp_setup_context *setup)
64{
65   if (!setup->scene) {
66      set_scene_state( setup, SETUP_EMPTY );
67   }
68   return setup->scene;
69}
70
71
72/**
73 * Check if the size of the current scene has exceeded the limit.
74 * If so, flush/render it.
75 */
76static void
77setup_check_scene_size_and_flush(struct lp_setup_context *setup)
78{
79   if (setup->scene) {
80      struct lp_scene *scene = lp_setup_get_current_scene(setup);
81      unsigned size = lp_scene_get_size(scene);
82
83      if (size > LP_MAX_SCENE_SIZE) {
84         /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
85         set_scene_state( setup, SETUP_FLUSHED );
86         /*assert(lp_scene_get_size(scene) == 0);*/
87      }
88   }
89}
90
91
92static void
93first_triangle( struct lp_setup_context *setup,
94                const float (*v0)[4],
95                const float (*v1)[4],
96                const float (*v2)[4])
97{
98   set_scene_state( setup, SETUP_ACTIVE );
99   lp_setup_choose_triangle( setup );
100   setup->triangle( setup, v0, v1, v2 );
101}
102
103static void
104first_line( struct lp_setup_context *setup,
105	    const float (*v0)[4],
106	    const float (*v1)[4])
107{
108   set_scene_state( setup, SETUP_ACTIVE );
109   lp_setup_choose_line( setup );
110   setup->line( setup, v0, v1 );
111}
112
113static void
114first_point( struct lp_setup_context *setup,
115	     const float (*v0)[4])
116{
117   set_scene_state( setup, SETUP_ACTIVE );
118   lp_setup_choose_point( setup );
119   setup->point( setup, v0 );
120}
121
122static void reset_context( struct lp_setup_context *setup )
123{
124   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
125
126   /* Reset derived state */
127   setup->constants.stored_size = 0;
128   setup->constants.stored_data = NULL;
129   setup->fs.stored = NULL;
130   setup->dirty = ~0;
131
132   /* no current bin */
133   setup->scene = NULL;
134
135   /* Reset some state:
136    */
137   setup->clear.flags = 0;
138   setup->clear.clearzs.clearzs_mask = 0;
139
140   /* Have an explicit "start-binning" call and get rid of this
141    * pointer twiddling?
142    */
143   setup->line = first_line;
144   setup->point = first_point;
145   setup->triangle = first_triangle;
146}
147
148
149/** Rasterize all scene's bins */
150static void
151lp_setup_rasterize_scene( struct lp_setup_context *setup )
152{
153   struct lp_scene *scene = lp_setup_get_current_scene(setup);
154
155   lp_scene_rasterize(scene, setup->rast);
156
157   reset_context( setup );
158
159   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
160}
161
162
163
164static void
165begin_binning( struct lp_setup_context *setup )
166{
167   struct lp_scene *scene = lp_setup_get_current_scene(setup);
168   boolean need_zsload = FALSE;
169   if (setup->fb.zsbuf &&
170       ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
171        util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
172      need_zsload = TRUE;
173
174   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
175          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
176          need_zsload ? "clear": "load");
177
178   if (setup->fb.nr_cbufs) {
179      if (setup->clear.flags & PIPE_CLEAR_COLOR) {
180         lp_scene_bin_everywhere( scene,
181				  lp_rast_clear_color,
182				  setup->clear.color );
183         scene->has_color_clear = TRUE;
184      }
185   }
186
187   if (setup->fb.zsbuf) {
188      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
189         if (!need_zsload)
190            scene->has_depthstencil_clear = TRUE;
191         lp_scene_bin_everywhere( scene,
192                                  lp_rast_clear_zstencil,
193                                  lp_rast_arg_clearzs(&setup->clear.clearzs) );
194      }
195   }
196
197   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
198}
199
200
201/* This basically bins and then flushes any outstanding full-screen
202 * clears.
203 *
204 * TODO: fast path for fullscreen clears and no triangles.
205 */
206static void
207execute_clears( struct lp_setup_context *setup )
208{
209   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
210
211   begin_binning( setup );
212   lp_setup_rasterize_scene( setup );
213}
214
215
216static void
217set_scene_state( struct lp_setup_context *setup,
218                 enum setup_state new_state )
219{
220   unsigned old_state = setup->state;
221
222   if (old_state == new_state)
223      return;
224
225   LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
226
227   switch (new_state) {
228   case SETUP_EMPTY:
229      assert(old_state == SETUP_FLUSHED);
230      assert(setup->scene == NULL);
231
232      /* wait for a free/empty scene
233       */
234      setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
235      assert(lp_scene_is_empty(setup->scene));
236      lp_scene_begin_binning(setup->scene,
237                             &setup->fb );
238      break;
239
240   case SETUP_CLEARED:
241      assert(old_state == SETUP_EMPTY);
242      assert(setup->scene != NULL);
243      break;
244
245   case SETUP_ACTIVE:
246      assert(old_state == SETUP_EMPTY ||
247             old_state == SETUP_CLEARED);
248      assert(setup->scene != NULL);
249      begin_binning( setup );
250      break;
251
252   case SETUP_FLUSHED:
253      if (old_state == SETUP_CLEARED)
254         execute_clears( setup );
255      else
256         lp_setup_rasterize_scene( setup );
257      assert(setup->scene == NULL);
258      break;
259
260   default:
261      assert(0 && "invalid setup state mode");
262   }
263
264   setup->state = new_state;
265}
266
267
268/**
269 * \param flags  bitmask of PIPE_FLUSH_x flags
270 */
271void
272lp_setup_flush( struct lp_setup_context *setup,
273                unsigned flags )
274{
275   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
276
277   if (setup->scene) {
278      struct lp_scene *scene = lp_setup_get_current_scene(setup);
279      union lp_rast_cmd_arg dummy = {0};
280
281      if (flags & (PIPE_FLUSH_SWAPBUFFERS |
282                   PIPE_FLUSH_FRAME)) {
283         /* Store colors in the linear color buffer(s).
284          * If we don't do this here, we'll end up converting the tiled
285          * data to linear in the texture_unmap() function, which will
286          * not be a parallel/threaded operation as here.
287          */
288         lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
289      }
290   }
291
292   set_scene_state( setup, SETUP_FLUSHED );
293}
294
295
296void
297lp_setup_bind_framebuffer( struct lp_setup_context *setup,
298                           const struct pipe_framebuffer_state *fb )
299{
300   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
301
302   /* Flush any old scene.
303    */
304   set_scene_state( setup, SETUP_FLUSHED );
305
306   /*
307    * Ensure the old scene is not reused.
308    */
309   assert(!setup->scene);
310
311   /* Set new state.  This will be picked up later when we next need a
312    * scene.
313    */
314   util_copy_framebuffer_state(&setup->fb, fb);
315}
316
317
318void
319lp_setup_clear( struct lp_setup_context *setup,
320                const float *color,
321                double depth,
322                unsigned stencil,
323                unsigned flags )
324{
325   struct lp_scene *scene = lp_setup_get_current_scene(setup);
326   unsigned i;
327   boolean full_zs_clear = TRUE;
328   uint32_t mask = 0;
329
330   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
331
332
333   if (flags & PIPE_CLEAR_COLOR) {
334      for (i = 0; i < 4; ++i)
335         setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
336   }
337
338   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
339      if (setup->fb.zsbuf &&
340          ((flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
341           util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
342         full_zs_clear = FALSE;
343
344      if (full_zs_clear) {
345         setup->clear.clearzs.clearzs_value =
346            util_pack_z_stencil(setup->fb.zsbuf->format,
347                                depth,
348                                stencil);
349         setup->clear.clearzs.clearzs_mask = 0xffffffff;
350      }
351      else {
352         /* hmm */
353         uint32_t tmpval;
354         if (flags & PIPE_CLEAR_DEPTH) {
355            tmpval = util_pack_z(setup->fb.zsbuf->format,
356                                 depth);
357            switch (setup->fb.zsbuf->format) {
358            case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
359               mask = 0xffffff;
360               break;
361            case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
362               mask = 0xffffff00;
363               break;
364            default:
365               assert(0);
366            }
367         }
368         else {
369            switch (setup->fb.zsbuf->format) {
370            case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
371               mask = 0xff000000;
372               tmpval = stencil << 24;
373               break;
374            case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
375               mask = 0xff;
376               tmpval = stencil;
377               break;
378            default:
379               assert(0);
380               tmpval = 0;
381            }
382         }
383         setup->clear.clearzs.clearzs_mask |= mask;
384         setup->clear.clearzs.clearzs_value =
385            (setup->clear.clearzs.clearzs_value & ~mask) | (tmpval & mask);
386      }
387   }
388
389   if (setup->state == SETUP_ACTIVE) {
390      /* Add the clear to existing scene.  In the unusual case where
391       * both color and depth-stencil are being cleared when there's
392       * already been some rendering, we could discard the currently
393       * binned scene and start again, but I don't see that as being
394       * a common usage.
395       */
396      if (flags & PIPE_CLEAR_COLOR) {
397         lp_scene_bin_everywhere( scene,
398                                  lp_rast_clear_color,
399                                  setup->clear.color );
400         scene->has_color_clear = TRUE;
401      }
402
403      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
404         if (full_zs_clear)
405            scene->has_depthstencil_clear = TRUE;
406         else
407            setup->clear.clearzs.clearzs_mask = mask;
408         lp_scene_bin_everywhere( scene,
409                                  lp_rast_clear_zstencil,
410                                  lp_rast_arg_clearzs(&setup->clear.clearzs) );
411
412
413      }
414
415   }
416   else {
417      /* Put ourselves into the 'pre-clear' state, specifically to try
418       * and accumulate multiple clears to color and depth_stencil
419       * buffers which the app or state-tracker might issue
420       * separately.
421       */
422      set_scene_state( setup, SETUP_CLEARED );
423
424      setup->clear.flags |= flags;
425   }
426}
427
428
429/**
430 * Emit a fence.
431 */
432struct pipe_fence_handle *
433lp_setup_fence( struct lp_setup_context *setup )
434{
435   if (setup->num_threads == 0) {
436      return NULL;
437   }
438   else {
439      struct lp_scene *scene = lp_setup_get_current_scene(setup);
440      const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
441      struct lp_fence *fence = lp_fence_create(rank);
442
443      LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
444
445      set_scene_state( setup, SETUP_ACTIVE );
446
447      /* insert the fence into all command bins */
448      lp_scene_bin_everywhere( scene,
449                               lp_rast_fence,
450                               lp_rast_arg_fence(fence) );
451
452      return (struct pipe_fence_handle *) fence;
453   }
454}
455
456
457void
458lp_setup_set_triangle_state( struct lp_setup_context *setup,
459                             unsigned cull_mode,
460                             boolean ccw_is_frontface,
461                             boolean scissor,
462                             boolean gl_rasterization_rules)
463{
464   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
465
466   setup->ccw_is_frontface = ccw_is_frontface;
467   setup->cullmode = cull_mode;
468   setup->triangle = first_triangle;
469   setup->scissor_test = scissor;
470   setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
471}
472
473
474
475void
476lp_setup_set_fs_inputs( struct lp_setup_context *setup,
477                        const struct lp_shader_input *input,
478                        unsigned nr )
479{
480   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
481
482   memcpy( setup->fs.input, input, nr * sizeof input[0] );
483   setup->fs.nr_inputs = nr;
484}
485
486void
487lp_setup_set_fs_variant( struct lp_setup_context *setup,
488                         struct lp_fragment_shader_variant *variant)
489{
490   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
491          variant);
492   /* FIXME: reference count */
493
494   setup->fs.current.variant = variant;
495   setup->dirty |= LP_SETUP_NEW_FS;
496}
497
498void
499lp_setup_set_fs_constants(struct lp_setup_context *setup,
500                          struct pipe_resource *buffer)
501{
502   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
503
504   pipe_resource_reference(&setup->constants.current, buffer);
505
506   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
507}
508
509
510void
511lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
512                              float alpha_ref_value )
513{
514   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
515
516   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
517      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
518      setup->dirty |= LP_SETUP_NEW_FS;
519   }
520}
521
522void
523lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
524                                 const ubyte refs[2] )
525{
526   LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
527
528   if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
529       setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
530      setup->fs.current.jit_context.stencil_ref_front = refs[0];
531      setup->fs.current.jit_context.stencil_ref_back = refs[1];
532      setup->dirty |= LP_SETUP_NEW_FS;
533   }
534}
535
536void
537lp_setup_set_blend_color( struct lp_setup_context *setup,
538                          const struct pipe_blend_color *blend_color )
539{
540   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
541
542   assert(blend_color);
543
544   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
545      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
546      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
547   }
548}
549
550
551void
552lp_setup_set_scissor( struct lp_setup_context *setup,
553                      const struct pipe_scissor_state *scissor )
554{
555   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
556
557   assert(scissor);
558
559   if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
560      setup->scissor.current = *scissor; /* struct copy */
561      setup->dirty |= LP_SETUP_NEW_SCISSOR;
562   }
563}
564
565
566void
567lp_setup_set_flatshade_first( struct lp_setup_context *setup,
568                              boolean flatshade_first )
569{
570   setup->flatshade_first = flatshade_first;
571}
572
573
574void
575lp_setup_set_vertex_info( struct lp_setup_context *setup,
576                          struct vertex_info *vertex_info )
577{
578   /* XXX: just silently holding onto the pointer:
579    */
580   setup->vertex_info = vertex_info;
581}
582
583
584/**
585 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
586 */
587void
588lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
589                                    unsigned num,
590                                    struct pipe_sampler_view **views)
591{
592   unsigned i;
593
594   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
595
596   assert(num <= PIPE_MAX_SAMPLERS);
597
598   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
599      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
600
601      if(view) {
602         struct pipe_resource *tex = view->texture;
603         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
604         struct lp_jit_texture *jit_tex;
605         jit_tex = &setup->fs.current.jit_context.textures[i];
606         jit_tex->width = tex->width0;
607         jit_tex->height = tex->height0;
608         jit_tex->depth = tex->depth0;
609         jit_tex->last_level = tex->last_level;
610
611         /* We're referencing the texture's internal data, so save a
612          * reference to it.
613          */
614         pipe_resource_reference(&setup->fs.current_tex[i], tex);
615
616         if (!lp_tex->dt) {
617            /* regular texture - setup array of mipmap level pointers */
618            int j;
619            for (j = 0; j <= tex->last_level; j++) {
620               jit_tex->data[j] =
621                  llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
622                                                 LP_TEX_LAYOUT_LINEAR);
623               jit_tex->row_stride[j] = lp_tex->row_stride[j];
624               jit_tex->img_stride[j] = lp_tex->img_stride[j];
625            }
626         }
627         else {
628            /* display target texture/surface */
629            /*
630             * XXX: Where should this be unmapped?
631             */
632
633            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
634            struct sw_winsys *winsys = screen->winsys;
635            jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
636							 PIPE_TRANSFER_READ);
637            jit_tex->row_stride[0] = lp_tex->row_stride[0];
638            jit_tex->img_stride[0] = lp_tex->img_stride[0];
639            assert(jit_tex->data[0]);
640         }
641      }
642   }
643
644   setup->dirty |= LP_SETUP_NEW_FS;
645}
646
647
648/**
649 * Is the given texture referenced by any scene?
650 * Note: we have to check all scenes including any scenes currently
651 * being rendered and the current scene being built.
652 */
653unsigned
654lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
655                                const struct pipe_resource *texture )
656{
657   unsigned i;
658
659   /* check the render targets */
660   for (i = 0; i < setup->fb.nr_cbufs; i++) {
661      if (setup->fb.cbufs[i]->texture == texture)
662         return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
663   }
664   if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
665      return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
666   }
667
668   /* check textures referenced by the scene */
669   for (i = 0; i < Elements(setup->scenes); i++) {
670      if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
671         return PIPE_REFERENCED_FOR_READ;
672      }
673   }
674
675   return PIPE_UNREFERENCED;
676}
677
678
679/**
680 * Called by vbuf code when we're about to draw something.
681 */
682void
683lp_setup_update_state( struct lp_setup_context *setup )
684{
685   struct lp_scene *scene;
686
687   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
688
689   setup_check_scene_size_and_flush(setup);
690
691   scene = lp_setup_get_current_scene(setup);
692
693   assert(setup->fs.current.variant);
694
695   /* Some of the 'draw' pipeline stages may have changed some driver state.
696    * Make sure we've processed those state changes before anything else.
697    *
698    * XXX this is the only place where llvmpipe_context is used in the
699    * setup code.  This may get refactored/changed...
700    */
701   {
702      struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
703      if (lp->dirty) {
704         llvmpipe_update_derived(lp);
705      }
706      assert(lp->dirty == 0);
707   }
708
709   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
710      uint8_t *stored;
711      unsigned i, j;
712
713      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
714
715      if (stored) {
716         /* smear each blend color component across 16 ubyte elements */
717         for (i = 0; i < 4; ++i) {
718            uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
719            for (j = 0; j < 16; ++j)
720               stored[i*16 + j] = c;
721         }
722
723         setup->blend_color.stored = stored;
724
725         setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
726      }
727
728      setup->dirty |= LP_SETUP_NEW_FS;
729   }
730
731   if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
732      float *stored;
733
734      stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
735
736      if (stored) {
737         stored[0] = (float) setup->scissor.current.minx;
738         stored[1] = (float) setup->scissor.current.miny;
739         stored[2] = (float) setup->scissor.current.maxx;
740         stored[3] = (float) setup->scissor.current.maxy;
741
742         setup->scissor.stored = stored;
743
744         setup->fs.current.jit_context.scissor_xmin = stored[0];
745         setup->fs.current.jit_context.scissor_ymin = stored[1];
746         setup->fs.current.jit_context.scissor_xmax = stored[2];
747         setup->fs.current.jit_context.scissor_ymax = stored[3];
748      }
749
750      setup->dirty |= LP_SETUP_NEW_FS;
751   }
752
753   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
754      struct pipe_resource *buffer = setup->constants.current;
755
756      if(buffer) {
757         unsigned current_size = buffer->width0;
758         const void *current_data = llvmpipe_resource_data(buffer);
759
760         /* TODO: copy only the actually used constants? */
761
762         if(setup->constants.stored_size != current_size ||
763            !setup->constants.stored_data ||
764            memcmp(setup->constants.stored_data,
765                   current_data,
766                   current_size) != 0) {
767            void *stored;
768
769            stored = lp_scene_alloc(scene, current_size);
770            if(stored) {
771               memcpy(stored,
772                      current_data,
773                      current_size);
774               setup->constants.stored_size = current_size;
775               setup->constants.stored_data = stored;
776            }
777         }
778      }
779      else {
780         setup->constants.stored_size = 0;
781         setup->constants.stored_data = NULL;
782      }
783
784      setup->fs.current.jit_context.constants = setup->constants.stored_data;
785      setup->dirty |= LP_SETUP_NEW_FS;
786   }
787
788
789   if(setup->dirty & LP_SETUP_NEW_FS) {
790      if(!setup->fs.stored ||
791         memcmp(setup->fs.stored,
792                &setup->fs.current,
793                sizeof setup->fs.current) != 0) {
794         /* The fs state that's been stored in the scene is different from
795          * the new, current state.  So allocate a new lp_rast_state object
796          * and append it to the bin's setup data buffer.
797          */
798         uint i;
799         struct lp_rast_state *stored =
800            (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
801         if(stored) {
802            memcpy(stored,
803                   &setup->fs.current,
804                   sizeof setup->fs.current);
805            setup->fs.stored = stored;
806
807            /* put the state-set command into all bins */
808            lp_scene_bin_state_command( scene,
809					lp_rast_set_state,
810					lp_rast_arg_state(setup->fs.stored) );
811         }
812
813         /* The scene now references the textures in the rasterization
814          * state record.  Note that now.
815          */
816         for (i = 0; i < Elements(setup->fs.current_tex); i++) {
817            if (setup->fs.current_tex[i])
818               lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
819         }
820      }
821   }
822
823   setup->dirty = 0;
824
825   assert(setup->fs.stored);
826}
827
828
829
830/* Only caller is lp_setup_vbuf_destroy()
831 */
832void
833lp_setup_destroy( struct lp_setup_context *setup )
834{
835   uint i;
836
837   reset_context( setup );
838
839   util_unreference_framebuffer_state(&setup->fb);
840
841   for (i = 0; i < Elements(setup->fs.current_tex); i++) {
842      pipe_resource_reference(&setup->fs.current_tex[i], NULL);
843   }
844
845   pipe_resource_reference(&setup->constants.current, NULL);
846
847   /* free the scenes in the 'empty' queue */
848   while (1) {
849      struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
850      if (!scene)
851         break;
852      lp_scene_destroy(scene);
853   }
854
855   lp_scene_queue_destroy(setup->empty_scenes);
856
857   lp_rast_destroy( setup->rast );
858
859   FREE( setup );
860}
861
862
863/**
864 * Create a new primitive tiling engine.  Plug it into the backend of
865 * the draw module.  Currently also creates a rasterizer to use with
866 * it.
867 */
868struct lp_setup_context *
869lp_setup_create( struct pipe_context *pipe,
870                 struct draw_context *draw )
871{
872   struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
873   struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
874   unsigned i;
875
876   if (!setup)
877      return NULL;
878
879   lp_setup_init_vbuf(setup);
880
881   setup->empty_scenes = lp_scene_queue_create();
882   if (!setup->empty_scenes)
883      goto fail;
884
885   /* XXX: move this to the screen and share between contexts:
886    */
887   setup->num_threads = screen->num_threads;
888   setup->rast = lp_rast_create(screen->num_threads);
889   if (!setup->rast)
890      goto fail;
891
892   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
893   if (!setup->vbuf)
894      goto fail;
895
896   draw_set_rasterize_stage(draw, setup->vbuf);
897   draw_set_render(draw, &setup->base);
898
899   /* create some empty scenes */
900   for (i = 0; i < MAX_SCENES; i++) {
901      setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
902
903      lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
904   }
905
906   setup->triangle = first_triangle;
907   setup->line     = first_line;
908   setup->point    = first_point;
909
910   setup->dirty = ~0;
911
912   return setup;
913
914fail:
915   if (setup->rast)
916      lp_rast_destroy( setup->rast );
917
918   if (setup->vbuf)
919      ;
920
921   if (setup->empty_scenes)
922      lp_scene_queue_destroy(setup->empty_scenes);
923
924   FREE(setup);
925   return NULL;
926}
927
928
929/**
930 * Put a BeginQuery command into all bins.
931 */
932void
933lp_setup_begin_query(struct lp_setup_context *setup,
934                     struct llvmpipe_query *pq)
935{
936   struct lp_scene * scene = lp_setup_get_current_scene(setup);
937   union lp_rast_cmd_arg cmd_arg;
938
939   /* init the query to its beginning state */
940   pq->done = FALSE;
941   pq->tile_count = 0;
942   pq->num_tiles = scene->tiles_x * scene->tiles_y;
943   assert(pq->num_tiles > 0);
944
945   memset(pq->count, 0, sizeof(pq->count));  /* reset all counters */
946
947   set_scene_state( setup, SETUP_ACTIVE );
948
949   cmd_arg.query_obj = pq;
950   lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
951   pq->binned = TRUE;
952}
953
954
955/**
956 * Put an EndQuery command into all bins.
957 */
958void
959lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
960{
961   struct lp_scene * scene = lp_setup_get_current_scene(setup);
962   union lp_rast_cmd_arg cmd_arg;
963
964   set_scene_state( setup, SETUP_ACTIVE );
965
966   cmd_arg.query_obj = pq;
967   lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
968}
969