lp_setup.c revision a52f577270300bf3b986f175d26f96ae83c048d9
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include <limits.h>
36
37#include "pipe/p_defines.h"
38#include "util/u_framebuffer.h"
39#include "util/u_inlines.h"
40#include "util/u_memory.h"
41#include "util/u_pack_color.h"
42#include "lp_context.h"
43#include "lp_scene.h"
44#include "lp_scene_queue.h"
45#include "lp_texture.h"
46#include "lp_debug.h"
47#include "lp_fence.h"
48#include "lp_query.h"
49#include "lp_rast.h"
50#include "lp_setup_context.h"
51#include "lp_screen.h"
52#include "lp_state.h"
53#include "state_tracker/sw_winsys.h"
54
55#include "draw/draw_context.h"
56#include "draw/draw_vbuf.h"
57
58
59static void set_scene_state( struct lp_setup_context *, enum setup_state );
60
61
62struct lp_scene *
63lp_setup_get_current_scene(struct lp_setup_context *setup)
64{
65   if (!setup->scene) {
66
67      /* wait for a free/empty scene
68       */
69      setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
70
71      assert(lp_scene_is_empty(setup->scene));
72
73      lp_scene_begin_binning(setup->scene,
74                             &setup->fb );
75   }
76   return setup->scene;
77}
78
79
80/**
81 * Check if the size of the current scene has exceeded the limit.
82 * If so, flush/render it.
83 */
84static void
85setup_check_scene_size_and_flush(struct lp_setup_context *setup)
86{
87   if (setup->scene) {
88      struct lp_scene *scene = lp_setup_get_current_scene(setup);
89      unsigned size = lp_scene_get_size(scene);
90
91      if (size > LP_MAX_SCENE_SIZE) {
92         /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
93         set_scene_state( setup, SETUP_FLUSHED );
94         /*assert(lp_scene_get_size(scene) == 0);*/
95      }
96   }
97}
98
99
100static void
101first_triangle( struct lp_setup_context *setup,
102                const float (*v0)[4],
103                const float (*v1)[4],
104                const float (*v2)[4])
105{
106   set_scene_state( setup, SETUP_ACTIVE );
107   lp_setup_choose_triangle( setup );
108   setup->triangle( setup, v0, v1, v2 );
109}
110
111static void
112first_line( struct lp_setup_context *setup,
113	    const float (*v0)[4],
114	    const float (*v1)[4])
115{
116   set_scene_state( setup, SETUP_ACTIVE );
117   lp_setup_choose_line( setup );
118   setup->line( setup, v0, v1 );
119}
120
121static void
122first_point( struct lp_setup_context *setup,
123	     const float (*v0)[4])
124{
125   set_scene_state( setup, SETUP_ACTIVE );
126   lp_setup_choose_point( setup );
127   setup->point( setup, v0 );
128}
129
130static void reset_context( struct lp_setup_context *setup )
131{
132   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
133
134   /* Reset derived state */
135   setup->constants.stored_size = 0;
136   setup->constants.stored_data = NULL;
137   setup->fs.stored = NULL;
138   setup->dirty = ~0;
139
140   /* no current bin */
141   setup->scene = NULL;
142
143   /* Reset some state:
144    */
145   setup->clear.flags = 0;
146   setup->clear.clearzs.clearzs_mask = 0;
147
148   /* Have an explicit "start-binning" call and get rid of this
149    * pointer twiddling?
150    */
151   setup->line = first_line;
152   setup->point = first_point;
153   setup->triangle = first_triangle;
154}
155
156
157/** Rasterize all scene's bins */
158static void
159lp_setup_rasterize_scene( struct lp_setup_context *setup )
160{
161   struct lp_scene *scene = lp_setup_get_current_scene(setup);
162
163   lp_scene_rasterize(scene, setup->rast);
164
165   reset_context( setup );
166
167   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
168}
169
170
171
172static void
173begin_binning( struct lp_setup_context *setup )
174{
175   struct lp_scene *scene = lp_setup_get_current_scene(setup);
176   boolean need_zsload = FALSE;
177   if (setup->fb.zsbuf &&
178       ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
179        util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
180      need_zsload = TRUE;
181
182   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
183          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
184          need_zsload ? "clear": "load");
185
186   if (setup->fb.nr_cbufs) {
187      if (setup->clear.flags & PIPE_CLEAR_COLOR) {
188         lp_scene_bin_everywhere( scene,
189				  lp_rast_clear_color,
190				  setup->clear.color );
191         scene->has_color_clear = TRUE;
192      }
193   }
194
195   if (setup->fb.zsbuf) {
196      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
197         if (!need_zsload)
198            scene->has_depthstencil_clear = TRUE;
199         lp_scene_bin_everywhere( scene,
200                                  lp_rast_clear_zstencil,
201                                  lp_rast_arg_clearzs(&setup->clear.clearzs) );
202      }
203   }
204
205   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
206}
207
208
209/* This basically bins and then flushes any outstanding full-screen
210 * clears.
211 *
212 * TODO: fast path for fullscreen clears and no triangles.
213 */
214static void
215execute_clears( struct lp_setup_context *setup )
216{
217   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
218
219   begin_binning( setup );
220   lp_setup_rasterize_scene( setup );
221}
222
223
224static void
225set_scene_state( struct lp_setup_context *setup,
226                 enum setup_state new_state )
227{
228   unsigned old_state = setup->state;
229
230   if (old_state == new_state)
231      return;
232
233   LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
234
235   switch (new_state) {
236   case SETUP_ACTIVE:
237      begin_binning( setup );
238      break;
239
240   case SETUP_CLEARED:
241      if (old_state == SETUP_ACTIVE) {
242         assert(0);
243         return;
244      }
245      break;
246
247   case SETUP_FLUSHED:
248      if (old_state == SETUP_CLEARED)
249         execute_clears( setup );
250      else
251         lp_setup_rasterize_scene( setup );
252      break;
253
254   default:
255      assert(0 && "invalid setup state mode");
256   }
257
258   setup->state = new_state;
259}
260
261
262/**
263 * \param flags  bitmask of PIPE_FLUSH_x flags
264 */
265void
266lp_setup_flush( struct lp_setup_context *setup,
267                unsigned flags )
268{
269   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
270
271   if (setup->scene) {
272      struct lp_scene *scene = lp_setup_get_current_scene(setup);
273      union lp_rast_cmd_arg dummy = {0};
274
275      if (flags & (PIPE_FLUSH_SWAPBUFFERS |
276                   PIPE_FLUSH_FRAME)) {
277         /* Store colors in the linear color buffer(s).
278          * If we don't do this here, we'll end up converting the tiled
279          * data to linear in the texture_unmap() function, which will
280          * not be a parallel/threaded operation as here.
281          */
282         lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
283      }
284   }
285
286   set_scene_state( setup, SETUP_FLUSHED );
287}
288
289
290void
291lp_setup_bind_framebuffer( struct lp_setup_context *setup,
292                           const struct pipe_framebuffer_state *fb )
293{
294   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
295
296   /* Flush any old scene.
297    */
298   set_scene_state( setup, SETUP_FLUSHED );
299
300   /* Set new state.  This will be picked up later when we next need a
301    * scene.
302    */
303   util_copy_framebuffer_state(&setup->fb, fb);
304}
305
306
307void
308lp_setup_clear( struct lp_setup_context *setup,
309                const float *color,
310                double depth,
311                unsigned stencil,
312                unsigned flags )
313{
314   struct lp_scene *scene = lp_setup_get_current_scene(setup);
315   unsigned i;
316   boolean full_zs_clear = TRUE;
317   uint32_t mask = 0;
318
319   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
320
321
322   if (flags & PIPE_CLEAR_COLOR) {
323      for (i = 0; i < 4; ++i)
324         setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
325   }
326
327   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
328      if (setup->fb.zsbuf &&
329          ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
330           util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
331         full_zs_clear = FALSE;
332
333      if (full_zs_clear) {
334         setup->clear.clearzs.clearzs_value =
335            util_pack_z_stencil(setup->fb.zsbuf->format,
336                                depth,
337                                stencil);
338         setup->clear.clearzs.clearzs_mask = 0xffffffff;
339      }
340      else {
341         /* hmm */
342         uint32_t tmpval;
343         if (flags & PIPE_CLEAR_DEPTH) {
344            tmpval = util_pack_z(setup->fb.zsbuf->format,
345                                 depth);
346            switch (setup->fb.zsbuf->format) {
347            case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
348               mask = 0xffffff;
349               break;
350            case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
351               mask = 0xffffff00;
352               break;
353            default:
354               assert(0);
355            }
356         }
357         else {
358            switch (setup->fb.zsbuf->format) {
359            case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
360               mask = 0xff000000;
361               tmpval = stencil << 24;
362               break;
363            case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
364               mask = 0xff;
365               tmpval = stencil;
366               break;
367            default:
368               assert(0);
369               tmpval = 0;
370            }
371         }
372         setup->clear.clearzs.clearzs_mask |= mask;
373         setup->clear.clearzs.clearzs_value =
374            (setup->clear.clearzs.clearzs_value & ~mask) | (tmpval & mask);
375      }
376   }
377
378   if (setup->state == SETUP_ACTIVE) {
379      /* Add the clear to existing scene.  In the unusual case where
380       * both color and depth-stencil are being cleared when there's
381       * already been some rendering, we could discard the currently
382       * binned scene and start again, but I don't see that as being
383       * a common usage.
384       */
385      if (flags & PIPE_CLEAR_COLOR) {
386         lp_scene_bin_everywhere( scene,
387                                  lp_rast_clear_color,
388                                  setup->clear.color );
389         scene->has_color_clear = TRUE;
390      }
391
392      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
393         if (full_zs_clear)
394            scene->has_depthstencil_clear = TRUE;
395         else
396            setup->clear.clearzs.clearzs_mask = mask;
397         lp_scene_bin_everywhere( scene,
398                                  lp_rast_clear_zstencil,
399                                  lp_rast_arg_clearzs(&setup->clear.clearzs) );
400
401
402      }
403
404   }
405   else {
406      /* Put ourselves into the 'pre-clear' state, specifically to try
407       * and accumulate multiple clears to color and depth_stencil
408       * buffers which the app or state-tracker might issue
409       * separately.
410       */
411      set_scene_state( setup, SETUP_CLEARED );
412
413      setup->clear.flags |= flags;
414   }
415}
416
417
418/**
419 * Emit a fence.
420 */
421struct pipe_fence_handle *
422lp_setup_fence( struct lp_setup_context *setup )
423{
424   if (setup->num_threads == 0) {
425      return NULL;
426   }
427   else {
428      struct lp_scene *scene = lp_setup_get_current_scene(setup);
429      const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
430      struct lp_fence *fence = lp_fence_create(rank);
431
432      LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
433
434      set_scene_state( setup, SETUP_ACTIVE );
435
436      /* insert the fence into all command bins */
437      lp_scene_bin_everywhere( scene,
438                               lp_rast_fence,
439                               lp_rast_arg_fence(fence) );
440
441      return (struct pipe_fence_handle *) fence;
442   }
443}
444
445
446void
447lp_setup_set_triangle_state( struct lp_setup_context *setup,
448                             unsigned cull_mode,
449                             boolean ccw_is_frontface,
450                             boolean scissor,
451                             boolean gl_rasterization_rules)
452{
453   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
454
455   setup->ccw_is_frontface = ccw_is_frontface;
456   setup->cullmode = cull_mode;
457   setup->triangle = first_triangle;
458   setup->scissor_test = scissor;
459   setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
460}
461
462
463
464void
465lp_setup_set_fs_inputs( struct lp_setup_context *setup,
466                        const struct lp_shader_input *input,
467                        unsigned nr )
468{
469   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
470
471   memcpy( setup->fs.input, input, nr * sizeof input[0] );
472   setup->fs.nr_inputs = nr;
473}
474
475void
476lp_setup_set_fs_variant( struct lp_setup_context *setup,
477                         struct lp_fragment_shader_variant *variant)
478{
479   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
480          variant);
481   /* FIXME: reference count */
482
483   setup->fs.current.variant = variant;
484   setup->dirty |= LP_SETUP_NEW_FS;
485}
486
487void
488lp_setup_set_fs_constants(struct lp_setup_context *setup,
489                          struct pipe_resource *buffer)
490{
491   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
492
493   pipe_resource_reference(&setup->constants.current, buffer);
494
495   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
496}
497
498
499void
500lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
501                              float alpha_ref_value )
502{
503   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
504
505   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
506      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
507      setup->dirty |= LP_SETUP_NEW_FS;
508   }
509}
510
511void
512lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
513                                 const ubyte refs[2] )
514{
515   LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
516
517   if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
518       setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
519      setup->fs.current.jit_context.stencil_ref_front = refs[0];
520      setup->fs.current.jit_context.stencil_ref_back = refs[1];
521      setup->dirty |= LP_SETUP_NEW_FS;
522   }
523}
524
525void
526lp_setup_set_blend_color( struct lp_setup_context *setup,
527                          const struct pipe_blend_color *blend_color )
528{
529   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
530
531   assert(blend_color);
532
533   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
534      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
535      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
536   }
537}
538
539
540void
541lp_setup_set_scissor( struct lp_setup_context *setup,
542                      const struct pipe_scissor_state *scissor )
543{
544   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
545
546   assert(scissor);
547
548   if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
549      setup->scissor.current = *scissor; /* struct copy */
550      setup->dirty |= LP_SETUP_NEW_SCISSOR;
551   }
552}
553
554
555void
556lp_setup_set_flatshade_first( struct lp_setup_context *setup,
557                              boolean flatshade_first )
558{
559   setup->flatshade_first = flatshade_first;
560}
561
562
563void
564lp_setup_set_vertex_info( struct lp_setup_context *setup,
565                          struct vertex_info *vertex_info )
566{
567   /* XXX: just silently holding onto the pointer:
568    */
569   setup->vertex_info = vertex_info;
570}
571
572
573/**
574 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
575 */
576void
577lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
578                                    unsigned num,
579                                    struct pipe_sampler_view **views)
580{
581   unsigned i;
582
583   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
584
585   assert(num <= PIPE_MAX_SAMPLERS);
586
587   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
588      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
589
590      if(view) {
591         struct pipe_resource *tex = view->texture;
592         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
593         struct lp_jit_texture *jit_tex;
594         jit_tex = &setup->fs.current.jit_context.textures[i];
595         jit_tex->width = tex->width0;
596         jit_tex->height = tex->height0;
597         jit_tex->depth = tex->depth0;
598         jit_tex->last_level = tex->last_level;
599
600         /* We're referencing the texture's internal data, so save a
601          * reference to it.
602          */
603         pipe_resource_reference(&setup->fs.current_tex[i], tex);
604
605         if (!lp_tex->dt) {
606            /* regular texture - setup array of mipmap level pointers */
607            int j;
608            for (j = 0; j <= tex->last_level; j++) {
609               jit_tex->data[j] =
610                  llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
611                                                 LP_TEX_LAYOUT_LINEAR);
612               jit_tex->row_stride[j] = lp_tex->row_stride[j];
613               jit_tex->img_stride[j] = lp_tex->img_stride[j];
614            }
615         }
616         else {
617            /* display target texture/surface */
618            /*
619             * XXX: Where should this be unmapped?
620             */
621
622            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
623            struct sw_winsys *winsys = screen->winsys;
624            jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
625							 PIPE_TRANSFER_READ);
626            jit_tex->row_stride[0] = lp_tex->row_stride[0];
627            jit_tex->img_stride[0] = lp_tex->img_stride[0];
628            assert(jit_tex->data[0]);
629         }
630      }
631   }
632
633   setup->dirty |= LP_SETUP_NEW_FS;
634}
635
636
637/**
638 * Is the given texture referenced by any scene?
639 * Note: we have to check all scenes including any scenes currently
640 * being rendered and the current scene being built.
641 */
642unsigned
643lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
644                                const struct pipe_resource *texture )
645{
646   unsigned i;
647
648   /* check the render targets */
649   for (i = 0; i < setup->fb.nr_cbufs; i++) {
650      if (setup->fb.cbufs[i]->texture == texture)
651         return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
652   }
653   if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
654      return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
655   }
656
657   /* check textures referenced by the scene */
658   for (i = 0; i < Elements(setup->scenes); i++) {
659      if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
660         return PIPE_REFERENCED_FOR_READ;
661      }
662   }
663
664   return PIPE_UNREFERENCED;
665}
666
667
668/**
669 * Called by vbuf code when we're about to draw something.
670 */
671void
672lp_setup_update_state( struct lp_setup_context *setup )
673{
674   struct lp_scene *scene;
675
676   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
677
678   setup_check_scene_size_and_flush(setup);
679
680   scene = lp_setup_get_current_scene(setup);
681
682   assert(setup->fs.current.variant);
683
684   /* Some of the 'draw' pipeline stages may have changed some driver state.
685    * Make sure we've processed those state changes before anything else.
686    *
687    * XXX this is the only place where llvmpipe_context is used in the
688    * setup code.  This may get refactored/changed...
689    */
690   {
691      struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
692      if (lp->dirty) {
693         llvmpipe_update_derived(lp);
694      }
695      assert(lp->dirty == 0);
696   }
697
698   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
699      uint8_t *stored;
700      unsigned i, j;
701
702      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
703
704      if (stored) {
705         /* smear each blend color component across 16 ubyte elements */
706         for (i = 0; i < 4; ++i) {
707            uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
708            for (j = 0; j < 16; ++j)
709               stored[i*16 + j] = c;
710         }
711
712         setup->blend_color.stored = stored;
713
714         setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
715      }
716
717      setup->dirty |= LP_SETUP_NEW_FS;
718   }
719
720   if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
721      float *stored;
722
723      stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
724
725      if (stored) {
726         stored[0] = (float) setup->scissor.current.minx;
727         stored[1] = (float) setup->scissor.current.miny;
728         stored[2] = (float) setup->scissor.current.maxx;
729         stored[3] = (float) setup->scissor.current.maxy;
730
731         setup->scissor.stored = stored;
732
733         setup->fs.current.jit_context.scissor_xmin = stored[0];
734         setup->fs.current.jit_context.scissor_ymin = stored[1];
735         setup->fs.current.jit_context.scissor_xmax = stored[2];
736         setup->fs.current.jit_context.scissor_ymax = stored[3];
737      }
738
739      setup->dirty |= LP_SETUP_NEW_FS;
740   }
741
742   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
743      struct pipe_resource *buffer = setup->constants.current;
744
745      if(buffer) {
746         unsigned current_size = buffer->width0;
747         const void *current_data = llvmpipe_resource_data(buffer);
748
749         /* TODO: copy only the actually used constants? */
750
751         if(setup->constants.stored_size != current_size ||
752            !setup->constants.stored_data ||
753            memcmp(setup->constants.stored_data,
754                   current_data,
755                   current_size) != 0) {
756            void *stored;
757
758            stored = lp_scene_alloc(scene, current_size);
759            if(stored) {
760               memcpy(stored,
761                      current_data,
762                      current_size);
763               setup->constants.stored_size = current_size;
764               setup->constants.stored_data = stored;
765            }
766         }
767      }
768      else {
769         setup->constants.stored_size = 0;
770         setup->constants.stored_data = NULL;
771      }
772
773      setup->fs.current.jit_context.constants = setup->constants.stored_data;
774      setup->dirty |= LP_SETUP_NEW_FS;
775   }
776
777
778   if(setup->dirty & LP_SETUP_NEW_FS) {
779      if(!setup->fs.stored ||
780         memcmp(setup->fs.stored,
781                &setup->fs.current,
782                sizeof setup->fs.current) != 0) {
783         /* The fs state that's been stored in the scene is different from
784          * the new, current state.  So allocate a new lp_rast_state object
785          * and append it to the bin's setup data buffer.
786          */
787         uint i;
788         struct lp_rast_state *stored =
789            (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
790         if(stored) {
791            memcpy(stored,
792                   &setup->fs.current,
793                   sizeof setup->fs.current);
794            setup->fs.stored = stored;
795
796            /* put the state-set command into all bins */
797            lp_scene_bin_state_command( scene,
798					lp_rast_set_state,
799					lp_rast_arg_state(setup->fs.stored) );
800         }
801
802         /* The scene now references the textures in the rasterization
803          * state record.  Note that now.
804          */
805         for (i = 0; i < Elements(setup->fs.current_tex); i++) {
806            if (setup->fs.current_tex[i])
807               lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
808         }
809      }
810   }
811
812   setup->dirty = 0;
813
814   assert(setup->fs.stored);
815}
816
817
818
819/* Only caller is lp_setup_vbuf_destroy()
820 */
821void
822lp_setup_destroy( struct lp_setup_context *setup )
823{
824   uint i;
825
826   reset_context( setup );
827
828   util_unreference_framebuffer_state(&setup->fb);
829
830   for (i = 0; i < Elements(setup->fs.current_tex); i++) {
831      pipe_resource_reference(&setup->fs.current_tex[i], NULL);
832   }
833
834   pipe_resource_reference(&setup->constants.current, NULL);
835
836   /* free the scenes in the 'empty' queue */
837   while (1) {
838      struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
839      if (!scene)
840         break;
841      lp_scene_destroy(scene);
842   }
843
844   lp_scene_queue_destroy(setup->empty_scenes);
845
846   lp_rast_destroy( setup->rast );
847
848   FREE( setup );
849}
850
851
852/**
853 * Create a new primitive tiling engine.  Plug it into the backend of
854 * the draw module.  Currently also creates a rasterizer to use with
855 * it.
856 */
857struct lp_setup_context *
858lp_setup_create( struct pipe_context *pipe,
859                 struct draw_context *draw )
860{
861   struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
862   struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
863   unsigned i;
864
865   if (!setup)
866      return NULL;
867
868   lp_setup_init_vbuf(setup);
869
870   setup->empty_scenes = lp_scene_queue_create();
871   if (!setup->empty_scenes)
872      goto fail;
873
874   /* XXX: move this to the screen and share between contexts:
875    */
876   setup->num_threads = screen->num_threads;
877   setup->rast = lp_rast_create(screen->num_threads);
878   if (!setup->rast)
879      goto fail;
880
881   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
882   if (!setup->vbuf)
883      goto fail;
884
885   draw_set_rasterize_stage(draw, setup->vbuf);
886   draw_set_render(draw, &setup->base);
887
888   /* create some empty scenes */
889   for (i = 0; i < MAX_SCENES; i++) {
890      setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
891
892      lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
893   }
894
895   setup->triangle = first_triangle;
896   setup->line     = first_line;
897   setup->point    = first_point;
898
899   setup->dirty = ~0;
900
901   return setup;
902
903fail:
904   if (setup->rast)
905      lp_rast_destroy( setup->rast );
906
907   if (setup->vbuf)
908      ;
909
910   if (setup->empty_scenes)
911      lp_scene_queue_destroy(setup->empty_scenes);
912
913   FREE(setup);
914   return NULL;
915}
916
917
918/**
919 * Put a BeginQuery command into all bins.
920 */
921void
922lp_setup_begin_query(struct lp_setup_context *setup,
923                     struct llvmpipe_query *pq)
924{
925   struct lp_scene * scene = lp_setup_get_current_scene(setup);
926   union lp_rast_cmd_arg cmd_arg;
927
928   /* init the query to its beginning state */
929   pq->done = FALSE;
930   pq->tile_count = 0;
931   pq->num_tiles = scene->tiles_x * scene->tiles_y;
932   assert(pq->num_tiles > 0);
933
934   memset(pq->count, 0, sizeof(pq->count));  /* reset all counters */
935
936   cmd_arg.query_obj = pq;
937   lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
938   pq->binned = TRUE;
939}
940
941
942/**
943 * Put an EndQuery command into all bins.
944 */
945void
946lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
947{
948   struct lp_scene * scene = lp_setup_get_current_scene(setup);
949   union lp_rast_cmd_arg cmd_arg;
950
951   cmd_arg.query_obj = pq;
952   lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
953}
954