lp_setup.c revision ad3c16c127f167513a136759a1700e111a0ef7b8
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include "pipe/p_defines.h"
36#include "pipe/p_inlines.h"
37#include "util/u_memory.h"
38#include "util/u_pack_color.h"
39#include "lp_bin.h"
40#include "lp_bin_queue.h"
41#include "lp_debug.h"
42#include "lp_state.h"
43#include "lp_buffer.h"
44#include "lp_texture.h"
45#include "lp_setup_context.h"
46
47
48/** XXX temporary value, temporary here */
49#define MAX_BINS 2
50
51
52static void set_state( struct setup_context *, unsigned );
53
54
55struct lp_bins *
56lp_setup_get_current_bins(struct setup_context *setup)
57{
58   if (!setup->bins) {
59      /* wait for a free/empty bin */
60      setup->bins = lp_bins_dequeue(setup->empty_bins);
61      if(0)lp_reset_bins( setup->bins ); /* XXX temporary? */
62
63      if (setup->fb) {
64         lp_bin_set_framebuffer_size(setup->bins,
65                                     setup->fb->width, setup->fb->height);
66      }
67   }
68   return setup->bins;
69}
70
71
72static void
73first_triangle( struct setup_context *setup,
74                const float (*v0)[4],
75                const float (*v1)[4],
76                const float (*v2)[4])
77{
78   set_state( setup, SETUP_ACTIVE );
79   lp_setup_choose_triangle( setup );
80   setup->triangle( setup, v0, v1, v2 );
81}
82
83static void
84first_line( struct setup_context *setup,
85	    const float (*v0)[4],
86	    const float (*v1)[4])
87{
88   set_state( setup, SETUP_ACTIVE );
89   lp_setup_choose_line( setup );
90   setup->line( setup, v0, v1 );
91}
92
93static void
94first_point( struct setup_context *setup,
95	     const float (*v0)[4])
96{
97   set_state( setup, SETUP_ACTIVE );
98   lp_setup_choose_point( setup );
99   setup->point( setup, v0 );
100}
101
102static void reset_context( struct setup_context *setup )
103{
104   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
105
106   /* Reset derived state */
107   setup->constants.stored_size = 0;
108   setup->constants.stored_data = NULL;
109   setup->fs.stored = NULL;
110   setup->dirty = ~0;
111
112   /* no current bin */
113   setup->bins = NULL;
114
115   /* Reset some state:
116    */
117   setup->clear.flags = 0;
118
119   /* Have an explicit "start-binning" call and get rid of this
120    * pointer twiddling?
121    */
122   setup->line = first_line;
123   setup->point = first_point;
124   setup->triangle = first_triangle;
125}
126
127
128/** Rasterize all tile's bins */
129static void
130rasterize_bins( struct setup_context *setup,
131                boolean write_depth )
132{
133   struct lp_bins *bins = lp_setup_get_current_bins(setup);
134
135   lp_rasterize_bins(setup->rast,
136                     bins,
137                     setup->fb,
138                     write_depth);
139
140   reset_context( setup );
141
142   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
143}
144
145
146
147static void
148begin_binning( struct setup_context *setup )
149{
150   struct lp_bins *bins = lp_setup_get_current_bins(setup);
151
152   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
153
154   if (setup->fb->cbufs[0]) {
155      if (setup->clear.flags & PIPE_CLEAR_COLOR)
156         lp_bin_everywhere( bins,
157                            lp_rast_clear_color,
158                            setup->clear.color );
159      else
160         lp_bin_everywhere( bins,
161                            lp_rast_load_color,
162                            lp_rast_arg_null() );
163   }
164
165   if (setup->fb->zsbuf) {
166      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
167         lp_bin_everywhere( bins,
168                            lp_rast_clear_zstencil,
169                            setup->clear.zstencil );
170      else
171         lp_bin_everywhere( bins,
172                            lp_rast_load_zstencil,
173                            lp_rast_arg_null() );
174   }
175
176   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
177}
178
179
180/* This basically bins and then flushes any outstanding full-screen
181 * clears.
182 *
183 * TODO: fast path for fullscreen clears and no triangles.
184 */
185static void
186execute_clears( struct setup_context *setup )
187{
188   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
189
190   begin_binning( setup );
191   rasterize_bins( setup, TRUE );
192}
193
194
195static void
196set_state( struct setup_context *setup,
197           unsigned new_state )
198{
199   unsigned old_state = setup->state;
200
201   if (old_state == new_state)
202      return;
203
204   LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
205
206   switch (new_state) {
207   case SETUP_ACTIVE:
208      begin_binning( setup );
209      break;
210
211   case SETUP_CLEARED:
212      if (old_state == SETUP_ACTIVE) {
213         assert(0);
214         return;
215      }
216      break;
217
218   case SETUP_FLUSHED:
219      if (old_state == SETUP_CLEARED)
220         execute_clears( setup );
221      else
222         rasterize_bins( setup, TRUE );
223      break;
224   }
225
226   setup->state = new_state;
227}
228
229
230void
231lp_setup_flush( struct setup_context *setup,
232                unsigned flags )
233{
234   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
235
236   set_state( setup, SETUP_FLUSHED );
237}
238
239
240void
241lp_setup_bind_framebuffer( struct setup_context *setup,
242                           const struct pipe_framebuffer_state *fb )
243{
244   struct lp_bins *bins = lp_setup_get_current_bins(setup);
245
246   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
247
248   set_state( setup, SETUP_FLUSHED );
249
250   setup->fb = fb;
251
252   lp_bin_set_framebuffer_size(bins, setup->fb->width, setup->fb->height);
253}
254
255
256void
257lp_setup_clear( struct setup_context *setup,
258                const float *color,
259                double depth,
260                unsigned stencil,
261                unsigned flags )
262{
263   struct lp_bins *bins = lp_setup_get_current_bins(setup);
264   unsigned i;
265
266   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
267
268
269   if (flags & PIPE_CLEAR_COLOR) {
270      for (i = 0; i < 4; ++i)
271         setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
272   }
273
274   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
275      setup->clear.zstencil.clear_zstencil =
276         util_pack_z_stencil(setup->fb->zsbuf->format,
277                             depth,
278                             stencil);
279   }
280
281   if (setup->state == SETUP_ACTIVE) {
282      /* Add the clear to existing bins.  In the unusual case where
283       * both color and depth-stencilare being cleared, we could
284       * discard the currently binned scene and start again, but I
285       * don't see that as being a common usage.
286       */
287      if (flags & PIPE_CLEAR_COLOR)
288         lp_bin_everywhere( bins,
289                            lp_rast_clear_color,
290                            setup->clear.color );
291
292      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
293         lp_bin_everywhere( bins,
294                            lp_rast_clear_zstencil,
295                            setup->clear.zstencil );
296   }
297   else {
298      /* Put ourselves into the 'pre-clear' state, specifically to try
299       * and accumulate multiple clears to color and depth_stencil
300       * buffers which the app or state-tracker might issue
301       * separately.
302       */
303      set_state( setup, SETUP_CLEARED );
304
305      setup->clear.flags |= flags;
306   }
307}
308
309
310
311void
312lp_setup_set_triangle_state( struct setup_context *setup,
313                             unsigned cull_mode,
314                             boolean ccw_is_frontface)
315{
316   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
317
318   setup->ccw_is_frontface = ccw_is_frontface;
319   setup->cullmode = cull_mode;
320   setup->triangle = first_triangle;
321}
322
323
324
325void
326lp_setup_set_fs_inputs( struct setup_context *setup,
327                        const struct lp_shader_input *input,
328                        unsigned nr )
329{
330   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
331
332   memcpy( setup->fs.input, input, nr * sizeof input[0] );
333   setup->fs.nr_inputs = nr;
334}
335
336void
337lp_setup_set_fs( struct setup_context *setup,
338                 struct lp_fragment_shader *fs )
339{
340   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) fs);
341   /* FIXME: reference count */
342
343   setup->fs.current.jit_function = fs ? fs->current->jit_function : NULL;
344   setup->dirty |= LP_SETUP_NEW_FS;
345}
346
347void
348lp_setup_set_fs_constants(struct setup_context *setup,
349                          struct pipe_buffer *buffer)
350{
351   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
352
353   pipe_buffer_reference(&setup->constants.current, buffer);
354
355   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
356}
357
358
359void
360lp_setup_set_alpha_ref_value( struct setup_context *setup,
361                              float alpha_ref_value )
362{
363   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
364
365   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
366      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
367      setup->dirty |= LP_SETUP_NEW_FS;
368   }
369}
370
371void
372lp_setup_set_blend_color( struct setup_context *setup,
373                          const struct pipe_blend_color *blend_color )
374{
375   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
376
377   assert(blend_color);
378
379   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
380      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
381      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
382   }
383}
384
385void
386lp_setup_set_sampler_textures( struct setup_context *setup,
387                               unsigned num, struct pipe_texture **texture)
388{
389   struct pipe_texture *dummy;
390   unsigned i;
391
392   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
393
394
395   assert(num <= PIPE_MAX_SAMPLERS);
396
397   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
398      struct pipe_texture *tex = i < num ? texture[i] : NULL;
399
400      /* FIXME: hold on to the reference */
401      dummy = NULL;
402      pipe_texture_reference(&dummy, tex);
403
404      if(tex) {
405         struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
406         struct lp_jit_texture *jit_tex;
407         jit_tex = &setup->fs.current.jit_context.textures[i];
408         jit_tex->width = tex->width[0];
409         jit_tex->height = tex->height[0];
410         jit_tex->stride = lp_tex->stride[0];
411         if(!lp_tex->dt)
412            jit_tex->data = lp_tex->data;
413         else
414            /* FIXME: map the rendertarget */
415            assert(0);
416      }
417   }
418
419   setup->dirty |= LP_SETUP_NEW_FS;
420}
421
422boolean
423lp_setup_is_texture_referenced( struct setup_context *setup,
424                                const struct pipe_texture *texture )
425{
426   /* FIXME */
427   return PIPE_UNREFERENCED;
428}
429
430
431static INLINE void
432lp_setup_update_shader_state( struct setup_context *setup )
433{
434   struct lp_bins *bins = lp_setup_get_current_bins(setup);
435
436   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
437
438   assert(setup->fs.current.jit_function);
439
440   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
441      uint8_t *stored;
442      unsigned i, j;
443
444      stored = lp_bin_alloc_aligned(bins, 4 * 16, 16);
445
446      /* smear each blend color component across 16 ubyte elements */
447      for (i = 0; i < 4; ++i) {
448         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
449         for (j = 0; j < 16; ++j)
450            stored[i*16 + j] = c;
451      }
452
453      setup->blend_color.stored = stored;
454
455      setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
456      setup->dirty |= LP_SETUP_NEW_FS;
457   }
458
459
460   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
461      struct pipe_buffer *buffer = setup->constants.current;
462
463      if(buffer) {
464         unsigned current_size = buffer->size;
465         const void *current_data = llvmpipe_buffer(buffer)->data;
466
467         /* TODO: copy only the actually used constants? */
468
469         if(setup->constants.stored_size != current_size ||
470            !setup->constants.stored_data ||
471            memcmp(setup->constants.stored_data,
472                   current_data,
473                   current_size) != 0) {
474            void *stored;
475
476            stored = lp_bin_alloc(bins, current_size);
477            if(stored) {
478               memcpy(stored,
479                      current_data,
480                      current_size);
481               setup->constants.stored_size = current_size;
482               setup->constants.stored_data = stored;
483            }
484         }
485      }
486      else {
487         setup->constants.stored_size = 0;
488         setup->constants.stored_data = NULL;
489      }
490
491      setup->fs.current.jit_context.constants = setup->constants.stored_data;
492      setup->dirty |= LP_SETUP_NEW_FS;
493   }
494
495
496   if(setup->dirty & LP_SETUP_NEW_FS) {
497      if(!setup->fs.stored ||
498         memcmp(setup->fs.stored,
499                &setup->fs.current,
500                sizeof setup->fs.current) != 0) {
501         /* The fs state that's been stored in the bins is different from
502          * the new, current state.  So allocate a new lp_rast_state object
503          * and append it to the bin's setup data buffer.
504          */
505         struct lp_rast_state *stored =
506            (struct lp_rast_state *) lp_bin_alloc(bins, sizeof *stored);
507         if(stored) {
508            memcpy(stored,
509                   &setup->fs.current,
510                   sizeof setup->fs.current);
511            setup->fs.stored = stored;
512
513            /* put the state-set command into all bins */
514            lp_bin_state_command( bins,
515                                  lp_rast_set_state,
516                                  lp_rast_arg_state(setup->fs.stored) );
517         }
518      }
519   }
520
521   setup->dirty = 0;
522
523   assert(setup->fs.stored);
524}
525
526
527/* Stubs for lines & points for now:
528 */
529void
530lp_setup_point(struct setup_context *setup,
531		     const float (*v0)[4])
532{
533   lp_setup_update_shader_state(setup);
534   setup->point( setup, v0 );
535}
536
537void
538lp_setup_line(struct setup_context *setup,
539		    const float (*v0)[4],
540		    const float (*v1)[4])
541{
542   lp_setup_update_shader_state(setup);
543   setup->line( setup, v0, v1 );
544}
545
546void
547lp_setup_tri(struct setup_context *setup,
548             const float (*v0)[4],
549             const float (*v1)[4],
550             const float (*v2)[4])
551{
552   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
553
554   lp_setup_update_shader_state(setup);
555   setup->triangle( setup, v0, v1, v2 );
556}
557
558
559void
560lp_setup_destroy( struct setup_context *setup )
561{
562   reset_context( setup );
563
564   pipe_buffer_reference(&setup->constants.current, NULL);
565
566   /* free the bins in the 'empty' queue */
567   while (lp_bins_queue_size(setup->empty_bins) > 0) {
568      struct lp_bins *bins = lp_bins_dequeue(setup->empty_bins);
569      if (!bins)
570         break;
571      lp_bins_destroy(bins);
572   }
573
574   lp_rast_destroy( setup->rast );
575
576   FREE( setup );
577}
578
579
580/**
581 * Create a new primitive tiling engine.  Currently also creates a
582 * rasterizer to use with it.
583 */
584struct setup_context *
585lp_setup_create( struct pipe_screen *screen )
586{
587   unsigned i;
588   struct setup_context *setup = CALLOC_STRUCT(setup_context);
589
590   if (!setup)
591      return NULL;
592
593   setup->empty_bins = lp_bins_queue_create();
594   if (!setup->empty_bins)
595      goto fail;
596
597   setup->rast = lp_rast_create( screen, setup->empty_bins );
598   if (!setup->rast)
599      goto fail;
600
601   /* create some empty bins */
602   for (i = 0; i < MAX_BINS; i++) {
603      struct lp_bins *bins = lp_bins_create();
604      lp_bins_enqueue(setup->empty_bins, bins);
605   }
606
607   setup->triangle = first_triangle;
608   setup->line     = first_line;
609   setup->point    = first_point;
610
611   setup->dirty = ~0;
612
613   return setup;
614
615fail:
616   if (setup->empty_bins)
617      lp_bins_queue_destroy(setup->empty_bins);
618
619   FREE(setup);
620   return NULL;
621}
622
623