lp_setup.c revision b08583da468ee186b43ea678f8d33fb7df3ab372
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include "pipe/p_defines.h"
36#include "pipe/p_inlines.h"
37#include "util/u_memory.h"
38#include "util/u_pack_color.h"
39#include "util/u_surface.h"
40#include "lp_scene.h"
41#include "lp_scene_queue.h"
42#include "lp_buffer.h"
43#include "lp_texture.h"
44#include "lp_debug.h"
45#include "lp_fence.h"
46#include "lp_rast.h"
47#include "lp_setup_context.h"
48
49#include "draw/draw_context.h"
50#include "draw/draw_vbuf.h"
51
52
53/** XXX temporary value, temporary here */
54#define MAX_SCENES 2
55
56
57static void set_scene_state( struct setup_context *, unsigned );
58
59
60struct lp_scene *
61lp_setup_get_current_scene(struct setup_context *setup)
62{
63   if (!setup->scene) {
64      /* wait for a free/empty bin */
65      setup->scene = lp_scene_dequeue(setup->empty_scenes);
66      if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
67
68      lp_scene_set_framebuffer_size(setup->scene,
69                                    setup->fb.width,
70                                    setup->fb.height);
71   }
72   return setup->scene;
73}
74
75
76static void
77first_triangle( struct setup_context *setup,
78                const float (*v0)[4],
79                const float (*v1)[4],
80                const float (*v2)[4])
81{
82   set_scene_state( setup, SETUP_ACTIVE );
83   lp_setup_choose_triangle( setup );
84   setup->triangle( setup, v0, v1, v2 );
85}
86
87static void
88first_line( struct setup_context *setup,
89	    const float (*v0)[4],
90	    const float (*v1)[4])
91{
92   set_scene_state( setup, SETUP_ACTIVE );
93   lp_setup_choose_line( setup );
94   setup->line( setup, v0, v1 );
95}
96
97static void
98first_point( struct setup_context *setup,
99	     const float (*v0)[4])
100{
101   set_scene_state( setup, SETUP_ACTIVE );
102   lp_setup_choose_point( setup );
103   setup->point( setup, v0 );
104}
105
106static void reset_context( struct setup_context *setup )
107{
108   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
109
110   /* Reset derived state */
111   setup->constants.stored_size = 0;
112   setup->constants.stored_data = NULL;
113   setup->fs.stored = NULL;
114   setup->dirty = ~0;
115
116   /* no current bin */
117   setup->scene = NULL;
118
119   /* Reset some state:
120    */
121   setup->clear.flags = 0;
122
123   /* Have an explicit "start-binning" call and get rid of this
124    * pointer twiddling?
125    */
126   setup->line = first_line;
127   setup->point = first_point;
128   setup->triangle = first_triangle;
129}
130
131
132/** Rasterize all scene's bins */
133static void
134lp_setup_rasterize_scene( struct setup_context *setup,
135			 boolean write_depth )
136{
137   struct lp_scene *scene = lp_setup_get_current_scene(setup);
138
139   lp_rasterize_scene(setup->rast,
140                      scene,
141                      &setup->fb,
142                      write_depth);
143
144   reset_context( setup );
145
146   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
147}
148
149
150
151static void
152begin_binning( struct setup_context *setup )
153{
154   struct lp_scene *scene = lp_setup_get_current_scene(setup);
155
156   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
157
158   if (setup->fb.cbufs[0]) {
159      if (setup->clear.flags & PIPE_CLEAR_COLOR)
160         lp_scene_bin_everywhere( scene,
161                            lp_rast_clear_color,
162                            setup->clear.color );
163      else
164         lp_scene_bin_everywhere( scene,
165                            lp_rast_load_color,
166                            lp_rast_arg_null() );
167   }
168
169   if (setup->fb.zsbuf) {
170      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
171         lp_scene_bin_everywhere( scene,
172                            lp_rast_clear_zstencil,
173                            setup->clear.zstencil );
174      else
175         lp_scene_bin_everywhere( scene,
176                            lp_rast_load_zstencil,
177                            lp_rast_arg_null() );
178   }
179
180   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
181}
182
183
184/* This basically bins and then flushes any outstanding full-screen
185 * clears.
186 *
187 * TODO: fast path for fullscreen clears and no triangles.
188 */
189static void
190execute_clears( struct setup_context *setup )
191{
192   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
193
194   begin_binning( setup );
195   lp_setup_rasterize_scene( setup, TRUE );
196}
197
198
199static void
200set_scene_state( struct setup_context *setup,
201           unsigned new_state )
202{
203   unsigned old_state = setup->state;
204
205   if (old_state == new_state)
206      return;
207
208   LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
209
210   switch (new_state) {
211   case SETUP_ACTIVE:
212      begin_binning( setup );
213      break;
214
215   case SETUP_CLEARED:
216      if (old_state == SETUP_ACTIVE) {
217         assert(0);
218         return;
219      }
220      break;
221
222   case SETUP_FLUSHED:
223      if (old_state == SETUP_CLEARED)
224         execute_clears( setup );
225      else
226         lp_setup_rasterize_scene( setup, TRUE );
227      break;
228   }
229
230   setup->state = new_state;
231}
232
233
234void
235lp_setup_flush( struct setup_context *setup,
236                unsigned flags )
237{
238   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
239
240   set_scene_state( setup, SETUP_FLUSHED );
241}
242
243
244void
245lp_setup_bind_framebuffer( struct setup_context *setup,
246                           const struct pipe_framebuffer_state *fb )
247{
248   struct lp_scene *scene = lp_setup_get_current_scene(setup);
249
250   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
251
252   set_scene_state( setup, SETUP_FLUSHED );
253
254   util_copy_framebuffer_state(&setup->fb, fb);
255
256   lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);
257}
258
259
260void
261lp_setup_clear( struct setup_context *setup,
262                const float *color,
263                double depth,
264                unsigned stencil,
265                unsigned flags )
266{
267   struct lp_scene *scene = lp_setup_get_current_scene(setup);
268   unsigned i;
269
270   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
271
272
273   if (flags & PIPE_CLEAR_COLOR) {
274      for (i = 0; i < 4; ++i)
275         setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
276   }
277
278   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
279      setup->clear.zstencil.clear_zstencil =
280         util_pack_z_stencil(setup->fb.zsbuf->format,
281                             depth,
282                             stencil);
283   }
284
285   if (setup->state == SETUP_ACTIVE) {
286      /* Add the clear to existing scene.  In the unusual case where
287       * both color and depth-stencil are being cleared when there's
288       * already been some rendering, we could discard the currently
289       * binned scene and start again, but I don't see that as being
290       * a common usage.
291       */
292      if (flags & PIPE_CLEAR_COLOR)
293         lp_scene_bin_everywhere( scene,
294                            lp_rast_clear_color,
295                            setup->clear.color );
296
297      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
298         lp_scene_bin_everywhere( scene,
299                            lp_rast_clear_zstencil,
300                            setup->clear.zstencil );
301   }
302   else {
303      /* Put ourselves into the 'pre-clear' state, specifically to try
304       * and accumulate multiple clears to color and depth_stencil
305       * buffers which the app or state-tracker might issue
306       * separately.
307       */
308      set_scene_state( setup, SETUP_CLEARED );
309
310      setup->clear.flags |= flags;
311   }
312}
313
314
315/**
316 * Emit a fence.
317 */
318struct pipe_fence_handle *
319lp_setup_fence( struct setup_context *setup )
320{
321   struct lp_scene *scene = lp_setup_get_current_scene(setup);
322   const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
323   struct lp_fence *fence = lp_fence_create(rank);
324
325   LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
326
327   set_scene_state( setup, SETUP_ACTIVE );
328
329   /* insert the fence into all command bins */
330   lp_scene_bin_everywhere( scene,
331			    lp_rast_fence,
332			    lp_rast_arg_fence(fence) );
333
334   return (struct pipe_fence_handle *) fence;
335}
336
337
338void
339lp_setup_set_triangle_state( struct setup_context *setup,
340                             unsigned cull_mode,
341                             boolean ccw_is_frontface)
342{
343   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
344
345   setup->ccw_is_frontface = ccw_is_frontface;
346   setup->cullmode = cull_mode;
347   setup->triangle = first_triangle;
348}
349
350
351
352void
353lp_setup_set_fs_inputs( struct setup_context *setup,
354                        const struct lp_shader_input *input,
355                        unsigned nr )
356{
357   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
358
359   memcpy( setup->fs.input, input, nr * sizeof input[0] );
360   setup->fs.nr_inputs = nr;
361}
362
363void
364lp_setup_set_fs_function( struct setup_context *setup,
365                          lp_jit_frag_func jit_function )
366{
367   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function);
368   /* FIXME: reference count */
369
370   setup->fs.current.jit_function = jit_function;
371   setup->dirty |= LP_SETUP_NEW_FS;
372}
373
374void
375lp_setup_set_fs_constants(struct setup_context *setup,
376                          struct pipe_buffer *buffer)
377{
378   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
379
380   pipe_buffer_reference(&setup->constants.current, buffer);
381
382   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
383}
384
385
386void
387lp_setup_set_alpha_ref_value( struct setup_context *setup,
388                              float alpha_ref_value )
389{
390   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
391
392   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
393      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
394      setup->dirty |= LP_SETUP_NEW_FS;
395   }
396}
397
398void
399lp_setup_set_blend_color( struct setup_context *setup,
400                          const struct pipe_blend_color *blend_color )
401{
402   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
403
404   assert(blend_color);
405
406   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
407      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
408      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
409   }
410}
411
412
413void
414lp_setup_set_flatshade_first( struct setup_context *setup,
415                              boolean flatshade_first )
416{
417   setup->flatshade_first = flatshade_first;
418}
419
420
421void
422lp_setup_set_vertex_info( struct setup_context *setup,
423                          struct vertex_info *vertex_info )
424{
425   /* XXX: just silently holding onto the pointer:
426    */
427   setup->vertex_info = vertex_info;
428}
429
430
431void
432lp_setup_set_sampler_textures( struct setup_context *setup,
433                               unsigned num, struct pipe_texture **texture)
434{
435   struct pipe_texture *dummy;
436   unsigned i;
437
438   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
439
440
441   assert(num <= PIPE_MAX_SAMPLERS);
442
443   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
444      struct pipe_texture *tex = i < num ? texture[i] : NULL;
445
446      /* FIXME: hold on to the reference */
447      dummy = NULL;
448      pipe_texture_reference(&dummy, tex);
449
450      if(tex) {
451         struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
452         struct lp_jit_texture *jit_tex;
453         jit_tex = &setup->fs.current.jit_context.textures[i];
454         jit_tex->width = tex->width[0];
455         jit_tex->height = tex->height[0];
456         jit_tex->stride = lp_tex->stride[0];
457         if(!lp_tex->dt)
458            jit_tex->data = lp_tex->data;
459         else
460            /* FIXME: map the rendertarget */
461            assert(0);
462      }
463   }
464
465   setup->dirty |= LP_SETUP_NEW_FS;
466}
467
468boolean
469lp_setup_is_texture_referenced( struct setup_context *setup,
470                                const struct pipe_texture *texture )
471{
472   /* FIXME */
473   return PIPE_UNREFERENCED;
474}
475
476
477void
478lp_setup_update_state( struct setup_context *setup )
479{
480   struct lp_scene *scene = lp_setup_get_current_scene(setup);
481
482   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
483
484   assert(setup->fs.current.jit_function);
485
486   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
487      uint8_t *stored;
488      unsigned i, j;
489
490      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
491
492      /* smear each blend color component across 16 ubyte elements */
493      for (i = 0; i < 4; ++i) {
494         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
495         for (j = 0; j < 16; ++j)
496            stored[i*16 + j] = c;
497      }
498
499      setup->blend_color.stored = stored;
500
501      setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
502      setup->dirty |= LP_SETUP_NEW_FS;
503   }
504
505
506   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
507      struct pipe_buffer *buffer = setup->constants.current;
508
509      if(buffer) {
510         unsigned current_size = buffer->size;
511         const void *current_data = llvmpipe_buffer(buffer)->data;
512
513         /* TODO: copy only the actually used constants? */
514
515         if(setup->constants.stored_size != current_size ||
516            !setup->constants.stored_data ||
517            memcmp(setup->constants.stored_data,
518                   current_data,
519                   current_size) != 0) {
520            void *stored;
521
522            stored = lp_scene_alloc(scene, current_size);
523            if(stored) {
524               memcpy(stored,
525                      current_data,
526                      current_size);
527               setup->constants.stored_size = current_size;
528               setup->constants.stored_data = stored;
529            }
530         }
531      }
532      else {
533         setup->constants.stored_size = 0;
534         setup->constants.stored_data = NULL;
535      }
536
537      setup->fs.current.jit_context.constants = setup->constants.stored_data;
538      setup->dirty |= LP_SETUP_NEW_FS;
539   }
540
541
542   if(setup->dirty & LP_SETUP_NEW_FS) {
543      if(!setup->fs.stored ||
544         memcmp(setup->fs.stored,
545                &setup->fs.current,
546                sizeof setup->fs.current) != 0) {
547         /* The fs state that's been stored in the scene is different from
548          * the new, current state.  So allocate a new lp_rast_state object
549          * and append it to the bin's setup data buffer.
550          */
551         struct lp_rast_state *stored =
552            (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
553         if(stored) {
554            memcpy(stored,
555                   &setup->fs.current,
556                   sizeof setup->fs.current);
557            setup->fs.stored = stored;
558
559            /* put the state-set command into all bins */
560            lp_scene_bin_state_command( scene,
561					lp_rast_set_state,
562					lp_rast_arg_state(setup->fs.stored) );
563         }
564      }
565   }
566
567   setup->dirty = 0;
568
569   assert(setup->fs.stored);
570}
571
572
573
574/* Only caller is lp_setup_vbuf_destroy()
575 */
576void
577lp_setup_destroy( struct setup_context *setup )
578{
579   reset_context( setup );
580
581   pipe_buffer_reference(&setup->constants.current, NULL);
582
583   /* free the scenes in the 'empty' queue */
584   while (lp_scene_queue_count(setup->empty_scenes) > 0) {
585      struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes);
586      if (!scene)
587         break;
588      lp_scene_destroy(scene);
589   }
590
591   lp_rast_destroy( setup->rast );
592
593   FREE( setup );
594}
595
596
597/**
598 * Create a new primitive tiling engine.  Plug it into the backend of
599 * the draw module.  Currently also creates a rasterizer to use with
600 * it.
601 */
602struct setup_context *
603lp_setup_create( struct pipe_screen *screen,
604                 struct draw_context *draw )
605{
606   unsigned i;
607   struct setup_context *setup = CALLOC_STRUCT(setup_context);
608
609   if (!setup)
610      return NULL;
611
612   lp_setup_init_vbuf(setup);
613
614   setup->empty_scenes = lp_scene_queue_create();
615   if (!setup->empty_scenes)
616      goto fail;
617
618   setup->rast = lp_rast_create( screen, setup->empty_scenes );
619   if (!setup->rast)
620      goto fail;
621
622   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
623   if (!setup->vbuf)
624      goto fail;
625
626   draw_set_rasterize_stage(draw, setup->vbuf);
627   draw_set_render(draw, &setup->base);
628
629   /* create some empty scenes */
630   for (i = 0; i < MAX_SCENES; i++) {
631      struct lp_scene *scene = lp_scene_create();
632      lp_scene_enqueue(setup->empty_scenes, scene);
633   }
634
635   setup->triangle = first_triangle;
636   setup->line     = first_line;
637   setup->point    = first_point;
638
639   setup->dirty = ~0;
640
641   return setup;
642
643fail:
644   if (setup->rast)
645      lp_rast_destroy( setup->rast );
646
647   if (setup->vbuf)
648      ;
649
650   if (setup->empty_scenes)
651      lp_scene_queue_destroy(setup->empty_scenes);
652
653   FREE(setup);
654   return NULL;
655}
656
657