lp_setup.c revision da45f49cc63fff06513dc28d9616084fc81798d4
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include "pipe/p_defines.h"
36#include "pipe/p_inlines.h"
37#include "util/u_memory.h"
38#include "util/u_pack_color.h"
39#include "util/u_surface.h"
40#include "lp_scene.h"
41#include "lp_scene_queue.h"
42#include "lp_buffer.h"
43#include "lp_texture.h"
44#include "lp_debug.h"
45#include "lp_fence.h"
46#include "lp_rast.h"
47#include "lp_setup_context.h"
48
49#include "draw/draw_context.h"
50#include "draw/draw_vbuf.h"
51
52
53/** XXX temporary value, temporary here */
54#define MAX_SCENES 2
55
56
57static void set_scene_state( struct setup_context *, unsigned );
58
59
60struct lp_scene *
61lp_setup_get_current_scene(struct setup_context *setup)
62{
63   if (!setup->scene) {
64      /* wait for a free/empty bin */
65      setup->scene = lp_scene_dequeue(setup->empty_scenes);
66      if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
67
68      lp_scene_set_framebuffer_size(setup->scene,
69                                    setup->fb.width,
70                                    setup->fb.height);
71   }
72   return setup->scene;
73}
74
75
76static void
77first_triangle( struct setup_context *setup,
78                const float (*v0)[4],
79                const float (*v1)[4],
80                const float (*v2)[4])
81{
82   set_scene_state( setup, SETUP_ACTIVE );
83   lp_setup_choose_triangle( setup );
84   setup->triangle( setup, v0, v1, v2 );
85}
86
87static void
88first_line( struct setup_context *setup,
89	    const float (*v0)[4],
90	    const float (*v1)[4])
91{
92   set_scene_state( setup, SETUP_ACTIVE );
93   lp_setup_choose_line( setup );
94   setup->line( setup, v0, v1 );
95}
96
97static void
98first_point( struct setup_context *setup,
99	     const float (*v0)[4])
100{
101   set_scene_state( setup, SETUP_ACTIVE );
102   lp_setup_choose_point( setup );
103   setup->point( setup, v0 );
104}
105
106static void reset_context( struct setup_context *setup )
107{
108   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
109
110   /* Reset derived state */
111   setup->constants.stored_size = 0;
112   setup->constants.stored_data = NULL;
113   setup->fs.stored = NULL;
114   setup->dirty = ~0;
115
116   /* no current bin */
117   setup->scene = NULL;
118
119   /* Reset some state:
120    */
121   setup->clear.flags = 0;
122
123   /* Have an explicit "start-binning" call and get rid of this
124    * pointer twiddling?
125    */
126   setup->line = first_line;
127   setup->point = first_point;
128   setup->triangle = first_triangle;
129}
130
131
132/** Rasterize all scene's bins */
133static void
134lp_setup_rasterize_scene( struct setup_context *setup,
135			 boolean write_depth )
136{
137   struct lp_scene *scene = lp_setup_get_current_scene(setup);
138
139   lp_rasterize_scene(setup->rast,
140                      scene,
141                      &setup->fb,
142                      write_depth);
143
144   reset_context( setup );
145
146   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
147}
148
149
150
151static void
152begin_binning( struct setup_context *setup )
153{
154   struct lp_scene *scene = lp_setup_get_current_scene(setup);
155
156   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
157          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
158          (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
159
160   if (setup->fb.nr_cbufs) {
161      if (setup->clear.flags & PIPE_CLEAR_COLOR)
162         lp_scene_bin_everywhere( scene,
163				  lp_rast_clear_color,
164				  setup->clear.color );
165      else
166         lp_scene_bin_everywhere( scene,
167				  lp_rast_load_color,
168				  lp_rast_arg_null() );
169   }
170
171   if (setup->fb.zsbuf) {
172      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
173         lp_scene_bin_everywhere( scene,
174				  lp_rast_clear_zstencil,
175				  setup->clear.zstencil );
176      else
177         lp_scene_bin_everywhere( scene,
178				  lp_rast_load_zstencil,
179				  lp_rast_arg_null() );
180   }
181
182   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
183}
184
185
186/* This basically bins and then flushes any outstanding full-screen
187 * clears.
188 *
189 * TODO: fast path for fullscreen clears and no triangles.
190 */
191static void
192execute_clears( struct setup_context *setup )
193{
194   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
195
196   begin_binning( setup );
197   lp_setup_rasterize_scene( setup, TRUE );
198}
199
200
201static void
202set_scene_state( struct setup_context *setup,
203           unsigned new_state )
204{
205   unsigned old_state = setup->state;
206
207   if (old_state == new_state)
208      return;
209
210   LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
211
212   switch (new_state) {
213   case SETUP_ACTIVE:
214      begin_binning( setup );
215      break;
216
217   case SETUP_CLEARED:
218      if (old_state == SETUP_ACTIVE) {
219         assert(0);
220         return;
221      }
222      break;
223
224   case SETUP_FLUSHED:
225      if (old_state == SETUP_CLEARED)
226         execute_clears( setup );
227      else
228         lp_setup_rasterize_scene( setup, TRUE );
229      break;
230   }
231
232   setup->state = new_state;
233}
234
235
236void
237lp_setup_flush( struct setup_context *setup,
238                unsigned flags )
239{
240   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
241
242   set_scene_state( setup, SETUP_FLUSHED );
243}
244
245
246void
247lp_setup_bind_framebuffer( struct setup_context *setup,
248                           const struct pipe_framebuffer_state *fb )
249{
250   struct lp_scene *scene = lp_setup_get_current_scene(setup);
251
252   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
253
254   set_scene_state( setup, SETUP_FLUSHED );
255
256   util_copy_framebuffer_state(&setup->fb, fb);
257
258   lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);
259}
260
261
262void
263lp_setup_clear( struct setup_context *setup,
264                const float *color,
265                double depth,
266                unsigned stencil,
267                unsigned flags )
268{
269   struct lp_scene *scene = lp_setup_get_current_scene(setup);
270   unsigned i;
271
272   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
273
274
275   if (flags & PIPE_CLEAR_COLOR) {
276      for (i = 0; i < 4; ++i)
277         setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
278   }
279
280   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
281      setup->clear.zstencil.clear_zstencil =
282         util_pack_z_stencil(setup->fb.zsbuf->format,
283                             depth,
284                             stencil);
285   }
286
287   if (setup->state == SETUP_ACTIVE) {
288      /* Add the clear to existing scene.  In the unusual case where
289       * both color and depth-stencil are being cleared when there's
290       * already been some rendering, we could discard the currently
291       * binned scene and start again, but I don't see that as being
292       * a common usage.
293       */
294      if (flags & PIPE_CLEAR_COLOR)
295         lp_scene_bin_everywhere( scene,
296                            lp_rast_clear_color,
297                            setup->clear.color );
298
299      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
300         lp_scene_bin_everywhere( scene,
301                            lp_rast_clear_zstencil,
302                            setup->clear.zstencil );
303   }
304   else {
305      /* Put ourselves into the 'pre-clear' state, specifically to try
306       * and accumulate multiple clears to color and depth_stencil
307       * buffers which the app or state-tracker might issue
308       * separately.
309       */
310      set_scene_state( setup, SETUP_CLEARED );
311
312      setup->clear.flags |= flags;
313   }
314}
315
316
317/**
318 * Emit a fence.
319 */
320struct pipe_fence_handle *
321lp_setup_fence( struct setup_context *setup )
322{
323   struct lp_scene *scene = lp_setup_get_current_scene(setup);
324   const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
325   struct lp_fence *fence = lp_fence_create(rank);
326
327   LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
328
329   set_scene_state( setup, SETUP_ACTIVE );
330
331   /* insert the fence into all command bins */
332   lp_scene_bin_everywhere( scene,
333			    lp_rast_fence,
334			    lp_rast_arg_fence(fence) );
335
336   return (struct pipe_fence_handle *) fence;
337}
338
339
340void
341lp_setup_set_triangle_state( struct setup_context *setup,
342                             unsigned cull_mode,
343                             boolean ccw_is_frontface)
344{
345   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
346
347   setup->ccw_is_frontface = ccw_is_frontface;
348   setup->cullmode = cull_mode;
349   setup->triangle = first_triangle;
350}
351
352
353
354void
355lp_setup_set_fs_inputs( struct setup_context *setup,
356                        const struct lp_shader_input *input,
357                        unsigned nr )
358{
359   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
360
361   memcpy( setup->fs.input, input, nr * sizeof input[0] );
362   setup->fs.nr_inputs = nr;
363}
364
365void
366lp_setup_set_fs_function( struct setup_context *setup,
367                          lp_jit_frag_func jit_function )
368{
369   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function);
370   /* FIXME: reference count */
371
372   setup->fs.current.jit_function = jit_function;
373   setup->dirty |= LP_SETUP_NEW_FS;
374}
375
376void
377lp_setup_set_fs_constants(struct setup_context *setup,
378                          struct pipe_buffer *buffer)
379{
380   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
381
382   pipe_buffer_reference(&setup->constants.current, buffer);
383
384   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
385}
386
387
388void
389lp_setup_set_alpha_ref_value( struct setup_context *setup,
390                              float alpha_ref_value )
391{
392   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
393
394   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
395      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
396      setup->dirty |= LP_SETUP_NEW_FS;
397   }
398}
399
400void
401lp_setup_set_blend_color( struct setup_context *setup,
402                          const struct pipe_blend_color *blend_color )
403{
404   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
405
406   assert(blend_color);
407
408   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
409      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
410      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
411   }
412}
413
414
415void
416lp_setup_set_flatshade_first( struct setup_context *setup,
417                              boolean flatshade_first )
418{
419   setup->flatshade_first = flatshade_first;
420}
421
422
423void
424lp_setup_set_vertex_info( struct setup_context *setup,
425                          struct vertex_info *vertex_info )
426{
427   /* XXX: just silently holding onto the pointer:
428    */
429   setup->vertex_info = vertex_info;
430}
431
432
433void
434lp_setup_set_sampler_textures( struct setup_context *setup,
435                               unsigned num, struct pipe_texture **texture)
436{
437   struct pipe_texture *dummy;
438   unsigned i;
439
440   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
441
442
443   assert(num <= PIPE_MAX_SAMPLERS);
444
445   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
446      struct pipe_texture *tex = i < num ? texture[i] : NULL;
447
448      /* FIXME: hold on to the reference */
449      dummy = NULL;
450      pipe_texture_reference(&dummy, tex);
451
452      if(tex) {
453         struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
454         struct lp_jit_texture *jit_tex;
455         jit_tex = &setup->fs.current.jit_context.textures[i];
456         jit_tex->width = tex->width0;
457         jit_tex->height = tex->height0;
458         jit_tex->stride = lp_tex->stride[0];
459         if(!lp_tex->dt)
460            jit_tex->data = lp_tex->data;
461         else
462            /* FIXME: map the rendertarget */
463            assert(0);
464      }
465   }
466
467   setup->dirty |= LP_SETUP_NEW_FS;
468}
469
470boolean
471lp_setup_is_texture_referenced( struct setup_context *setup,
472                                const struct pipe_texture *texture )
473{
474   /* FIXME */
475   return PIPE_UNREFERENCED;
476}
477
478
479void
480lp_setup_update_state( struct setup_context *setup )
481{
482   struct lp_scene *scene = lp_setup_get_current_scene(setup);
483
484   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
485
486   assert(setup->fs.current.jit_function);
487
488   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
489      uint8_t *stored;
490      unsigned i, j;
491
492      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
493
494      /* smear each blend color component across 16 ubyte elements */
495      for (i = 0; i < 4; ++i) {
496         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
497         for (j = 0; j < 16; ++j)
498            stored[i*16 + j] = c;
499      }
500
501      setup->blend_color.stored = stored;
502
503      setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
504      setup->dirty |= LP_SETUP_NEW_FS;
505   }
506
507
508   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
509      struct pipe_buffer *buffer = setup->constants.current;
510
511      if(buffer) {
512         unsigned current_size = buffer->size;
513         const void *current_data = llvmpipe_buffer(buffer)->data;
514
515         /* TODO: copy only the actually used constants? */
516
517         if(setup->constants.stored_size != current_size ||
518            !setup->constants.stored_data ||
519            memcmp(setup->constants.stored_data,
520                   current_data,
521                   current_size) != 0) {
522            void *stored;
523
524            stored = lp_scene_alloc(scene, current_size);
525            if(stored) {
526               memcpy(stored,
527                      current_data,
528                      current_size);
529               setup->constants.stored_size = current_size;
530               setup->constants.stored_data = stored;
531            }
532         }
533      }
534      else {
535         setup->constants.stored_size = 0;
536         setup->constants.stored_data = NULL;
537      }
538
539      setup->fs.current.jit_context.constants = setup->constants.stored_data;
540      setup->dirty |= LP_SETUP_NEW_FS;
541   }
542
543
544   if(setup->dirty & LP_SETUP_NEW_FS) {
545      if(!setup->fs.stored ||
546         memcmp(setup->fs.stored,
547                &setup->fs.current,
548                sizeof setup->fs.current) != 0) {
549         /* The fs state that's been stored in the scene is different from
550          * the new, current state.  So allocate a new lp_rast_state object
551          * and append it to the bin's setup data buffer.
552          */
553         struct lp_rast_state *stored =
554            (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
555         if(stored) {
556            memcpy(stored,
557                   &setup->fs.current,
558                   sizeof setup->fs.current);
559            setup->fs.stored = stored;
560
561            /* put the state-set command into all bins */
562            lp_scene_bin_state_command( scene,
563					lp_rast_set_state,
564					lp_rast_arg_state(setup->fs.stored) );
565         }
566      }
567   }
568
569   setup->dirty = 0;
570
571   assert(setup->fs.stored);
572}
573
574
575
576/* Only caller is lp_setup_vbuf_destroy()
577 */
578void
579lp_setup_destroy( struct setup_context *setup )
580{
581   reset_context( setup );
582
583   pipe_buffer_reference(&setup->constants.current, NULL);
584
585   /* free the scenes in the 'empty' queue */
586   while (lp_scene_queue_count(setup->empty_scenes) > 0) {
587      struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes);
588      if (!scene)
589         break;
590      lp_scene_destroy(scene);
591   }
592
593   lp_rast_destroy( setup->rast );
594
595   FREE( setup );
596}
597
598
599/**
600 * Create a new primitive tiling engine.  Plug it into the backend of
601 * the draw module.  Currently also creates a rasterizer to use with
602 * it.
603 */
604struct setup_context *
605lp_setup_create( struct pipe_screen *screen,
606                 struct draw_context *draw )
607{
608   unsigned i;
609   struct setup_context *setup = CALLOC_STRUCT(setup_context);
610
611   if (!setup)
612      return NULL;
613
614   lp_setup_init_vbuf(setup);
615
616   setup->empty_scenes = lp_scene_queue_create();
617   if (!setup->empty_scenes)
618      goto fail;
619
620   setup->rast = lp_rast_create( screen, setup->empty_scenes );
621   if (!setup->rast)
622      goto fail;
623
624   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
625   if (!setup->vbuf)
626      goto fail;
627
628   draw_set_rasterize_stage(draw, setup->vbuf);
629   draw_set_render(draw, &setup->base);
630
631   /* create some empty scenes */
632   for (i = 0; i < MAX_SCENES; i++) {
633      struct lp_scene *scene = lp_scene_create();
634      lp_scene_enqueue(setup->empty_scenes, scene);
635   }
636
637   setup->triangle = first_triangle;
638   setup->line     = first_line;
639   setup->point    = first_point;
640
641   setup->dirty = ~0;
642
643   return setup;
644
645fail:
646   if (setup->rast)
647      lp_rast_destroy( setup->rast );
648
649   if (setup->vbuf)
650      ;
651
652   if (setup->empty_scenes)
653      lp_scene_queue_destroy(setup->empty_scenes);
654
655   FREE(setup);
656   return NULL;
657}
658
659