nv50_miptree.c revision 28486880ca3ec39419ccee0cb1a3bedc9ef7117c
1/*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23#include "pipe/p_state.h"
24#include "pipe/p_defines.h"
25#include "util/u_inlines.h"
26#include "util/u_format.h"
27
28#include "nv50_context.h"
29
30/* The restrictions in tile mode selection probably aren't necessary. */
31static INLINE uint32_t
32get_tile_mode(unsigned ny, unsigned d)
33{
34	uint32_t tile_mode = 0x00;
35
36	if (ny > 32) tile_mode = 0x04; /* height 64 tiles */
37	else
38	if (ny > 16) tile_mode = 0x03; /* height 32 tiles */
39	else
40	if (ny >  8) tile_mode = 0x02; /* height 16 tiles */
41	else
42	if (ny >  4) tile_mode = 0x01; /* height 8 tiles */
43
44	if (d == 1)
45		return tile_mode;
46	else
47	if (tile_mode > 0x02)
48		tile_mode = 0x02;
49
50	if (d > 16 && tile_mode < 0x02)
51		return tile_mode | 0x50; /* depth 32 tiles */
52	if (d >  8) return tile_mode | 0x40; /* depth 16 tiles */
53	if (d >  4) return tile_mode | 0x30; /* depth 8 tiles */
54	if (d >  2) return tile_mode | 0x20; /* depth 4 tiles */
55
56	return tile_mode | 0x10;
57}
58
59static INLINE unsigned
60get_zslice_offset(unsigned tile_mode, unsigned z, unsigned pitch, unsigned nb_h)
61{
62	unsigned tile_h = get_tile_height(tile_mode);
63	unsigned tile_d = get_tile_depth(tile_mode);
64
65	/* pitch_2d == to next slice within this volume-tile */
66	/* pitch_3d == size (in bytes) of a volume-tile */
67	unsigned pitch_2d = tile_h * 64;
68	unsigned pitch_3d = tile_d * align(nb_h, tile_h) * pitch;
69
70	return (z % tile_d) * pitch_2d + (z / tile_d) * pitch_3d;
71}
72
73static struct pipe_texture *
74nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
75{
76	struct nouveau_device *dev = nouveau_screen(pscreen)->device;
77	struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
78	struct pipe_texture *pt = &mt->base.base;
79	unsigned width = tmp->width0, height = tmp->height0;
80	unsigned depth = tmp->depth0, image_alignment;
81	uint32_t tile_flags;
82	int ret, i, l;
83
84	*pt = *tmp;
85	pipe_reference_init(&pt->reference, 1);
86	pt->screen = pscreen;
87
88	switch (pt->format) {
89	case PIPE_FORMAT_Z32_FLOAT:
90		tile_flags = 0x4800;
91		break;
92	case PIPE_FORMAT_Z24S8_UNORM:
93		tile_flags = 0x1800;
94		break;
95	case PIPE_FORMAT_Z16_UNORM:
96		tile_flags = 0x6c00;
97		break;
98	case PIPE_FORMAT_X8Z24_UNORM:
99	case PIPE_FORMAT_S8Z24_UNORM:
100		tile_flags = 0x2800;
101		break;
102	case PIPE_FORMAT_R32G32B32A32_FLOAT:
103	case PIPE_FORMAT_R32G32B32_FLOAT:
104		tile_flags = 0x7400;
105		break;
106	default:
107		if ((pt->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY) &&
108		    util_format_get_blocksizebits(pt->format) == 32)
109			tile_flags = 0x7a00;
110		else
111			tile_flags = 0x7000;
112		break;
113	}
114
115	/* XXX: texture arrays */
116	mt->image_nr = (pt->target == PIPE_TEXTURE_CUBE) ? 6 : 1;
117
118	for (l = 0; l <= pt->last_level; l++) {
119		struct nv50_miptree_level *lvl = &mt->level[l];
120		unsigned nblocksy = util_format_get_nblocksy(pt->format, height);
121
122		lvl->image_offset = CALLOC(mt->image_nr, sizeof(int));
123		lvl->pitch = align(util_format_get_stride(pt->format, width), 64);
124		lvl->tile_mode = get_tile_mode(nblocksy, depth);
125
126		width = u_minify(width, 1);
127		height = u_minify(height, 1);
128		depth = u_minify(depth, 1);
129	}
130
131	image_alignment  = get_tile_height(mt->level[0].tile_mode) * 64;
132	image_alignment *= get_tile_depth(mt->level[0].tile_mode);
133
134	/* NOTE the distinction between arrays of mip-mapped 2D textures and
135	 * mip-mapped 3D textures. We can't use image_nr == depth for 3D mip.
136	 */
137	for (i = 0; i < mt->image_nr; i++) {
138		for (l = 0; l <= pt->last_level; l++) {
139			struct nv50_miptree_level *lvl = &mt->level[l];
140			int size;
141			unsigned tile_h = get_tile_height(lvl->tile_mode);
142			unsigned tile_d = get_tile_depth(lvl->tile_mode);
143
144			size  = lvl->pitch;
145			size *= align(util_format_get_nblocksy(pt->format, u_minify(pt->height0, l)), tile_h);
146			size *= align(u_minify(pt->depth0, l), tile_d);
147
148			lvl->image_offset[i] = mt->total_size;
149
150			mt->total_size += size;
151		}
152		mt->total_size = align(mt->total_size, image_alignment);
153	}
154
155	ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size,
156				  mt->level[0].tile_mode, tile_flags,
157				  &mt->base.bo);
158	if (ret) {
159		for (l = 0; l <= pt->last_level; ++l)
160			FREE(mt->level[l].image_offset);
161		FREE(mt);
162		return NULL;
163	}
164
165	return pt;
166}
167
168static struct pipe_texture *
169nv50_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
170		     const unsigned *stride, struct pipe_buffer *pb)
171{
172	struct nouveau_bo *bo = nouveau_bo(pb);
173	struct nv50_miptree *mt;
174
175	/* Only supports 2D, non-mipmapped textures for the moment */
176	if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
177	    pt->depth0 != 1)
178		return NULL;
179
180	mt = CALLOC_STRUCT(nv50_miptree);
181	if (!mt)
182		return NULL;
183
184	mt->base.base = *pt;
185	pipe_reference_init(&mt->base.base.reference, 1);
186	mt->base.base.screen = pscreen;
187	mt->image_nr = 1;
188	mt->level[0].pitch = *stride;
189	mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
190	mt->level[0].tile_mode = bo->tile_mode;
191
192	nouveau_bo_ref(bo, &mt->base.bo);
193	return &mt->base.base;
194}
195
196static void
197nv50_miptree_destroy(struct pipe_texture *pt)
198{
199	struct nv50_miptree *mt = nv50_miptree(pt);
200	unsigned l;
201
202	for (l = 0; l <= pt->last_level; ++l)
203		FREE(mt->level[l].image_offset);
204
205	nouveau_bo_ref(NULL, &mt->base.bo);
206	FREE(mt);
207}
208
209static struct pipe_surface *
210nv50_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
211			 unsigned face, unsigned level, unsigned zslice,
212			 unsigned flags)
213{
214	struct nv50_miptree *mt = nv50_miptree(pt);
215	struct nv50_miptree_level *lvl = &mt->level[level];
216	struct pipe_surface *ps;
217	unsigned img = 0;
218
219	if (pt->target == PIPE_TEXTURE_CUBE)
220		img = face;
221
222	ps = CALLOC_STRUCT(pipe_surface);
223	if (!ps)
224		return NULL;
225	pipe_texture_reference(&ps->texture, pt);
226	ps->format = pt->format;
227	ps->width = u_minify(pt->width0, level);
228	ps->height = u_minify(pt->height0, level);
229	ps->usage = flags;
230	pipe_reference_init(&ps->reference, 1);
231	ps->face = face;
232	ps->level = level;
233	ps->zslice = zslice;
234	ps->offset = lvl->image_offset[img];
235
236	if (pt->target == PIPE_TEXTURE_3D) {
237		unsigned nb_h = util_format_get_nblocksy(pt->format, ps->height);
238		ps->offset += get_zslice_offset(lvl->tile_mode, zslice,
239						lvl->pitch, nb_h);
240	}
241
242	return ps;
243}
244
245static void
246nv50_miptree_surface_del(struct pipe_surface *ps)
247{
248	struct nv50_surface *s = nv50_surface(ps);
249
250	pipe_texture_reference(&ps->texture, NULL);
251	FREE(s);
252}
253
254void
255nv50_screen_init_miptree_functions(struct pipe_screen *pscreen)
256{
257	pscreen->texture_create = nv50_miptree_create;
258	pscreen->texture_blanket = nv50_miptree_blanket;
259	pscreen->texture_destroy = nv50_miptree_destroy;
260	pscreen->get_tex_surface = nv50_miptree_surface_new;
261	pscreen->tex_surface_destroy = nv50_miptree_surface_del;
262}
263
264