r300_chipset.h revision 6a40d1e9d96f8e8c57bc3bbd6f567cacd4471f59
1/* 2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#ifndef R300_CHIPSET_H 24#define R300_CHIPSET_H 25 26#include "pipe/p_compiler.h" 27 28/* Structure containing all the possible information about a specific Radeon 29 * in the R3xx, R4xx, and R5xx families. */ 30struct r300_capabilities { 31 /* PCI ID */ 32 uint32_t pci_id; 33 /* Chipset family */ 34 int family; 35 /* The number of vertex floating-point units */ 36 int num_vert_fpus; 37 /* Whether or not TCL is physically present */ 38 boolean has_tcl; 39 /* Whether or not this is an RV515 or newer; R500s have many differences 40 * that require extra consideration, compared to their R3xx cousins: 41 * - Extra bit of width and height on texture sizes 42 * - Blend color is split across two registers 43 * - Universal Shader (US) block used for fragment shaders */ 44 boolean is_r500; 45}; 46 47/* Enumerations for legibility and telling which card we're running on. */ 48enum { 49 CHIP_FAMILY_R300 = 0, 50 CHIP_FAMILY_R350, 51 CHIP_FAMILY_R360, 52 CHIP_FAMILY_RV350, 53 CHIP_FAMILY_RV370, 54 CHIP_FAMILY_RV380, 55 CHIP_FAMILY_R420, 56 CHIP_FAMILY_R423, 57 CHIP_FAMILY_R430, 58 CHIP_FAMILY_R480, 59 CHIP_FAMILY_R481, 60 CHIP_FAMILY_RV410, 61 CHIP_FAMILY_RS400, 62 CHIP_FAMILY_RC410, 63 CHIP_FAMILY_RS480, 64 CHIP_FAMILY_RS482, 65 CHIP_FAMILY_RS600, 66 CHIP_FAMILY_RS690, 67 CHIP_FAMILY_RS740, 68 CHIP_FAMILY_RV515, 69 CHIP_FAMILY_R520, 70 CHIP_FAMILY_RV530, 71 CHIP_FAMILY_R580, 72 CHIP_FAMILY_RV560, 73 CHIP_FAMILY_RV570 74}; 75 76void r300_parse_chipset(struct r300_capabilities* caps); 77 78#endif /* R300_CHIPSET_H */ 79