r300_chipset.h revision 6a40d1e9d96f8e8c57bc3bbd6f567cacd4471f59
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef R300_CHIPSET_H
24#define R300_CHIPSET_H
25
26#include "pipe/p_compiler.h"
27
28/* Structure containing all the possible information about a specific Radeon
29 * in the R3xx, R4xx, and R5xx families. */
30struct r300_capabilities {
31    /* PCI ID */
32    uint32_t pci_id;
33    /* Chipset family */
34    int family;
35    /* The number of vertex floating-point units */
36    int num_vert_fpus;
37    /* Whether or not TCL is physically present */
38    boolean has_tcl;
39    /* Whether or not this is an RV515 or newer; R500s have many differences
40     * that require extra consideration, compared to their R3xx cousins:
41     * - Extra bit of width and height on texture sizes
42     * - Blend color is split across two registers
43     * - Universal Shader (US) block used for fragment shaders */
44    boolean is_r500;
45};
46
47/* Enumerations for legibility and telling which card we're running on. */
48enum {
49    CHIP_FAMILY_R300 = 0,
50    CHIP_FAMILY_R350,
51    CHIP_FAMILY_R360,
52    CHIP_FAMILY_RV350,
53    CHIP_FAMILY_RV370,
54    CHIP_FAMILY_RV380,
55    CHIP_FAMILY_R420,
56    CHIP_FAMILY_R423,
57    CHIP_FAMILY_R430,
58    CHIP_FAMILY_R480,
59    CHIP_FAMILY_R481,
60    CHIP_FAMILY_RV410,
61    CHIP_FAMILY_RS400,
62    CHIP_FAMILY_RC410,
63    CHIP_FAMILY_RS480,
64    CHIP_FAMILY_RS482,
65    CHIP_FAMILY_RS600,
66    CHIP_FAMILY_RS690,
67    CHIP_FAMILY_RS740,
68    CHIP_FAMILY_RV515,
69    CHIP_FAMILY_R520,
70    CHIP_FAMILY_RV530,
71    CHIP_FAMILY_R580,
72    CHIP_FAMILY_RV560,
73    CHIP_FAMILY_RV570
74};
75
76void r300_parse_chipset(struct r300_capabilities* caps);
77
78#endif /* R300_CHIPSET_H */
79