r300_render.c revision 8648c2685870174cf620ef15de70ef030a8d5a20
1/* 2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "draw/draw_pipe.h" 24#include "draw/draw_vbuf.h" 25#include "util/u_memory.h" 26 27#include "r300_cs.h" 28#include "r300_context.h" 29#include "r300_reg.h" 30#include "r300_state_derived.h" 31 32/* r300_render: Vertex and index buffer primitive emission. */ 33 34struct r300_render { 35 /* Parent class */ 36 struct vbuf_render base; 37 38 /* Pipe context */ 39 struct r300_context* r300; 40 41 /* Vertex information */ 42 size_t vertex_size; 43 unsigned prim; 44 unsigned hwprim; 45 46 /* VBO */ 47 struct pipe_buffer* vbo; 48 size_t vbo_size; 49 size_t vbo_offset; 50 void* vbo_map; 51 size_t vbo_alloc_size; 52 size_t vbo_max_used; 53}; 54 55static INLINE struct r300_render* 56r300_render(struct vbuf_render* render) 57{ 58 return (struct r300_render*)render; 59} 60 61static const struct vertex_info* 62r300_render_get_vertex_info(struct vbuf_render* render) 63{ 64 struct r300_render* r300render = r300_render(render); 65 struct r300_context* r300 = r300render->r300; 66 67 r300_update_derived_state(r300); 68 69 return &r300->vertex_info.vinfo; 70} 71 72static boolean r300_render_allocate_vertices(struct vbuf_render* render, 73 ushort vertex_size, 74 ushort count) 75{ 76 struct r300_render* r300render = r300_render(render); 77 struct r300_context* r300 = r300render->r300; 78 struct pipe_screen* screen = r300->context.screen; 79 size_t size = (size_t)vertex_size * (size_t)count; 80 81 if (r300render->vbo) { 82 pipe_buffer_reference(&r300render->vbo, NULL); 83 } 84 85 r300render->vbo_size = MAX2(size, r300render->vbo_alloc_size); 86 r300render->vbo_offset = 0; 87 r300render->vbo = pipe_buffer_create(screen, 88 64, 89 PIPE_BUFFER_USAGE_VERTEX, 90 r300render->vbo_size); 91 92 r300render->vertex_size = vertex_size; 93 94 if (r300render->vbo) { 95 return TRUE; 96 } else { 97 return FALSE; 98 } 99} 100 101static void* r300_render_map_vertices(struct vbuf_render* render) 102{ 103 struct r300_render* r300render = r300_render(render); 104 struct pipe_screen* screen = r300render->r300->context.screen; 105 106 r300render->vbo_map = pipe_buffer_map(screen, r300render->vbo, 107 PIPE_BUFFER_USAGE_CPU_WRITE); 108 109 return (unsigned char*)r300render->vbo_map + r300render->vbo_offset; 110} 111 112static void r300_render_unmap_vertices(struct vbuf_render* render, 113 ushort min, 114 ushort max) 115{ 116 struct r300_render* r300render = r300_render(render); 117 struct pipe_screen* screen = r300render->r300->context.screen; 118 119 r300render->vbo_max_used = MAX2(r300render->vbo_max_used, 120 r300render->vertex_size * (max + 1)); 121 122 pipe_buffer_unmap(screen, r300render->vbo); 123} 124 125static void r300_render_release_vertices(struct vbuf_render* render) 126{ 127 struct r300_render* r300render = r300_render(render); 128 129 pipe_buffer_reference(&r300render->vbo, NULL); 130} 131 132static boolean r300_render_set_primitive(struct vbuf_render* render, 133 unsigned prim) 134{ 135 struct r300_render* r300render = r300_render(render); 136 r300render->prim = prim; 137 138 switch (prim) { 139 case PIPE_PRIM_POINTS: 140 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS; 141 break; 142 case PIPE_PRIM_LINES: 143 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES; 144 break; 145 case PIPE_PRIM_LINE_LOOP: 146 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP; 147 break; 148 case PIPE_PRIM_LINE_STRIP: 149 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP; 150 break; 151 case PIPE_PRIM_TRIANGLES: 152 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES; 153 break; 154 case PIPE_PRIM_TRIANGLE_STRIP: 155 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP; 156 break; 157 case PIPE_PRIM_TRIANGLE_FAN: 158 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN; 159 break; 160 case PIPE_PRIM_QUADS: 161 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS; 162 break; 163 case PIPE_PRIM_QUAD_STRIP: 164 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP; 165 break; 166 case PIPE_PRIM_POLYGON: 167 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON; 168 break; 169 default: 170 return FALSE; 171 break; 172 } 173 174 return TRUE; 175} 176 177static void prepare_render(struct r300_render* render, unsigned count) 178{ 179 struct r300_context* r300 = render->r300; 180 181 CS_LOCALS(r300); 182 183 /* Make sure that all possible state is emitted. */ 184 r300_emit_dirty_state(r300); 185 186 debug_printf("r300: Preparing vertex buffer %p for render, " 187 "vertex size %d, vertex count %d\n", render->vbo, 188 r300->vertex_info.vinfo.size, count); 189 /* Set the pointer to our vertex buffer. The emitted values are this: 190 * PACKET3 [3D_LOAD_VBPNTR] 191 * COUNT [1] 192 * FORMAT [size | stride << 8] 193 * OFFSET [0] 194 * VBPNTR [relocated BO] 195 */ 196 BEGIN_CS(7); 197 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3); 198 OUT_CS(1); 199 OUT_CS(r300->vertex_info.vinfo.size | 200 (r300->vertex_info.vinfo.size << 8)); 201 OUT_CS(render->vbo_offset); 202 OUT_CS_RELOC(render->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); 203 END_CS; 204} 205 206static void r300_render_draw_arrays(struct vbuf_render* render, 207 unsigned start, 208 unsigned count) 209{ 210 struct r300_render* r300render = r300_render(render); 211 struct r300_context* r300 = r300render->r300; 212 213 CS_LOCALS(r300); 214 215 r300render->vbo_offset = start; 216 217 prepare_render(r300render, count); 218 219 debug_printf("r300: Doing vbuf render, count %d\n", count); 220 221 BEGIN_CS(2); 222 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0); 223 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) | 224 r300render->hwprim); 225 END_CS; 226} 227 228static void r300_render_draw(struct vbuf_render* render, 229 const ushort* indices, 230 uint count) 231{ 232 struct r300_render* r300render = r300_render(render); 233 struct r300_context* r300 = r300render->r300; 234 struct pipe_screen* screen = r300->context.screen; 235 struct pipe_buffer* index_buffer; 236 void* index_map; 237 238 CS_LOCALS(r300); 239 240 prepare_render(r300render, count); 241 242 /* Send our indices into an index buffer. */ 243 index_buffer = pipe_buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, 244 count * 2); 245 if (!index_buffer) { 246 return; 247 } 248 249 index_map = pipe_buffer_map(screen, index_buffer, 250 PIPE_BUFFER_USAGE_CPU_WRITE); 251 memcpy(index_map, indices, count); 252 pipe_buffer_unmap(screen, index_buffer); 253 254 debug_printf("r300: Doing indexbuf render, count %d\n", count); 255 256 BEGIN_CS(6); 257 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, 0); 258 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) | 259 r300render->hwprim); 260 OUT_CS_PKT3(R300_PACKET3_INDX_BUFFER, 2); 261 OUT_CS(R300_INDX_BUFFER_ONE_REG_WR | (R300_VAP_PORT_IDX0 >> 2)); 262 OUT_CS_INDEX_RELOC(index_buffer, 0, count, RADEON_GEM_DOMAIN_GTT, 0, 0); 263 END_CS; 264} 265 266static void r300_render_destroy(struct vbuf_render* render) 267{ 268 FREE(render); 269} 270 271static struct vbuf_render* r300_render_create(struct r300_context* r300) 272{ 273 struct r300_render* r300render = CALLOC_STRUCT(r300_render); 274 275 r300render->r300 = r300; 276 277 /* XXX find real numbers plz */ 278 r300render->base.max_vertex_buffer_bytes = 128 * 1024; 279 r300render->base.max_indices = 16 * 1024; 280 281 r300render->base.get_vertex_info = r300_render_get_vertex_info; 282 r300render->base.allocate_vertices = r300_render_allocate_vertices; 283 r300render->base.map_vertices = r300_render_map_vertices; 284 r300render->base.unmap_vertices = r300_render_unmap_vertices; 285 r300render->base.set_primitive = r300_render_set_primitive; 286 r300render->base.draw = r300_render_draw; 287 r300render->base.draw_arrays = r300_render_draw_arrays; 288 r300render->base.release_vertices = r300_render_release_vertices; 289 r300render->base.destroy = r300_render_destroy; 290 291 return &r300render->base; 292} 293 294struct draw_stage* r300_draw_stage(struct r300_context* r300) 295{ 296 struct vbuf_render* render; 297 struct draw_stage* stage; 298 299 render = r300_render_create(r300); 300 301 if (!render) { 302 return NULL; 303 } 304 305 stage = draw_vbuf_stage(r300->draw, render); 306 307 if (!stage) { 308 render->destroy(render); 309 return NULL; 310 } 311 312 draw_set_render(r300->draw, render); 313 314 return stage; 315} 316