intel_buffers.c revision 6062692cc6cd2a88d854b304d9a85bcf4bab0d11
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "intel_context.h"
29#include "intel_buffers.h"
30#include "intel_fbo.h"
31
32#include "main/framebuffer.h"
33#include "main/renderbuffer.h"
34
35/**
36 * Return pointer to current color drawing region, or NULL.
37 */
38struct intel_region *
39intel_drawbuf_region(struct intel_context *intel)
40{
41   struct intel_renderbuffer *irbColor =
42      intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
43   if (irbColor)
44      return irbColor->region;
45   else
46      return NULL;
47}
48
49/**
50 * Return pointer to current color reading region, or NULL.
51 */
52struct intel_region *
53intel_readbuf_region(struct intel_context *intel)
54{
55   struct intel_renderbuffer *irb
56      = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
57   if (irb)
58      return irb->region;
59   else
60      return NULL;
61}
62
63/**
64 * Check if we're about to draw into the front color buffer.
65 * If so, set the intel->front_buffer_dirty field to true.
66 */
67void
68intel_check_front_buffer_rendering(struct intel_context *intel)
69{
70   const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
71   if (fb->Name == 0) {
72      /* drawing to window system buffer */
73      if (fb->_NumColorDrawBuffers > 0) {
74         if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
75	    intel->front_buffer_dirty = GL_TRUE;
76	 }
77      }
78   }
79}
80
81
82/**
83 * Update the hardware state for drawing into a window or framebuffer object.
84 *
85 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
86 * places within the driver.
87 *
88 * Basically, this needs to be called any time the current framebuffer
89 * changes, the renderbuffers change, or we need to draw into different
90 * color buffers.
91 */
92void
93intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb)
94{
95   struct intel_context *intel = intel_context(ctx);
96   struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
97   struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
98   bool fb_has_hiz = intel_framebuffer_has_hiz(fb);
99
100   if (!fb) {
101      /* this can happen during the initial context initialization */
102      return;
103   }
104
105   /*
106    * If intel_context is using separate stencil, but the depth attachment
107    * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil
108    * format, then we must install the real depth buffer at fb->_DepthBuffer
109    * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer.
110    * Otherwise, _mesa_update_framebuffer will create and install a swras
111    * depth wrapper instead.
112    *
113    * Ditto for stencil.
114    */
115   irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
116   if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) {
117      _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base);
118      irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
119   }
120
121   irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
122   if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) {
123      _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base);
124      irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
125   }
126
127   /* Do this here, not core Mesa, since this function is called from
128    * many places within the driver.
129    */
130   if (ctx->NewState & _NEW_BUFFERS) {
131      /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
132      _mesa_update_framebuffer(ctx);
133      /* this updates the DrawBuffer's Width/Height if it's a FBO */
134      _mesa_update_draw_buffer_bounds(ctx);
135   }
136
137   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
138      /* this may occur when we're called by glBindFrameBuffer() during
139       * the process of someone setting up renderbuffers, etc.
140       */
141      /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
142      return;
143   }
144
145   /* How many color buffers are we drawing into?
146    *
147    * If there are zero buffers or the buffer is too big, don't configure any
148    * regions for hardware drawing.  We'll fallback to software below.  Not
149    * having regions set makes some of the software fallback paths faster.
150    */
151   if ((fb->Width > ctx->Const.MaxRenderbufferSize)
152       || (fb->Height > ctx->Const.MaxRenderbufferSize)
153       || (fb->_NumColorDrawBuffers == 0)) {
154      /* writing to 0  */
155      colorRegions[0] = NULL;
156   }
157   else if (fb->_NumColorDrawBuffers > 1) {
158       int i;
159       struct intel_renderbuffer *irb;
160
161       for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
162           irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
163           colorRegions[i] = irb ? irb->region : NULL;
164       }
165   }
166   else {
167      /* Get the intel_renderbuffer for the single colorbuffer we're drawing
168       * into.
169       */
170      if (fb->Name == 0) {
171	 /* drawing to window system buffer */
172	 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)
173	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
174	 else
175	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
176      }
177      else {
178	 /* drawing to user-created FBO */
179	 struct intel_renderbuffer *irb;
180	 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
181	 colorRegions[0] = (irb && irb->region) ? irb->region : NULL;
182      }
183   }
184
185   if (!colorRegions[0]) {
186      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
187   }
188   else {
189      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
190   }
191
192   /* Check for depth fallback. */
193   if (irbDepth && irbDepth->region) {
194      assert(!fb_has_hiz || irbDepth->Base.Format != MESA_FORMAT_S8_Z24);
195      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
196      depthRegion = irbDepth->region;
197   } else if (irbDepth && !irbDepth->region) {
198      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
199      depthRegion = NULL;
200   } else { /* !irbDepth */
201      /* No fallback is needed because there is no depth buffer. */
202      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
203      depthRegion = NULL;
204   }
205
206   /* Check for stencil fallback. */
207   if (irbStencil && irbStencil->region) {
208      if (!intel->has_separate_stencil)
209	 assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
210      if (fb_has_hiz || intel->must_use_separate_stencil)
211	 assert(irbStencil->Base.Format == MESA_FORMAT_S8);
212      if (irbStencil->Base.Format == MESA_FORMAT_S8)
213	 assert(intel->has_separate_stencil);
214      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
215   } else if (irbStencil && !irbStencil->region) {
216      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
217   } else { /* !irbStencil */
218      /* No fallback is needed because there is no stencil buffer. */
219      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
220   }
221
222   /* If we have a (packed) stencil buffer attached but no depth buffer,
223    * we still need to set up the shared depth/stencil state so we can use it.
224    */
225   if (depthRegion == NULL && irbStencil && irbStencil->region
226       && irbStencil->Base.Format == MESA_FORMAT_S8_Z24) {
227      depthRegion = irbStencil->region;
228   }
229
230   /*
231    * Update depth and stencil test state
232    */
233   if (ctx->Driver.Enable) {
234      ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
235                         (ctx->Depth.Test && fb->Visual.depthBits > 0));
236      ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
237                         (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
238   }
239   else {
240      /* Mesa's Stencil._Enabled field is updated when
241       * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
242       * only changes with _NEW_STENCIL (which seems sensible).  So flag it
243       * here since this is the _NEW_BUFFERS path.
244       */
245      intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
246   }
247
248   intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
249                               fb->_NumColorDrawBuffers);
250   intel->NewGLState |= _NEW_BUFFERS;
251
252   /* update viewport since it depends on window size */
253#ifdef I915
254   intelCalcViewport(ctx);
255#else
256   intel->NewGLState |= _NEW_VIEWPORT;
257#endif
258   /* Set state we know depends on drawable parameters:
259    */
260   if (ctx->Driver.Scissor)
261      ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
262			  ctx->Scissor.Width, ctx->Scissor.Height);
263   intel->NewGLState |= _NEW_SCISSOR;
264
265   if (ctx->Driver.DepthRange)
266      ctx->Driver.DepthRange(ctx,
267			     ctx->Viewport.Near,
268			     ctx->Viewport.Far);
269
270   /* Update culling direction which changes depending on the
271    * orientation of the buffer:
272    */
273   if (ctx->Driver.FrontFace)
274      ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
275   else
276      intel->NewGLState |= _NEW_POLYGON;
277}
278
279
280static void
281intelDrawBuffer(struct gl_context * ctx, GLenum mode)
282{
283   if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
284      struct intel_context *const intel = intel_context(ctx);
285      const GLboolean was_front_buffer_rendering =
286	intel->is_front_buffer_rendering;
287
288      intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
289	|| (mode == GL_FRONT);
290
291      /* If we weren't front-buffer rendering before but we are now,
292       * invalidate our DRI drawable so we'll ask for new buffers
293       * (including the fake front) before we start rendering again.
294       */
295      if (!was_front_buffer_rendering && intel->is_front_buffer_rendering)
296	 dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
297   }
298
299   intel_draw_buffer(ctx, ctx->DrawBuffer);
300}
301
302
303static void
304intelReadBuffer(struct gl_context * ctx, GLenum mode)
305{
306   if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
307      struct intel_context *const intel = intel_context(ctx);
308      const GLboolean was_front_buffer_reading =
309	intel->is_front_buffer_reading;
310
311      intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
312	|| (mode == GL_FRONT);
313
314      /* If we weren't front-buffer reading before but we are now,
315       * invalidate our DRI drawable so we'll ask for new buffers
316       * (including the fake front) before we start reading again.
317       */
318      if (!was_front_buffer_reading && intel->is_front_buffer_reading)
319	 dri2InvalidateDrawable(intel->driContext->driReadablePriv);
320   }
321}
322
323
324void
325intelInitBufferFuncs(struct dd_function_table *functions)
326{
327   functions->DrawBuffer = intelDrawBuffer;
328   functions->ReadBuffer = intelReadBuffer;
329}
330