intel_buffers.c revision 6cb3f5c4d8618a14bb7ad1d9df10ed7e648a7b2b
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "intel_screen.h"
29#include "intel_context.h"
30#include "intel_blit.h"
31#include "intel_buffers.h"
32#include "intel_chipset.h"
33#include "intel_depthstencil.h"
34#include "intel_fbo.h"
35#include "intel_regions.h"
36#include "intel_batchbuffer.h"
37#include "intel_reg.h"
38#include "context.h"
39#include "utils.h"
40#include "drirenderbuffer.h"
41#include "framebuffer.h"
42#include "swrast/swrast.h"
43#include "vblank.h"
44#include "i915_drm.h"
45
46/* This block can be removed when libdrm >= 2.3.1 is required */
47
48#ifndef DRM_IOCTL_I915_FLIP
49
50#define DRM_VBLANK_FLIP 0x8000000
51
52typedef struct drm_i915_flip {
53   int pipes;
54} drm_i915_flip_t;
55
56#undef DRM_IOCTL_I915_FLIP
57#define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
58				    drm_i915_flip_t)
59
60#endif
61
62#define FILE_DEBUG_FLAG DEBUG_BLIT
63
64/**
65 * XXX move this into a new dri/common/cliprects.c file.
66 */
67GLboolean
68intel_intersect_cliprects(drm_clip_rect_t * dst,
69                          const drm_clip_rect_t * a,
70                          const drm_clip_rect_t * b)
71{
72   GLint bx = b->x1;
73   GLint by = b->y1;
74   GLint bw = b->x2 - bx;
75   GLint bh = b->y2 - by;
76
77   if (bx < a->x1)
78      bw -= a->x1 - bx, bx = a->x1;
79   if (by < a->y1)
80      bh -= a->y1 - by, by = a->y1;
81   if (bx + bw > a->x2)
82      bw = a->x2 - bx;
83   if (by + bh > a->y2)
84      bh = a->y2 - by;
85   if (bw <= 0)
86      return GL_FALSE;
87   if (bh <= 0)
88      return GL_FALSE;
89
90   dst->x1 = bx;
91   dst->y1 = by;
92   dst->x2 = bx + bw;
93   dst->y2 = by + bh;
94
95   return GL_TRUE;
96}
97
98/**
99 * Return pointer to current color drawing region, or NULL.
100 */
101struct intel_region *
102intel_drawbuf_region(struct intel_context *intel)
103{
104   struct intel_renderbuffer *irbColor =
105      intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
106   if (irbColor)
107      return irbColor->region;
108   else
109      return NULL;
110}
111
112/**
113 * Return pointer to current color reading region, or NULL.
114 */
115struct intel_region *
116intel_readbuf_region(struct intel_context *intel)
117{
118   struct intel_renderbuffer *irb
119      = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
120   if (irb)
121      return irb->region;
122   else
123      return NULL;
124}
125
126
127
128/**
129 * Update the following fields for rendering to a user-created FBO:
130 *   intel->numClipRects
131 *   intel->pClipRects
132 *   intel->drawX
133 *   intel->drawY
134 */
135static void
136intelSetRenderbufferClipRects(struct intel_context *intel)
137{
138   assert(intel->ctx.DrawBuffer->Width > 0);
139   assert(intel->ctx.DrawBuffer->Height > 0);
140   intel->fboRect.x1 = 0;
141   intel->fboRect.y1 = 0;
142   intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
143   intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
144   intel->numClipRects = 1;
145   intel->pClipRects = &intel->fboRect;
146   intel->drawX = 0;
147   intel->drawY = 0;
148}
149
150
151/**
152 * As above, but for rendering to front buffer of a window.
153 * \sa intelSetRenderbufferClipRects
154 */
155static void
156intelSetFrontClipRects(struct intel_context *intel)
157{
158   __DRIdrawablePrivate *dPriv = intel->driDrawable;
159
160   if (!dPriv)
161      return;
162
163   intel->numClipRects = dPriv->numClipRects;
164   intel->pClipRects = dPriv->pClipRects;
165   intel->drawX = dPriv->x;
166   intel->drawY = dPriv->y;
167}
168
169
170/**
171 * As above, but for rendering to back buffer of a window.
172 */
173static void
174intelSetBackClipRects(struct intel_context *intel)
175{
176   __DRIdrawablePrivate *dPriv = intel->driDrawable;
177   struct intel_framebuffer *intel_fb;
178
179   if (!dPriv)
180      return;
181
182   intel_fb = dPriv->driverPrivate;
183
184   if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
185      /* use the front clip rects */
186      intel->numClipRects = dPriv->numClipRects;
187      intel->pClipRects = dPriv->pClipRects;
188      intel->drawX = dPriv->x;
189      intel->drawY = dPriv->y;
190   }
191   else {
192      /* use the back clip rects */
193      intel->numClipRects = dPriv->numBackClipRects;
194      intel->pClipRects = dPriv->pBackClipRects;
195      intel->drawX = dPriv->backX;
196      intel->drawY = dPriv->backY;
197   }
198}
199
200#ifdef I915
201static void
202intelUpdatePageFlipping(struct intel_context *intel,
203			GLint areaA, GLint areaB)
204{
205   __DRIdrawablePrivate *dPriv = intel->driDrawable;
206   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
207   GLboolean pf_active;
208   GLint pf_planes;
209
210   /* Update page flipping info */
211   pf_planes = 0;
212
213   if (areaA > 0)
214      pf_planes |= 1;
215
216   if (areaB > 0)
217      pf_planes |= 2;
218
219   intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
220				(intel_fb->pf_planes & 0x2)) & 0x3;
221
222   intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
223
224   pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
225
226   if (INTEL_DEBUG & DEBUG_LOCK)
227      if (pf_active != intel_fb->pf_active)
228	 _mesa_printf("%s - Page flipping %sactive\n", __progname,
229		      pf_active ? "" : "in");
230
231   if (pf_active) {
232      /* Sync pages between planes if flipping on both at the same time */
233      if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes &&
234	  (intel->sarea->pf_current_page & 0x3) !=
235	  (((intel->sarea->pf_current_page) >> 2) & 0x3)) {
236	 drm_i915_flip_t flip;
237
238	 if (intel_fb->pf_current_page ==
239	     (intel->sarea->pf_current_page & 0x3)) {
240	    /* XXX: This is ugly, but emitting two flips 'in a row' can cause
241	     * lockups for unknown reasons.
242	     */
243	    intel->sarea->pf_current_page =
244	       intel->sarea->pf_current_page & 0x3;
245	    intel->sarea->pf_current_page |=
246	       ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
247		intel_fb->pf_num_pages) << 2;
248
249	    flip.pipes = 0x2;
250	 } else {
251	    intel->sarea->pf_current_page =
252	       intel->sarea->pf_current_page & (0x3 << 2);
253	    intel->sarea->pf_current_page |=
254	       (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
255	       intel_fb->pf_num_pages;
256
257	    flip.pipes = 0x1;
258	 }
259
260	 drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
261      }
262
263      intel_fb->pf_planes = pf_planes;
264   }
265
266   intel_fb->pf_active = pf_active;
267   intel_flip_renderbuffers(intel_fb);
268   intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
269}
270#endif /* I915 */
271
272/**
273 * This will be called whenever the currently bound window is moved/resized.
274 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
275 */
276void
277intelWindowMoved(struct intel_context *intel)
278{
279   GLcontext *ctx = &intel->ctx;
280   __DRIdrawablePrivate *dPriv = intel->driDrawable;
281   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
282
283   if (!intel->ctx.DrawBuffer) {
284      /* when would this happen? -BP */
285      intelSetFrontClipRects(intel);
286   }
287   else if (intel->ctx.DrawBuffer->Name != 0) {
288      /* drawing to user-created FBO - do nothing */
289      /* Cliprects would be set from intelDrawBuffer() */
290   }
291   else {
292      /* drawing to a window */
293      switch (intel_fb->Base._ColorDrawBufferIndexes[0]) {
294      case BUFFER_FRONT_LEFT:
295         intelSetFrontClipRects(intel);
296         break;
297      case BUFFER_BACK_LEFT:
298         intelSetBackClipRects(intel);
299         break;
300      default:
301         intelSetFrontClipRects(intel);
302      }
303   }
304
305   if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
306       intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
307      volatile struct drm_i915_sarea *sarea = intel->sarea;
308      drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
309				   .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
310      drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
311				     .x2 = sarea->planeA_x + sarea->planeA_w,
312				     .y2 = sarea->planeA_y + sarea->planeA_h };
313      drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
314				     .x2 = sarea->planeB_x + sarea->planeB_w,
315				     .y2 = sarea->planeB_y + sarea->planeB_h };
316      GLint areaA = driIntersectArea( drw_rect, planeA_rect );
317      GLint areaB = driIntersectArea( drw_rect, planeB_rect );
318      GLuint flags = dPriv->vblFlags;
319
320#ifdef I915
321      intelUpdatePageFlipping(intel, areaA, areaB);
322#endif
323
324      /* Update vblank info
325       */
326      if (areaB > areaA || (areaA == areaB && areaB > 0)) {
327	 flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
328      } else {
329	 flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
330      }
331
332      /* Check to see if we changed pipes */
333      if (flags != dPriv->vblFlags && dPriv->vblFlags &&
334	  !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
335	 int64_t count;
336	 drmVBlank vbl;
337	 int i;
338
339	 /*
340	  * Deal with page flipping
341	  */
342	 vbl.request.type = DRM_VBLANK_ABSOLUTE;
343
344	 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
345	    vbl.request.type |= DRM_VBLANK_SECONDARY;
346	 }
347
348	 for (i = 0; i < intel_fb->pf_num_pages; i++) {
349	    if (!intel_fb->color_rb[i] ||
350		(intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
351		(1<<23))
352	       continue;
353
354	    vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
355	    drmWaitVBlank(intel->driFd, &vbl);
356	 }
357
358	 /*
359	  * Update msc_base from old pipe
360	  */
361	 driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
362	 dPriv->msc_base = count;
363	 /*
364	  * Then get new vblank_base and vblSeq values
365	  */
366	 dPriv->vblFlags = flags;
367	 driGetCurrentVBlank(dPriv);
368	 dPriv->vblank_base = dPriv->vblSeq;
369
370	 intel_fb->vbl_waited = dPriv->vblSeq;
371
372	 for (i = 0; i < intel_fb->pf_num_pages; i++) {
373	    if (intel_fb->color_rb[i])
374	       intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
375	 }
376      }
377   } else {
378      dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
379   }
380
381   /* Update Mesa's notion of window size */
382   driUpdateFramebufferSize(ctx, dPriv);
383   intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
384
385   /* Update hardware scissor */
386   if (ctx->Driver.Scissor != NULL) {
387      ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
388			  ctx->Scissor.Width, ctx->Scissor.Height);
389   }
390
391   /* Re-calculate viewport related state */
392   if (ctx->Driver.DepthRange != NULL)
393      ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
394}
395
396
397
398/* A true meta version of this would be very simple and additionally
399 * machine independent.  Maybe we'll get there one day.
400 */
401static void
402intelClearWithTris(struct intel_context *intel, GLbitfield mask)
403{
404   GLcontext *ctx = &intel->ctx;
405   struct gl_framebuffer *fb = ctx->DrawBuffer;
406   GLuint buf;
407
408   intel->vtbl.install_meta_state(intel);
409
410   /* Back and stencil cliprects are the same.  Try and do both
411    * buffers at once:
412    */
413   if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
414      struct intel_region *backRegion =
415	 intel_get_rb_region(fb, BUFFER_BACK_LEFT);
416      struct intel_region *depthRegion =
417	 intel_get_rb_region(fb, BUFFER_DEPTH);
418
419      intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
420
421      if (mask & BUFFER_BIT_BACK_LEFT)
422	 intel->vtbl.meta_color_mask(intel, GL_TRUE);
423      else
424	 intel->vtbl.meta_color_mask(intel, GL_FALSE);
425
426      if (mask & BUFFER_BIT_STENCIL)
427	 intel->vtbl.meta_stencil_replace(intel,
428					  intel->ctx.Stencil.WriteMask[0],
429					  intel->ctx.Stencil.Clear);
430      else
431	 intel->vtbl.meta_no_stencil_write(intel);
432
433      if (mask & BUFFER_BIT_DEPTH)
434	 intel->vtbl.meta_depth_replace(intel);
435      else
436	 intel->vtbl.meta_no_depth_write(intel);
437
438      intel->vtbl.meta_draw_quad(intel,
439				 fb->_Xmin,
440				 fb->_Xmax,
441				 fb->_Ymin,
442				 fb->_Ymax,
443				 intel->ctx.Depth.Clear,
444				 intel->ClearColor8888,
445				 0, 0, 0, 0);   /* texcoords */
446
447      mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
448   }
449
450   /* clear the remaining (color) renderbuffers */
451   for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
452      const GLuint bufBit = 1 << buf;
453      if (mask & bufBit) {
454	 struct intel_renderbuffer *irbColor =
455	    intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
456
457	 ASSERT(irbColor);
458
459	 intel->vtbl.meta_no_depth_write(intel);
460	 intel->vtbl.meta_no_stencil_write(intel);
461	 intel->vtbl.meta_color_mask(intel, GL_TRUE);
462	 intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
463
464	 intel->vtbl.meta_draw_quad(intel,
465				    fb->_Xmin,
466				    fb->_Xmax,
467				    fb->_Ymin,
468				    fb->_Ymax,
469				    0, intel->ClearColor8888,
470				    0, 0, 0, 0);   /* texcoords */
471
472	 mask &= ~bufBit;
473      }
474   }
475
476   intel->vtbl.leave_meta_state(intel);
477}
478
479static const char *buffer_names[] = {
480   [BUFFER_FRONT_LEFT] = "front",
481   [BUFFER_BACK_LEFT] = "back",
482   [BUFFER_FRONT_RIGHT] = "front right",
483   [BUFFER_BACK_RIGHT] = "back right",
484   [BUFFER_AUX0] = "aux0",
485   [BUFFER_AUX1] = "aux1",
486   [BUFFER_AUX2] = "aux2",
487   [BUFFER_AUX3] = "aux3",
488   [BUFFER_DEPTH] = "depth",
489   [BUFFER_STENCIL] = "stencil",
490   [BUFFER_ACCUM] = "accum",
491   [BUFFER_COLOR0] = "color0",
492   [BUFFER_COLOR1] = "color1",
493   [BUFFER_COLOR2] = "color2",
494   [BUFFER_COLOR3] = "color3",
495   [BUFFER_COLOR4] = "color4",
496   [BUFFER_COLOR5] = "color5",
497   [BUFFER_COLOR6] = "color6",
498   [BUFFER_COLOR7] = "color7",
499};
500
501/**
502 * Called by ctx->Driver.Clear.
503 */
504static void
505intelClear(GLcontext *ctx, GLbitfield mask)
506{
507   struct intel_context *intel = intel_context(ctx);
508   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
509   GLbitfield tri_mask = 0;
510   GLbitfield blit_mask = 0;
511   GLbitfield swrast_mask = 0;
512   struct gl_framebuffer *fb = ctx->DrawBuffer;
513   GLuint i;
514
515   if (0)
516      fprintf(stderr, "%s\n", __FUNCTION__);
517
518   /* HW color buffers (front, back, aux, generic FBO, etc) */
519   if (colorMask == ~0) {
520      /* clear all R,G,B,A */
521      /* XXX FBO: need to check if colorbuffers are software RBOs! */
522      blit_mask |= (mask & BUFFER_BITS_COLOR);
523   }
524   else {
525      /* glColorMask in effect */
526      tri_mask |= (mask & BUFFER_BITS_COLOR);
527   }
528
529   /* HW stencil */
530   if (mask & BUFFER_BIT_STENCIL) {
531      const struct intel_region *stencilRegion
532         = intel_get_rb_region(fb, BUFFER_STENCIL);
533      if (stencilRegion) {
534         /* have hw stencil */
535         if (IS_965(intel->intelScreen->deviceID) ||
536	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
537	    /* We have to use the 3D engine if we're clearing a partial mask
538	     * of the stencil buffer, or if we're on a 965 which has a tiled
539	     * depth/stencil buffer in a layout we can't blit to.
540	     */
541            tri_mask |= BUFFER_BIT_STENCIL;
542         }
543         else {
544            /* clearing all stencil bits, use blitting */
545            blit_mask |= BUFFER_BIT_STENCIL;
546         }
547      }
548   }
549
550   /* HW depth */
551   if (mask & BUFFER_BIT_DEPTH) {
552      /* clear depth with whatever method is used for stencil (see above) */
553      if (IS_965(intel->intelScreen->deviceID) ||
554	  tri_mask & BUFFER_BIT_STENCIL)
555         tri_mask |= BUFFER_BIT_DEPTH;
556      else
557         blit_mask |= BUFFER_BIT_DEPTH;
558   }
559
560   /* SW fallback clearing */
561   swrast_mask = mask & ~tri_mask & ~blit_mask;
562
563   for (i = 0; i < BUFFER_COUNT; i++) {
564      GLuint bufBit = 1 << i;
565      if ((blit_mask | tri_mask) & bufBit) {
566         if (!fb->Attachment[i].Renderbuffer->ClassID) {
567            blit_mask &= ~bufBit;
568            tri_mask &= ~bufBit;
569            swrast_mask |= bufBit;
570         }
571      }
572   }
573
574   if (blit_mask) {
575      if (INTEL_DEBUG & DEBUG_BLIT) {
576	 DBG("blit clear:");
577	 for (i = 0; i < BUFFER_COUNT; i++) {
578	    if (blit_mask & (1 << i))
579	       DBG(" %s", buffer_names[i]);
580	 }
581	 DBG("\n");
582      }
583      intelClearWithBlit(ctx, blit_mask);
584   }
585
586   if (tri_mask) {
587      if (INTEL_DEBUG & DEBUG_BLIT) {
588	 DBG("tri clear:");
589	 for (i = 0; i < BUFFER_COUNT; i++) {
590	    if (tri_mask & (1 << i))
591	       DBG(" %s", buffer_names[i]);
592	 }
593	 DBG("\n");
594      }
595      intelClearWithTris(intel, tri_mask);
596   }
597
598   if (swrast_mask) {
599      if (INTEL_DEBUG & DEBUG_BLIT) {
600	 DBG("swrast clear:");
601	 for (i = 0; i < BUFFER_COUNT; i++) {
602	    if (swrast_mask & (1 << i))
603	       DBG(" %s", buffer_names[i]);
604	 }
605	 DBG("\n");
606      }
607      _swrast_Clear(ctx, swrast_mask);
608   }
609}
610
611
612/* Emit wait for pending flips */
613void
614intel_wait_flips(struct intel_context *intel)
615{
616   struct intel_framebuffer *intel_fb =
617      (struct intel_framebuffer *) intel->ctx.DrawBuffer;
618   struct intel_renderbuffer *intel_rb =
619      intel_get_renderbuffer(&intel_fb->Base,
620			     intel_fb->Base._ColorDrawBufferIndexes[0] ==
621			     BUFFER_FRONT_LEFT ? BUFFER_FRONT_LEFT :
622			     BUFFER_BACK_LEFT);
623
624   if (intel_fb->Base.Name == 0 && intel_rb &&
625       intel_rb->pf_pending == intel_fb->pf_seq) {
626      GLint pf_planes = intel_fb->pf_planes;
627      BATCH_LOCALS;
628
629      /* Wait for pending flips to take effect */
630      BEGIN_BATCH(2, NO_LOOP_CLIPRECTS);
631      OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
632		: 0);
633      OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
634		: 0);
635      ADVANCE_BATCH();
636
637      intel_rb->pf_pending--;
638   }
639}
640
641
642/* Flip the front & back buffers
643 */
644static GLboolean
645intelPageFlip(const __DRIdrawablePrivate * dPriv)
646{
647#ifdef I915
648   struct intel_context *intel;
649   int ret;
650   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
651
652   if (INTEL_DEBUG & DEBUG_IOCTL)
653      fprintf(stderr, "%s\n", __FUNCTION__);
654
655   assert(dPriv);
656   assert(dPriv->driContextPriv);
657   assert(dPriv->driContextPriv->driverPrivate);
658
659   intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
660
661   if (intel->intelScreen->drmMinor < 9)
662      return GL_FALSE;
663
664   intelFlush(&intel->ctx);
665
666   ret = 0;
667
668   LOCK_HARDWARE(intel);
669
670   if (dPriv->numClipRects && intel_fb->pf_active) {
671      drm_i915_flip_t flip;
672
673      flip.pipes = intel_fb->pf_planes;
674
675      ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
676   }
677
678   UNLOCK_HARDWARE(intel);
679
680   if (ret || !intel_fb->pf_active)
681      return GL_FALSE;
682
683   if (!dPriv->numClipRects) {
684      usleep(10000);	/* throttle invisible client 10ms */
685   }
686
687   intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
688				(intel_fb->pf_planes & 0x2)) & 0x3;
689
690   if (dPriv->numClipRects != 0) {
691      intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
692      intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending =
693	 ++intel_fb->pf_seq;
694   }
695
696   intel_flip_renderbuffers(intel_fb);
697   intel_draw_buffer(&intel->ctx, &intel_fb->Base);
698
699   return GL_TRUE;
700#else
701   return GL_FALSE;
702#endif
703}
704
705#if 0
706void
707intelSwapBuffers(__DRIdrawablePrivate * dPriv)
708{
709   if (dPriv->driverPrivate) {
710      const struct gl_framebuffer *fb
711         = (struct gl_framebuffer *) dPriv->driverPrivate;
712      if (fb->Visual.doubleBufferMode) {
713         GET_CURRENT_CONTEXT(ctx);
714         if (ctx && ctx->DrawBuffer == fb) {
715            _mesa_notifySwapBuffers(ctx);       /* flush pending rendering */
716         }
717         if (intel->doPageFlip) {
718            intelPageFlip(dPriv);
719         }
720         else {
721            intelCopyBuffer(dPriv);
722         }
723      }
724   }
725   else {
726      _mesa_problem(NULL,
727                    "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
728   }
729}
730#else
731/* Trunk version:
732 */
733
734static GLboolean
735intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target)
736{
737   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
738   unsigned int interval;
739   struct intel_context *intel =
740      intelScreenContext(dPriv->driScreenPriv->private);
741   const intelScreenPrivate *intelScreen = intel->intelScreen;
742   unsigned int target;
743   drm_i915_vblank_swap_t swap;
744   GLboolean ret;
745
746   if (!dPriv->vblFlags ||
747       (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) ||
748       intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
749      return GL_FALSE;
750
751   interval = driGetVBlankInterval(dPriv);
752
753   swap.seqtype = DRM_VBLANK_ABSOLUTE;
754
755   if (dPriv->vblFlags & VBLANK_FLAG_SYNC) {
756      swap.seqtype |= DRM_VBLANK_NEXTONMISS;
757   } else if (interval == 0) {
758      return GL_FALSE;
759   }
760
761   swap.drawable = dPriv->hHWDrawable;
762   target = swap.sequence = dPriv->vblSeq + interval;
763
764   if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
765      swap.seqtype |= DRM_VBLANK_SECONDARY;
766   }
767
768   LOCK_HARDWARE(intel);
769
770   intel_batchbuffer_flush(intel->batch);
771
772   if ( intel_fb->pf_active ) {
773      swap.seqtype |= DRM_VBLANK_FLIP;
774
775      intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
776				     (intel_fb->pf_planes & 0x2)) & 0x3) + 1) %
777				  intel_fb->pf_num_pages;
778   }
779
780   if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
781			    sizeof(swap))) {
782      dPriv->vblSeq = swap.sequence;
783      swap.sequence -= target;
784      *missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
785
786      intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending =
787	 intel_get_renderbuffer(&intel_fb->Base,
788				BUFFER_FRONT_LEFT)->vbl_pending =
789	 dPriv->vblSeq;
790
791      if (swap.seqtype & DRM_VBLANK_FLIP) {
792	 intel_flip_renderbuffers(intel_fb);
793	 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
794      }
795
796      ret = GL_TRUE;
797   } else {
798      if (swap.seqtype & DRM_VBLANK_FLIP) {
799	 intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
800					(intel_fb->pf_planes & 0x2)) & 0x3) %
801				     intel_fb->pf_num_pages;
802      }
803
804      ret = GL_FALSE;
805   }
806
807   UNLOCK_HARDWARE(intel);
808
809   return ret;
810}
811
812void
813intelSwapBuffers(__DRIdrawablePrivate * dPriv)
814{
815   __DRIscreenPrivate *psp = dPriv->driScreenPriv;
816
817   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
818      GET_CURRENT_CONTEXT(ctx);
819      struct intel_context *intel;
820
821      if (ctx == NULL)
822	 return;
823
824      intel = intel_context(ctx);
825
826      if (ctx->Visual.doubleBufferMode) {
827	 GLboolean missed_target;
828	 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
829	 int64_t ust;
830
831	 _mesa_notifySwapBuffers(ctx);  /* flush pending rendering comands */
832
833         if (!intelScheduleSwap(dPriv, &missed_target)) {
834	    driWaitForVBlank(dPriv, &missed_target);
835
836	    if (!intelPageFlip(dPriv)) {
837	       intelCopyBuffer(dPriv, NULL);
838	    }
839	 }
840
841	 intel_fb->swap_count++;
842	 (*psp->systemTime->getUST) (&ust);
843	 if (missed_target) {
844	    intel_fb->swap_missed_count++;
845	    intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
846	 }
847
848	 intel_fb->swap_ust = ust;
849      }
850   }
851   else {
852      /* XXX this shouldn't be an error but we can't handle it for now */
853      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
854   }
855}
856#endif
857
858void
859intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
860{
861   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
862      struct intel_context *intel =
863         (struct intel_context *) dPriv->driContextPriv->driverPrivate;
864      GLcontext *ctx = &intel->ctx;
865
866      if (ctx->Visual.doubleBufferMode) {
867         drm_clip_rect_t rect;
868         rect.x1 = x + dPriv->x;
869         rect.y1 = (dPriv->h - y - h) + dPriv->y;
870         rect.x2 = rect.x1 + w;
871         rect.y2 = rect.y1 + h;
872         _mesa_notifySwapBuffers(ctx);  /* flush pending rendering comands */
873         intelCopyBuffer(dPriv, &rect);
874      }
875   }
876   else {
877      /* XXX this shouldn't be an error but we can't handle it for now */
878      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
879   }
880}
881
882
883/**
884 * Update the hardware state for drawing into a window or framebuffer object.
885 *
886 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
887 * places within the driver.
888 *
889 * Basically, this needs to be called any time the current framebuffer
890 * changes, the renderbuffers change, or we need to draw into different
891 * color buffers.
892 */
893void
894intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
895{
896   struct intel_context *intel = intel_context(ctx);
897   struct intel_region *colorRegion, *depthRegion = NULL;
898   struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
899   int front = 0;               /* drawing to front color buffer? */
900
901   if (!fb) {
902      /* this can happen during the initial context initialization */
903      return;
904   }
905
906   /* Do this here, note core Mesa, since this function is called from
907    * many places within the driver.
908    */
909   if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
910      /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
911      _mesa_update_framebuffer(ctx);
912      /* this updates the DrawBuffer's Width/Height if it's a FBO */
913      _mesa_update_draw_buffer_bounds(ctx);
914   }
915
916   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
917      /* this may occur when we're called by glBindFrameBuffer() during
918       * the process of someone setting up renderbuffers, etc.
919       */
920      /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
921      return;
922   }
923
924   if (fb->Name)
925      intel_validate_paired_depth_stencil(ctx, fb);
926
927   /* If the batch contents require looping over cliprects, flush them before
928    * we go changing which cliprects get referenced when that happens.
929    */
930   if (intel->batch->cliprect_mode == LOOP_CLIPRECTS)
931      intel_batchbuffer_flush(intel->batch);
932
933   /*
934    * How many color buffers are we drawing into?
935    */
936   if (fb->_NumColorDrawBuffers != 1) {
937      /* writing to 0 or 2 or 4 color buffers */
938      /*_mesa_debug(ctx, "Software rendering\n");*/
939      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
940      colorRegion = NULL;
941
942      if (fb->Name != 0)
943	 intelSetRenderbufferClipRects(intel);
944   }
945   else {
946      /* draw to exactly one color buffer */
947      /*_mesa_debug(ctx, "Hardware rendering\n");*/
948      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
949      if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
950         front = 1;
951      }
952
953      /*
954       * Get the intel_renderbuffer for the colorbuffer we're drawing into.
955       * And set up cliprects.
956       */
957      if (fb->Name == 0) {
958	 /* drawing to window system buffer */
959	 if (front) {
960	    intelSetFrontClipRects(intel);
961	    colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
962	 }
963	 else {
964	    intelSetBackClipRects(intel);
965	    colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
966	 }
967      }
968      else {
969	 /* drawing to user-created FBO */
970	 struct intel_renderbuffer *irb;
971	 intelSetRenderbufferClipRects(intel);
972	 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
973	 colorRegion = (irb && irb->region) ? irb->region : NULL;
974      }
975   }
976
977   /* Update culling direction which changes depending on the
978    * orientation of the buffer:
979    */
980   if (ctx->Driver.FrontFace)
981      ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
982   else
983      ctx->NewState |= _NEW_POLYGON;
984
985   if (!colorRegion) {
986      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
987   }
988   else {
989      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
990   }
991
992   /***
993    *** Get depth buffer region and check if we need a software fallback.
994    *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
995    ***/
996   if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
997      irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
998      if (irbDepth && irbDepth->region) {
999         FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
1000         depthRegion = irbDepth->region;
1001      }
1002      else {
1003         FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
1004         depthRegion = NULL;
1005      }
1006   }
1007   else {
1008      /* not using depth buffer */
1009      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
1010      depthRegion = NULL;
1011   }
1012
1013   /***
1014    *** Stencil buffer
1015    *** This can only be hardware accelerated if we're using a
1016    *** combined DEPTH_STENCIL buffer (for now anyway).
1017    ***/
1018   if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
1019      irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
1020      if (irbStencil && irbStencil->region) {
1021         ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
1022         FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
1023         /* need to re-compute stencil hw state */
1024	 if (ctx->Driver.Enable != NULL)
1025	    ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
1026	 else
1027	    ctx->NewState |= _NEW_STENCIL;
1028         if (!depthRegion)
1029            depthRegion = irbStencil->region;
1030      }
1031      else {
1032         FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
1033      }
1034   }
1035   else {
1036      /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
1037      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
1038      /* need to re-compute stencil hw state */
1039      if (ctx->Driver.Enable != NULL)
1040	 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
1041      else
1042	 ctx->NewState |= _NEW_STENCIL;
1043   }
1044
1045   /*
1046    * Update depth test state
1047    */
1048   if (ctx->Driver.Enable) {
1049      if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
1050	 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1051      } else {
1052	 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
1053      }
1054   } else {
1055      ctx->NewState |= _NEW_DEPTH;
1056   }
1057
1058   intel->vtbl.set_draw_region(intel, colorRegion, depthRegion);
1059
1060   /* update viewport since it depends on window size */
1061   if (ctx->Driver.Viewport) {
1062      ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
1063			   ctx->Viewport.Width, ctx->Viewport.Height);
1064   } else {
1065      ctx->NewState |= _NEW_VIEWPORT;
1066   }
1067
1068   /* Set state we know depends on drawable parameters:
1069    */
1070   if (ctx->Driver.Scissor)
1071      ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
1072			  ctx->Scissor.Width, ctx->Scissor.Height);
1073   intel->NewGLState |= _NEW_SCISSOR;
1074
1075   if (ctx->Driver.DepthRange)
1076      ctx->Driver.DepthRange(ctx,
1077			     ctx->Viewport.Near,
1078			     ctx->Viewport.Far);
1079}
1080
1081
1082static void
1083intelDrawBuffer(GLcontext * ctx, GLenum mode)
1084{
1085   intel_draw_buffer(ctx, ctx->DrawBuffer);
1086}
1087
1088
1089static void
1090intelReadBuffer(GLcontext * ctx, GLenum mode)
1091{
1092   if (ctx->ReadBuffer == ctx->DrawBuffer) {
1093      /* This will update FBO completeness status.
1094       * A framebuffer will be incomplete if the GL_READ_BUFFER setting
1095       * refers to a missing renderbuffer.  Calling glReadBuffer can set
1096       * that straight and can make the drawing buffer complete.
1097       */
1098      intel_draw_buffer(ctx, ctx->DrawBuffer);
1099   }
1100   /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
1101    * reference ctx->ReadBuffer and do appropriate state checks.
1102    */
1103}
1104
1105
1106void
1107intelInitBufferFuncs(struct dd_function_table *functions)
1108{
1109   functions->Clear = intelClear;
1110   functions->DrawBuffer = intelDrawBuffer;
1111   functions->ReadBuffer = intelReadBuffer;
1112}
1113