radeon_state_init.c revision d1a0ece9077b3de49c293a04c220b995424cef28
1/*
2 * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
3 *
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 *    Gareth Hughes <gareth@valinux.com>
27 *    Keith Whitwell <keith@tungstengraphics.com>
28 */
29
30#include "main/glheader.h"
31#include "main/imports.h"
32#include "main/api_arrayelt.h"
33
34#include "swrast/swrast.h"
35#include "vbo/vbo.h"
36#include "tnl/tnl.h"
37#include "tnl/t_pipeline.h"
38#include "swrast_setup/swrast_setup.h"
39
40#include "radeon_context.h"
41#include "radeon_mipmap_tree.h"
42#include "radeon_ioctl.h"
43#include "radeon_state.h"
44#include "radeon_tcl.h"
45#include "radeon_tex.h"
46#include "radeon_swtcl.h"
47
48#include "../r200/r200_reg.h"
49
50#include "xmlpool.h"
51
52/* New (1.3) state mechanism.  3 commands (packet, scalar, vector) in
53 * 1.3 cmdbuffers allow all previous state to be updated as well as
54 * the tcl scalar and vector areas.
55 */
56static struct {
57	int start;
58	int len;
59	const char *name;
60} packet[RADEON_MAX_STATE_PACKETS] = {
61	{RADEON_PP_MISC, 7, "RADEON_PP_MISC"},
62	{RADEON_PP_CNTL, 3, "RADEON_PP_CNTL"},
63	{RADEON_RB3D_COLORPITCH, 1, "RADEON_RB3D_COLORPITCH"},
64	{RADEON_RE_LINE_PATTERN, 2, "RADEON_RE_LINE_PATTERN"},
65	{RADEON_SE_LINE_WIDTH, 1, "RADEON_SE_LINE_WIDTH"},
66	{RADEON_PP_LUM_MATRIX, 1, "RADEON_PP_LUM_MATRIX"},
67	{RADEON_PP_ROT_MATRIX_0, 2, "RADEON_PP_ROT_MATRIX_0"},
68	{RADEON_RB3D_STENCILREFMASK, 3, "RADEON_RB3D_STENCILREFMASK"},
69	{RADEON_SE_VPORT_XSCALE, 6, "RADEON_SE_VPORT_XSCALE"},
70	{RADEON_SE_CNTL, 2, "RADEON_SE_CNTL"},
71	{RADEON_SE_CNTL_STATUS, 1, "RADEON_SE_CNTL_STATUS"},
72	{RADEON_RE_MISC, 1, "RADEON_RE_MISC"},
73	{RADEON_PP_TXFILTER_0, 6, "RADEON_PP_TXFILTER_0"},
74	{RADEON_PP_BORDER_COLOR_0, 1, "RADEON_PP_BORDER_COLOR_0"},
75	{RADEON_PP_TXFILTER_1, 6, "RADEON_PP_TXFILTER_1"},
76	{RADEON_PP_BORDER_COLOR_1, 1, "RADEON_PP_BORDER_COLOR_1"},
77	{RADEON_PP_TXFILTER_2, 6, "RADEON_PP_TXFILTER_2"},
78	{RADEON_PP_BORDER_COLOR_2, 1, "RADEON_PP_BORDER_COLOR_2"},
79	{RADEON_SE_ZBIAS_FACTOR, 2, "RADEON_SE_ZBIAS_FACTOR"},
80	{RADEON_SE_TCL_OUTPUT_VTX_FMT, 11, "RADEON_SE_TCL_OUTPUT_VTX_FMT"},
81	{RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED, 17,
82		    "RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED"},
83	{R200_PP_TXCBLEND_0, 4, "R200_PP_TXCBLEND_0"},
84	{R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1"},
85	{R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2"},
86	{R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3"},
87	{R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4"},
88	{R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5"},
89	{R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6"},
90	{R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7"},
91	{R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0"},
92	{R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0"},
93	{R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0"},
94	{R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL"},
95	{R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0"},
96	{R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2"},
97	{R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL"},
98	{R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0"},
99	{R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1"},
100	{R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2"},
101	{R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3"},
102	{R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4"},
103	{R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5"},
104	{R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0"},
105	{R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1"},
106	{R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2"},
107	{R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3"},
108	{R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4"},
109	{R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5"},
110	{R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL"},
111	{R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1,
112	 "R200_SE_TCL_OUTPUT_VTX_COMP_SEL"},
113	{R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3"},
114	{R200_PP_CNTL_X, 1, "R200_PP_CNTL_X"},
115	{R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET"},
116	{R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL"},
117	{R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0"},
118	{R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1"},
119	{R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2"},
120	{R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS"},
121	{R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL"},
122	{R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE"},
123	{R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4,
124		    "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0"},
125	{R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0"},	/* 61 */
126	{R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0"}, /* 62 */
127	{R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1"},
128	{R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1"},
129	{R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2"},
130	{R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2"},
131	{R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3"},
132	{R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3"},
133	{R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4"},
134	{R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4"},
135	{R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5"},
136	{R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5"},
137	{RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0"},
138	{RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1"},
139	{RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2"},
140	{R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR"},
141	{R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL"},
142	{RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0"},
143	{RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0"},
144	{RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1"},
145	{RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0"},
146	{RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2"},
147	{RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0"},
148	{R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF"},
149	{R200_PP_TXCBLEND_8, 32, "R200_PP_AFS_0"},     /* 85 */
150	{R200_PP_TXCBLEND_0, 32, "R200_PP_AFS_1"},
151	{R200_PP_TFACTOR_0, 8, "R200_ATF_TFACTOR"},
152	{R200_PP_TXFILTER_0, 8, "R200_PP_TXCTLALL_0"},
153	{R200_PP_TXFILTER_1, 8, "R200_PP_TXCTLALL_1"},
154	{R200_PP_TXFILTER_2, 8, "R200_PP_TXCTLALL_2"},
155	{R200_PP_TXFILTER_3, 8, "R200_PP_TXCTLALL_3"},
156	{R200_PP_TXFILTER_4, 8, "R200_PP_TXCTLALL_4"},
157	{R200_PP_TXFILTER_5, 8, "R200_PP_TXCTLALL_5"},
158	{R200_VAP_PVS_CNTL_1, 2, "R200_VAP_PVS_CNTL"},
159};
160
161/* =============================================================
162 * State initialization
163 */
164static int cmdpkt( r100ContextPtr rmesa, int id )
165{
166   drm_radeon_cmd_header_t h;
167
168   if (rmesa->radeon.radeonScreen->kernel_mm) {
169     return CP_PACKET0(packet[id].start, packet[id].len - 1);
170   } else {
171     h.i = 0;
172     h.packet.cmd_type = RADEON_CMD_PACKET;
173     h.packet.packet_id = id;
174   }
175   return h.i;
176}
177
178static int cmdvec( int offset, int stride, int count )
179{
180   drm_radeon_cmd_header_t h;
181   h.i = 0;
182   h.vectors.cmd_type = RADEON_CMD_VECTORS;
183   h.vectors.offset = offset;
184   h.vectors.stride = stride;
185   h.vectors.count = count;
186   return h.i;
187}
188
189static int cmdscl( int offset, int stride, int count )
190{
191   drm_radeon_cmd_header_t h;
192   h.i = 0;
193   h.scalars.cmd_type = RADEON_CMD_SCALARS;
194   h.scalars.offset = offset;
195   h.scalars.stride = stride;
196   h.scalars.count = count;
197   return h.i;
198}
199
200#define CHECK( NM, FLAG, ADD )				\
201static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom )	\
202{							\
203   return FLAG ? atom->cmd_size + (ADD) : 0;			\
204}
205
206#define TCL_CHECK( NM, FLAG, ADD )				\
207static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom )	\
208{							\
209   r100ContextPtr rmesa = R100_CONTEXT(ctx);	\
210   return (!rmesa->radeon.TclFallback && (FLAG)) ? atom->cmd_size + (ADD) : 0;	\
211}
212
213
214CHECK( always, GL_TRUE, 0 )
215CHECK( always_add2, GL_TRUE, 2 )
216CHECK( never, GL_FALSE, 0 )
217CHECK( tex0_mm, ctx->Texture.Unit[0]._ReallyEnabled, 3 )
218CHECK( tex1_mm, ctx->Texture.Unit[1]._ReallyEnabled, 3 )
219/* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
220CHECK( tex2_mm, ctx->Texture._EnabledUnits, 3 )
221CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled, 2 )
222CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled, 2 )
223CHECK( tex2, ctx->Texture._EnabledUnits, 2 )
224CHECK( cube0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT), 3 + 3*5 - CUBE_STATE_SIZE )
225CHECK( cube1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT), 3 + 3*5 - CUBE_STATE_SIZE )
226CHECK( cube2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT), 3 + 3*5 - CUBE_STATE_SIZE )
227CHECK( cube0_mm, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )
228CHECK( cube1_mm, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )
229CHECK( cube2_mm, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )
230CHECK( fog, ctx->Fog.Enabled, 0 )
231CHECK( fog_add4, ctx->Fog.Enabled, 4 )
232TCL_CHECK( tcl, GL_TRUE, 0 )
233TCL_CHECK( tcl_add4, GL_TRUE, 4 )
234TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled, 0 )
235TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled, 0 )
236TCL_CHECK( tcl_tex2, ctx->Texture.Unit[2]._ReallyEnabled, 0 )
237TCL_CHECK( tcl_tex0_add4, ctx->Texture.Unit[0]._ReallyEnabled, 4 )
238TCL_CHECK( tcl_tex1_add4, ctx->Texture.Unit[1]._ReallyEnabled, 4 )
239TCL_CHECK( tcl_tex2_add4, ctx->Texture.Unit[2]._ReallyEnabled, 4 )
240TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 )
241TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
242TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled, 0 )
243TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 )
244TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 0 )
245TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 0 )
246TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 0 )
247TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled, 0 )
248TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled, 0 )
249TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled, 0 )
250TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled, 0 )
251TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled, 0 )
252TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 )
253TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 )
254TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6 )
255TCL_CHECK( tcl_lit3_add6, ctx->Light.Enabled && ctx->Light.Light[3].Enabled, 6 )
256TCL_CHECK( tcl_lit4_add6, ctx->Light.Enabled && ctx->Light.Light[4].Enabled, 6 )
257TCL_CHECK( tcl_lit5_add6, ctx->Light.Enabled && ctx->Light.Light[5].Enabled, 6 )
258TCL_CHECK( tcl_lit6_add6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled, 6 )
259TCL_CHECK( tcl_lit7_add6, ctx->Light.Enabled && ctx->Light.Light[7].Enabled, 6 )
260TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1), 0 )
261TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2), 0 )
262TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4), 0 )
263TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8), 0 )
264TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10), 0 )
265TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20), 0 )
266TCL_CHECK( tcl_ucp0_add4, (ctx->Transform.ClipPlanesEnabled & 0x1), 4 )
267TCL_CHECK( tcl_ucp1_add4, (ctx->Transform.ClipPlanesEnabled & 0x2), 4 )
268TCL_CHECK( tcl_ucp2_add4, (ctx->Transform.ClipPlanesEnabled & 0x4), 4 )
269TCL_CHECK( tcl_ucp3_add4, (ctx->Transform.ClipPlanesEnabled & 0x8), 4 )
270TCL_CHECK( tcl_ucp4_add4, (ctx->Transform.ClipPlanesEnabled & 0x10), 4 )
271TCL_CHECK( tcl_ucp5_add4, (ctx->Transform.ClipPlanesEnabled & 0x20), 4 )
272TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled, 0 )
273TCL_CHECK( tcl_eyespace_or_fog_add4, ctx->_NeedEyeCoords || ctx->Fog.Enabled, 4 )
274
275CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT), 0 )
276CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT), 0 )
277CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT), 0 )
278
279#define OUT_VEC(hdr, data) do {			\
280    drm_radeon_cmd_header_t h;					\
281    h.i = hdr;								\
282    OUT_BATCH(CP_PACKET0(RADEON_SE_TCL_STATE_FLUSH, 0));		\
283    OUT_BATCH(0);							\
284    OUT_BATCH(CP_PACKET0(R200_SE_TCL_VECTOR_INDX_REG, 0));		\
285    OUT_BATCH(h.vectors.offset | (h.vectors.stride << RADEON_VEC_INDX_OCTWORD_STRIDE_SHIFT)); \
286    OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_VECTOR_DATA_REG, h.vectors.count - 1));	\
287    OUT_BATCH_TABLE((data), h.vectors.count);				\
288  } while(0)
289
290#define OUT_SCL(hdr, data) do {					\
291    drm_radeon_cmd_header_t h;						\
292    h.i = hdr;								\
293    OUT_BATCH(CP_PACKET0(R200_SE_TCL_SCALAR_INDX_REG, 0));		\
294    OUT_BATCH((h.scalars.offset) | (h.scalars.stride << RADEON_SCAL_INDX_DWORD_STRIDE_SHIFT)); \
295    OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_SCALAR_DATA_REG, h.scalars.count - 1));	\
296    OUT_BATCH_TABLE((data), h.scalars.count);				\
297  } while(0)
298
299static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
300{
301   r100ContextPtr r100 = R100_CONTEXT(ctx);
302   BATCH_LOCALS(&r100->radeon);
303   uint32_t dwords = atom->check(ctx, atom);
304
305   BEGIN_BATCH_NO_AUTOSTATE(dwords);
306   OUT_SCL(atom->cmd[0], atom->cmd+1);
307   END_BATCH();
308}
309
310
311static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
312{
313   r100ContextPtr r100 = R100_CONTEXT(ctx);
314   BATCH_LOCALS(&r100->radeon);
315   uint32_t dwords = atom->check(ctx, atom);
316
317   BEGIN_BATCH_NO_AUTOSTATE(dwords);
318   OUT_VEC(atom->cmd[0], atom->cmd+1);
319   END_BATCH();
320}
321
322
323static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
324{
325   r100ContextPtr r100 = R100_CONTEXT(ctx);
326   BATCH_LOCALS(&r100->radeon);
327   uint32_t dwords = atom->check(ctx, atom);
328
329   BEGIN_BATCH_NO_AUTOSTATE(dwords);
330   OUT_VEC(atom->cmd[LIT_CMD_0], atom->cmd+1);
331   OUT_SCL(atom->cmd[LIT_CMD_1], atom->cmd+LIT_CMD_1+1);
332   END_BATCH();
333}
334
335static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
336{
337   r100ContextPtr r100 = R100_CONTEXT(ctx);
338   BATCH_LOCALS(&r100->radeon);
339   struct radeon_renderbuffer *rrb;
340   uint32_t cbpitch;
341   uint32_t zbpitch, depth_fmt;
342   uint32_t dwords = atom->check(ctx, atom);
343
344   /* output the first 7 bytes of context */
345   BEGIN_BATCH_NO_AUTOSTATE(dwords);
346   OUT_BATCH_TABLE(atom->cmd, 5);
347
348   rrb = radeon_get_depthbuffer(&r100->radeon);
349   if (!rrb) {
350     OUT_BATCH(0);
351     OUT_BATCH(0);
352   } else {
353     zbpitch = (rrb->pitch / rrb->cpp);
354     if (r100->using_hyperz)
355       zbpitch |= RADEON_DEPTH_HYPERZ;
356
357     OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
358     OUT_BATCH(zbpitch);
359     if (rrb->cpp == 4)
360        depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
361     else
362        depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
363     atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK;
364     atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt;
365   }
366
367   OUT_BATCH(atom->cmd[CTX_RB3D_ZSTENCILCNTL]);
368   OUT_BATCH(atom->cmd[CTX_CMD_1]);
369   OUT_BATCH(atom->cmd[CTX_PP_CNTL]);
370
371   rrb = radeon_get_colorbuffer(&r100->radeon);
372   if (!rrb || !rrb->bo) {
373      OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
374      OUT_BATCH(atom->cmd[CTX_RB3D_COLOROFFSET]);
375   } else {
376      atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
377      if (rrb->cpp == 4)
378         atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
379      else
380         atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
381
382      OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
383      OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
384   }
385
386   OUT_BATCH(atom->cmd[CTX_CMD_2]);
387
388   if (!rrb || !rrb->bo) {
389     OUT_BATCH(atom->cmd[CTX_RB3D_COLORPITCH]);
390   } else {
391     cbpitch = (rrb->pitch / rrb->cpp);
392     if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
393       cbpitch |= RADEON_COLOR_TILE_ENABLE;
394     OUT_BATCH(cbpitch);
395   }
396
397   END_BATCH();
398}
399
400static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
401{
402   r100ContextPtr r100 = R100_CONTEXT(ctx);
403   struct radeon_renderbuffer *rrb, *drb;
404   uint32_t dwords;
405
406   rrb = radeon_get_colorbuffer(&r100->radeon);
407   if (!rrb || !rrb->bo) {
408      return 0;
409   }
410
411   drb = radeon_get_depthbuffer(&r100->radeon);
412
413   dwords = 10;
414   if (drb)
415     dwords += 6;
416   if (rrb)
417     dwords += 8;
418
419   return dwords;
420}
421
422static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
423{
424   r100ContextPtr r100 = R100_CONTEXT(ctx);
425   BATCH_LOCALS(&r100->radeon);
426   struct radeon_renderbuffer *rrb, *drb;
427   uint32_t cbpitch = 0;
428   uint32_t zbpitch = 0;
429   uint32_t dwords = atom->check(ctx, atom);
430   uint32_t depth_fmt;
431
432   rrb = radeon_get_colorbuffer(&r100->radeon);
433   if (!rrb || !rrb->bo) {
434      fprintf(stderr, "no rrb\n");
435      return;
436   }
437
438   atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
439   if (rrb->cpp == 4)
440	atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
441   else switch (rrb->base._ActualFormat) {
442   case GL_RGB5:
443	atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
444	break;
445   case GL_RGBA4:
446	atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444;
447	break;
448   case GL_RGB5_A1:
449	atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555;
450	break;
451   }
452
453   cbpitch = (rrb->pitch / rrb->cpp);
454   if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
455       cbpitch |= R200_COLOR_TILE_ENABLE;
456
457   drb = radeon_get_depthbuffer(&r100->radeon);
458   if (drb) {
459     zbpitch = (drb->pitch / drb->cpp);
460     if (drb->cpp == 4)
461        depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
462     else
463        depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
464     atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK;
465     atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt;
466
467   }
468
469   BEGIN_BATCH_NO_AUTOSTATE(dwords);
470
471   /* In the CS case we need to split this up */
472   OUT_BATCH(CP_PACKET0(packet[0].start, 3));
473   OUT_BATCH_TABLE((atom->cmd + 1), 4);
474
475   if (drb) {
476     OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHOFFSET, 0));
477     OUT_BATCH_RELOC(0, drb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
478
479     OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHPITCH, 0));
480     OUT_BATCH(zbpitch);
481   }
482
483   OUT_BATCH(CP_PACKET0(RADEON_RB3D_ZSTENCILCNTL, 0));
484   OUT_BATCH(atom->cmd[CTX_RB3D_ZSTENCILCNTL]);
485   OUT_BATCH(CP_PACKET0(RADEON_PP_CNTL, 1));
486   OUT_BATCH(atom->cmd[CTX_PP_CNTL]);
487   OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
488
489   if (rrb) {
490     OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLOROFFSET, 0));
491     OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
492
493     OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0));
494     OUT_BATCH_RELOC(cbpitch, rrb->bo, cbpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
495   }
496
497   // if (atom->cmd_size == CTX_STATE_SIZE_NEWDRM) {
498   //   OUT_BATCH_TABLE((atom->cmd + 14), 4);
499   // }
500
501   END_BATCH();
502   BEGIN_BATCH_NO_AUTOSTATE(4);
503   OUT_BATCH(CP_PACKET0(RADEON_RE_TOP_LEFT, 0));
504   OUT_BATCH(0);
505   OUT_BATCH(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0));
506   if (rrb) {
507       OUT_BATCH(((rrb->base.Width - 1) << RADEON_RE_WIDTH_SHIFT) |
508                 ((rrb->base.Height - 1) << RADEON_RE_HEIGHT_SHIFT));
509   } else {
510       OUT_BATCH(0);
511   }
512   END_BATCH();
513}
514
515static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
516{
517   r100ContextPtr r100 = R100_CONTEXT(ctx);
518   BATCH_LOCALS(&r100->radeon);
519   uint32_t dwords = atom->check(ctx, atom);
520   int i = atom->idx, j;
521   radeonTexObj *t = r100->state.texture.unit[i].texobj;
522   radeon_mipmap_level *lvl;
523
524   if (!(ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT))
525	return;
526
527   if (!t)
528	return;
529
530   if (!t->mt)
531	return;
532
533   BEGIN_BATCH_NO_AUTOSTATE(dwords);
534   OUT_BATCH_TABLE(atom->cmd, 3);
535   lvl = &t->mt->levels[0];
536   for (j = 0; j < 5; j++) {
537	OUT_BATCH_RELOC(lvl->faces[j].offset, t->mt->bo, lvl->faces[j].offset,
538			RADEON_GEM_DOMAIN_VRAM, 0, 0);
539   }
540   END_BATCH();
541}
542
543static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
544{
545   r100ContextPtr r100 = R100_CONTEXT(ctx);
546   BATCH_LOCALS(&r100->radeon);
547   uint32_t dwords = atom->check(ctx, atom);
548   int i = atom->idx, j;
549   radeonTexObj *t = r100->state.texture.unit[i].texobj;
550   radeon_mipmap_level *lvl;
551   uint32_t base_reg;
552
553   if (!(ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT))
554	return;
555
556   if (!t)
557	return;
558
559   if (!t->mt)
560	return;
561
562   switch(i) {
563	case 1: base_reg = RADEON_PP_CUBIC_OFFSET_T1_0; break;
564	case 2: base_reg = RADEON_PP_CUBIC_OFFSET_T2_0; break;
565	default:
566	case 0: base_reg = RADEON_PP_CUBIC_OFFSET_T0_0; break;
567   };
568   BEGIN_BATCH_NO_AUTOSTATE(dwords);
569   OUT_BATCH_TABLE(atom->cmd, 2);
570   lvl = &t->mt->levels[0];
571   for (j = 0; j < 5; j++) {
572	OUT_BATCH(CP_PACKET0(base_reg + (4 * j), 0));
573	OUT_BATCH_RELOC(lvl->faces[j].offset, t->mt->bo, lvl->faces[j].offset,
574			RADEON_GEM_DOMAIN_VRAM, 0, 0);
575   }
576   END_BATCH();
577}
578
579static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
580{
581   r100ContextPtr r100 = R100_CONTEXT(ctx);
582   BATCH_LOCALS(&r100->radeon);
583   uint32_t dwords = atom->cmd_size;
584   int i = atom->idx;
585   radeonTexObj *t = r100->state.texture.unit[i].texobj;
586   radeon_mipmap_level *lvl;
587
588   if (t && t->mt && !t->image_override)
589     dwords += 2;
590   BEGIN_BATCH_NO_AUTOSTATE(dwords);
591
592   OUT_BATCH_TABLE(atom->cmd, 3);
593   if (t && t->mt && !t->image_override) {
594     if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) {
595   	lvl = &t->mt->levels[0];
596	OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset,
597			RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
598     } else {
599        OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0,
600		     RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
601     }
602   } else if (!t) {
603     /* workaround for old CS mechanism */
604     OUT_BATCH(r100->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]);
605     //     OUT_BATCH(r100->radeon.radeonScreen);
606   } else {
607     OUT_BATCH(t->override_offset);
608   }
609
610   OUT_BATCH_TABLE((atom->cmd+4), 5);
611   END_BATCH();
612}
613
614static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
615{
616   r100ContextPtr r100 = R100_CONTEXT(ctx);
617   BATCH_LOCALS(&r100->radeon);
618   uint32_t dwords = atom->cmd_size;
619   int i = atom->idx;
620   radeonTexObj *t = r100->state.texture.unit[i].texobj;
621   radeon_mipmap_level *lvl;
622   int hastexture = 1;
623
624   if (!t)
625	hastexture = 0;
626   else {
627	if (!t->mt && !t->bo)
628		hastexture = 0;
629   }
630   dwords += 1;
631   if (hastexture)
632     dwords += 2;
633   else
634     dwords -= 2;
635   BEGIN_BATCH_NO_AUTOSTATE(dwords);
636
637   OUT_BATCH(CP_PACKET0(RADEON_PP_TXFILTER_0 + (24 * i), 1));
638   OUT_BATCH_TABLE((atom->cmd + 1), 2);
639
640   if (hastexture) {
641     OUT_BATCH(CP_PACKET0(RADEON_PP_TXOFFSET_0 + (24 * i), 0));
642     if (t->mt && !t->image_override) {
643        if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) {
644            lvl = &t->mt->levels[0];
645	    OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset,
646			RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
647        } else {
648           OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0,
649		     RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
650        }
651      } else {
652	if (t->bo)
653            OUT_BATCH_RELOC(t->tile_bits, t->bo, 0,
654                            RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
655      }
656   }
657
658   OUT_BATCH(CP_PACKET0(RADEON_PP_TXCBLEND_0 + (i * 24), 1));
659   OUT_BATCH_TABLE((atom->cmd+4), 2);
660   OUT_BATCH(CP_PACKET0(RADEON_PP_BORDER_COLOR_0 + (i * 4), 0));
661   OUT_BATCH((atom->cmd[TEX_PP_BORDER_COLOR]));
662   END_BATCH();
663}
664
665/* Initialize the context's hardware state.
666 */
667void radeonInitState( r100ContextPtr rmesa )
668{
669   GLcontext *ctx = rmesa->radeon.glCtx;
670   GLuint i;
671
672   rmesa->radeon.state.color.clear = 0x00000000;
673
674   switch ( ctx->Visual.depthBits ) {
675   case 16:
676      rmesa->radeon.state.depth.clear = 0x0000ffff;
677      rmesa->radeon.state.stencil.clear = 0x00000000;
678      break;
679   case 24:
680      rmesa->radeon.state.depth.clear = 0x00ffffff;
681      rmesa->radeon.state.stencil.clear = 0xffff0000;
682      break;
683   default:
684      break;
685   }
686
687   rmesa->radeon.Fallback = 0;
688
689
690   rmesa->radeon.hw.max_state_size = 0;
691
692#define ALLOC_STATE_IDX( ATOM, CHK, SZ, NM, FLAG, IDX )		\
693   do {								\
694      rmesa->hw.ATOM.cmd_size = SZ;				\
695      rmesa->hw.ATOM.cmd = (GLuint *)CALLOC(SZ * sizeof(int));	\
696      rmesa->hw.ATOM.lastcmd = (GLuint *)CALLOC(SZ * sizeof(int)); \
697      rmesa->hw.ATOM.name = NM;						\
698      rmesa->hw.ATOM.is_tcl = FLAG;					\
699      rmesa->hw.ATOM.check = check_##CHK;				\
700      rmesa->hw.ATOM.dirty = GL_TRUE;					\
701      rmesa->hw.ATOM.idx = IDX;					\
702      rmesa->radeon.hw.max_state_size += SZ * sizeof(int);		\
703   } while (0)
704
705#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG )		\
706   ALLOC_STATE_IDX(ATOM, CHK, SZ, NM, FLAG, 0)
707
708   /* Allocate state buffers:
709    */
710   ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
711   if (rmesa->radeon.radeonScreen->kernel_mm) {
712     rmesa->hw.ctx.emit = ctx_emit_cs;
713     rmesa->hw.ctx.check = check_always_ctx;
714   } else
715     rmesa->hw.ctx.emit = ctx_emit;
716   ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
717   ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
718   ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
719   ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
720   ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
721   ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
722   ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
723   ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
724   if (rmesa->radeon.radeonScreen->kernel_mm) {
725      ALLOC_STATE( grd, always_add2, GRD_STATE_SIZE, "GRD/guard-band", 1 );
726      ALLOC_STATE( fog, fog_add4, FOG_STATE_SIZE, "FOG/fog", 1 );
727      ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 1 );
728      ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
729      ALLOC_STATE_IDX( tex[0], tex0_mm, TEX_STATE_SIZE, "TEX/tex-0", 0, 0);
730      ALLOC_STATE_IDX( tex[1], tex1_mm, TEX_STATE_SIZE, "TEX/tex-1", 0, 1);
731      ALLOC_STATE_IDX( tex[2], tex2_mm, TEX_STATE_SIZE, "TEX/tex-2", 0, 2);
732      ALLOC_STATE( mat[0], tcl_add4, MAT_STATE_SIZE, "MAT/modelproject", 1 );
733      ALLOC_STATE( mat[1], tcl_eyespace_or_fog_add4, MAT_STATE_SIZE, "MAT/modelview", 1 );
734      ALLOC_STATE( mat[2], tcl_eyespace_or_lighting_add4, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
735      ALLOC_STATE( mat[3], tcl_tex0_add4, MAT_STATE_SIZE, "MAT/texmat0", 1 );
736      ALLOC_STATE( mat[4], tcl_tex1_add4, MAT_STATE_SIZE, "MAT/texmat1", 1 );
737      ALLOC_STATE( mat[5], tcl_tex2_add4, MAT_STATE_SIZE, "MAT/texmat2", 1 );
738      ALLOC_STATE( lit[0], tcl_lit0_add6, LIT_STATE_SIZE, "LIT/light-0", 1 );
739      ALLOC_STATE( lit[1], tcl_lit1_add6, LIT_STATE_SIZE, "LIT/light-1", 1 );
740      ALLOC_STATE( lit[2], tcl_lit2_add6, LIT_STATE_SIZE, "LIT/light-2", 1 );
741      ALLOC_STATE( lit[3], tcl_lit3_add6, LIT_STATE_SIZE, "LIT/light-3", 1 );
742      ALLOC_STATE( lit[4], tcl_lit4_add6, LIT_STATE_SIZE, "LIT/light-4", 1 );
743      ALLOC_STATE( lit[5], tcl_lit5_add6, LIT_STATE_SIZE, "LIT/light-5", 1 );
744      ALLOC_STATE( lit[6], tcl_lit6_add6, LIT_STATE_SIZE, "LIT/light-6", 1 );
745      ALLOC_STATE( lit[7], tcl_lit7_add6, LIT_STATE_SIZE, "LIT/light-7", 1 );
746      ALLOC_STATE( ucp[0], tcl_ucp0_add4, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
747      ALLOC_STATE( ucp[1], tcl_ucp1_add4, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
748      ALLOC_STATE( ucp[2], tcl_ucp2_add4, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
749      ALLOC_STATE( ucp[3], tcl_ucp3_add4, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
750      ALLOC_STATE( ucp[4], tcl_ucp4_add4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
751      ALLOC_STATE( ucp[5], tcl_ucp5_add4, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
752   } else {
753      ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );
754      ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
755      ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
756      ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
757      ALLOC_STATE_IDX( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0, 0);
758      ALLOC_STATE_IDX( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0, 1);
759      ALLOC_STATE_IDX( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0, 2);
760      ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
761      ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
762      ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
763      ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );
764      ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );
765      ALLOC_STATE( mat[5], tcl_tex2, MAT_STATE_SIZE, "MAT/texmat2", 1 );
766      ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );
767      ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );
768      ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );
769      ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );
770      ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );
771      ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
772      ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
773      ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
774      ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
775      ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
776      ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
777      ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
778      ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
779      ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
780   }
781
782   for (i = 0; i < 3; i++) {
783      if (rmesa->radeon.radeonScreen->kernel_mm)
784          rmesa->hw.tex[i].emit = tex_emit_cs;
785      else
786          rmesa->hw.tex[i].emit = tex_emit;
787   }
788   if (rmesa->radeon.radeonScreen->drmSupportsCubeMapsR100)
789   {
790      if (rmesa->radeon.radeonScreen->kernel_mm) {
791         ALLOC_STATE_IDX( cube[0], cube0_mm, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
792         ALLOC_STATE_IDX( cube[1], cube1_mm, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
793         ALLOC_STATE_IDX( cube[2], cube2_mm, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
794         for (i = 0; i < 3; i++)
795            rmesa->hw.cube[i].emit = cube_emit_cs;
796      } else {
797         ALLOC_STATE_IDX( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
798         ALLOC_STATE_IDX( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
799         ALLOC_STATE_IDX( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
800         for (i = 0; i < 3; i++)
801            rmesa->hw.cube[i].emit = cube_emit;
802      }
803   }
804   else
805   {
806      ALLOC_STATE_IDX( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
807      ALLOC_STATE_IDX( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
808      ALLOC_STATE_IDX( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
809   }
810   ALLOC_STATE_IDX( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0, 0 );
811   ALLOC_STATE_IDX( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0, 1 );
812   ALLOC_STATE_IDX( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0, 2 );
813
814   radeonSetUpAtomList( rmesa );
815
816   /* Fill in the packet headers:
817    */
818   rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_MISC);
819   rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CNTL);
820   rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(rmesa, RADEON_EMIT_RB3D_COLORPITCH);
821   rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_LINE_PATTERN);
822   rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_LINE_WIDTH);
823   rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RB3D_STENCILREFMASK);
824   rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_VPORT_XSCALE);
825   rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL);
826   rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL_STATUS);
827   rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_MISC);
828   rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_0);
829   rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_0);
830   rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_1);
831   rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_1);
832   rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_2);
833   rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_2);
834   rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_0);
835   rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T0);
836   rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_1);
837   rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T1);
838   rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_2);
839   rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T2);
840   rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_ZBIAS_FACTOR);
841   rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
842   rmesa->hw.mtl.cmd[MTL_CMD_0] =
843      cmdpkt(rmesa, RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
844   rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_0);
845   rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_1);
846   rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_2);
847   rmesa->hw.grd.cmd[GRD_CMD_0] =
848      cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
849   rmesa->hw.fog.cmd[FOG_CMD_0] =
850      cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
851   rmesa->hw.glt.cmd[GLT_CMD_0] =
852      cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
853   rmesa->hw.eye.cmd[EYE_CMD_0] =
854      cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
855
856   for (i = 0 ; i < 6; i++) {
857      rmesa->hw.mat[i].cmd[MAT_CMD_0] =
858	 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
859   }
860
861   for (i = 0 ; i < 8; i++) {
862      rmesa->hw.lit[i].cmd[LIT_CMD_0] =
863	 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
864      rmesa->hw.lit[i].cmd[LIT_CMD_1] =
865	 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
866   }
867
868   for (i = 0 ; i < 6; i++) {
869      rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
870	 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
871   }
872
873   if (rmesa->radeon.radeonScreen->kernel_mm) {
874      rmesa->hw.grd.emit = scl_emit;
875      rmesa->hw.fog.emit = vec_emit;
876      rmesa->hw.glt.emit = vec_emit;
877      rmesa->hw.eye.emit = vec_emit;
878
879      for (i = 0; i <= 6; i++)
880	 rmesa->hw.mat[i].emit = vec_emit;
881
882      for (i = 0; i < 8; i++)
883	 rmesa->hw.lit[i].emit = lit_emit;
884
885      for (i = 0; i < 6; i++)
886	 rmesa->hw.ucp[i].emit = vec_emit;
887   }
888
889   rmesa->last_ReallyEnabled = -1;
890
891   /* Initial Harware state:
892    */
893   rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
894				     RADEON_CHROMA_FUNC_FAIL |
895				     RADEON_CHROMA_KEY_NEAREST |
896				     RADEON_SHADOW_FUNC_EQUAL |
897				     RADEON_SHADOW_PASS_1 /*|
898				     RADEON_RIGHT_HAND_CUBE_OGL */);
899
900   rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
901					  /* this bit unused for vertex fog */
902					  RADEON_FOG_USE_DEPTH);
903
904   rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
905
906   rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
907					    RADEON_SRC_BLEND_GL_ONE |
908					    RADEON_DST_BLEND_GL_ZERO );
909
910   rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (RADEON_Z_TEST_LESS |
911					       RADEON_STENCIL_TEST_ALWAYS |
912					       RADEON_STENCIL_FAIL_KEEP |
913					       RADEON_STENCIL_ZPASS_KEEP |
914					       RADEON_STENCIL_ZFAIL_KEEP |
915					       RADEON_Z_WRITE_ENABLE);
916
917   if (rmesa->using_hyperz) {
918       rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
919						   RADEON_Z_DECOMPRESSION_ENABLE;
920      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
921	 /* works for q3, but slight rendering errors with glxgears ? */
922/*	 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
923	 /* need this otherwise get lots of lockups with q3 ??? */
924	 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
925      }
926   }
927
928   rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
929				     RADEON_ANTI_ALIAS_NONE);
930
931   rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
932				       RADEON_ZBLOCK16);
933
934   switch ( driQueryOptioni( &rmesa->radeon.optionCache, "dither_mode" ) ) {
935   case DRI_CONF_DITHER_XERRORDIFFRESET:
936      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
937      break;
938   case DRI_CONF_DITHER_ORDERED:
939      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
940      break;
941   }
942   if ( driQueryOptioni( &rmesa->radeon.optionCache, "round_mode" ) ==
943	DRI_CONF_ROUND_ROUND )
944      rmesa->radeon.state.color.roundEnable = RADEON_ROUND_ENABLE;
945   else
946      rmesa->radeon.state.color.roundEnable = 0;
947   if ( driQueryOptioni (&rmesa->radeon.optionCache, "color_reduction" ) ==
948	DRI_CONF_COLOR_REDUCTION_DITHER )
949      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
950   else
951      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
952
953
954   rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
955				     RADEON_BFACE_SOLID |
956				     RADEON_FFACE_SOLID |
957/*  			     RADEON_BADVTX_CULL_DISABLE | */
958				     RADEON_FLAT_SHADE_VTX_LAST |
959				     RADEON_DIFFUSE_SHADE_GOURAUD |
960				     RADEON_ALPHA_SHADE_GOURAUD |
961				     RADEON_SPECULAR_SHADE_GOURAUD |
962				     RADEON_FOG_SHADE_GOURAUD |
963				     RADEON_VPORT_XY_XFORM_ENABLE |
964				     RADEON_VPORT_Z_XFORM_ENABLE |
965				     RADEON_VTX_PIX_CENTER_OGL |
966				     RADEON_ROUND_MODE_TRUNC |
967				     RADEON_ROUND_PREC_8TH_PIX);
968
969   rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
970#ifdef MESA_BIG_ENDIAN
971					    RADEON_VC_32BIT_SWAP;
972#else
973  					    RADEON_VC_NO_SWAP;
974#endif
975
976   if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
977     rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
978   }
979
980   rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
981      RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
982      RADEON_TEX1_W_ROUTING_USE_Q1);
983
984
985   rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
986
987   rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
988      ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
989       (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
990
991   rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
992
993   rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
994      ((0x00 << RADEON_STENCIL_REF_SHIFT) |
995       (0xff << RADEON_STENCIL_MASK_SHIFT) |
996       (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
997
998   rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
999   rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
1000
1001   rmesa->hw.msc.cmd[MSC_RE_MISC] =
1002      ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
1003       (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
1004       RADEON_STIPPLE_BIG_BIT_ORDER);
1005
1006   rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE]  = 0x00000000;
1007   rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
1008   rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE]  = 0x00000000;
1009   rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
1010   rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE]  = 0x00000000;
1011   rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
1012
1013   for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
1014      rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
1015      rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
1016	  (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
1017	   RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
1018	   (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
1019	   (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
1020	   (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
1021
1022      /* Initialize the texture offset to the start of the card texture heap */
1023      //      rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
1024      //	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
1025
1026      rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
1027      rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
1028	  (RADEON_COLOR_ARG_A_ZERO |
1029	   RADEON_COLOR_ARG_B_ZERO |
1030	   RADEON_COLOR_ARG_C_CURRENT_COLOR |
1031	   RADEON_BLEND_CTL_ADD |
1032	   RADEON_SCALE_1X |
1033	   RADEON_CLAMP_TX);
1034      rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
1035	  (RADEON_ALPHA_ARG_A_ZERO |
1036	   RADEON_ALPHA_ARG_B_ZERO |
1037	   RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
1038	   RADEON_BLEND_CTL_ADD |
1039	   RADEON_SCALE_1X |
1040	   RADEON_CLAMP_TX);
1041      rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
1042
1043      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
1044      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] =
1045	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
1046      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] =
1047	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
1048      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] =
1049	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
1050      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] =
1051	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
1052      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] =
1053	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
1054   }
1055
1056   /* Can only add ST1 at the time of doing some multitex but can keep
1057    * it after that.  Errors if DIFFUSE is missing.
1058    */
1059   rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
1060      (RADEON_TCL_VTX_Z0 |
1061       RADEON_TCL_VTX_W0 |
1062       RADEON_TCL_VTX_PK_DIFFUSE
1063	 );	/* need to keep this uptodate */
1064
1065   rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
1066      ( RADEON_TCL_COMPUTE_XYZW 	|
1067	(RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
1068	(RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
1069	(RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
1070
1071
1072   /* XXX */
1073   rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
1074      ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
1075       (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
1076
1077   rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
1078      ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
1079       (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
1080       (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) |
1081       (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT));
1082
1083   rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
1084      (RADEON_UCP_IN_CLIP_SPACE |
1085       RADEON_CULL_FRONT_IS_CCW);
1086
1087   rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
1088
1089   rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
1090      (RADEON_SPECULAR_LIGHTS |
1091       RADEON_DIFFUSE_SPECULAR_COMBINE |
1092       RADEON_LOCAL_LIGHT_VEC_GL |
1093       (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
1094       (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
1095       (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
1096       (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
1097
1098   for (i = 0 ; i < 8; i++) {
1099      struct gl_light *l = &ctx->Light.Light[i];
1100      GLenum p = GL_LIGHT0 + i;
1101      *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
1102
1103      ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
1104      ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
1105      ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
1106      ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
1107      ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
1108      ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
1109      ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
1110      ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
1111			   &l->ConstantAttenuation );
1112      ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
1113			   &l->LinearAttenuation );
1114      ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
1115		     &l->QuadraticAttenuation );
1116      *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
1117   }
1118
1119   ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
1120			     ctx->Light.Model.Ambient );
1121
1122   TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
1123
1124   for (i = 0 ; i < 6; i++) {
1125      ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
1126   }
1127
1128   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
1129   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
1130   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
1131   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
1132   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
1133   ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
1134
1135   rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
1136   rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
1137   rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
1138   rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
1139
1140   rmesa->hw.eye.cmd[EYE_X] = 0;
1141   rmesa->hw.eye.cmd[EYE_Y] = 0;
1142   rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
1143   rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
1144
1145   rmesa->radeon.hw.all_dirty = GL_TRUE;
1146
1147   rcommonInitCmdBuf(&rmesa->radeon);
1148}
1149