radeon_state_init.c revision f64f940281f0d716e0ddc641e7ef1728f143d67f
1/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ */
2/*
3 * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
4 *
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 *    Gareth Hughes <gareth@valinux.com>
28 *    Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31#include "glheader.h"
32#include "imports.h"
33#include "api_arrayelt.h"
34
35#include "swrast/swrast.h"
36#include "array_cache/acache.h"
37#include "tnl/tnl.h"
38#include "tnl/t_pipeline.h"
39#include "swrast_setup/swrast_setup.h"
40
41#include "radeon_context.h"
42#include "radeon_ioctl.h"
43#include "radeon_state.h"
44#include "radeon_tcl.h"
45#include "radeon_tex.h"
46#include "radeon_swtcl.h"
47#include "radeon_vtxfmt.h"
48
49#include "xmlpool.h"
50
51/* =============================================================
52 * State initialization
53 */
54
55void radeonPrintDirty( radeonContextPtr rmesa, const char *msg )
56{
57   struct radeon_state_atom *l;
58
59   fprintf(stderr, msg);
60   fprintf(stderr, ": ");
61
62   foreach(l, &(rmesa->hw.dirty)) {
63      fprintf(stderr, "%s, ", l->name);
64   }
65
66   fprintf(stderr, "\n");
67}
68
69static int cmdpkt( int id )
70{
71   drmRadeonCmdHeader h;
72   h.i = 0;
73   h.packet.cmd_type = RADEON_CMD_PACKET;
74   h.packet.packet_id = id;
75   return h.i;
76}
77
78static int cmdvec( int offset, int stride, int count )
79{
80   drmRadeonCmdHeader h;
81   h.i = 0;
82   h.vectors.cmd_type = RADEON_CMD_VECTORS;
83   h.vectors.offset = offset;
84   h.vectors.stride = stride;
85   h.vectors.count = count;
86   return h.i;
87}
88
89static int cmdscl( int offset, int stride, int count )
90{
91   drmRadeonCmdHeader h;
92   h.i = 0;
93   h.scalars.cmd_type = RADEON_CMD_SCALARS;
94   h.scalars.offset = offset;
95   h.scalars.stride = stride;
96   h.scalars.count = count;
97   return h.i;
98}
99
100#define CHECK( NM, FLAG )			\
101static GLboolean check_##NM( GLcontext *ctx )	\
102{						\
103   return FLAG;					\
104}
105
106#define TCL_CHECK( NM, FLAG )				\
107static GLboolean check_##NM( GLcontext *ctx )		\
108{							\
109   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);	\
110   return !rmesa->TclFallback && (FLAG);		\
111}
112
113
114CHECK( always, GL_TRUE )
115CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled )
116CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled )
117CHECK( fog, ctx->Fog.Enabled )
118TCL_CHECK( tcl, GL_TRUE )
119TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled )
120TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled )
121TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
122TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled )
123TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled )
124TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled )
125TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled )
126TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled )
127TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled )
128TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled )
129TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled )
130TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled )
131TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) )
132TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) )
133TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) )
134TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) )
135TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) )
136TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) )
137TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled )
138
139CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT))
140CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT))
141
142
143
144/* Initialize the context's hardware state.
145 */
146void radeonInitState( radeonContextPtr rmesa )
147{
148   GLcontext *ctx = rmesa->glCtx;
149   GLuint color_fmt, depth_fmt, i;
150
151   switch ( rmesa->radeonScreen->cpp ) {
152   case 2:
153      color_fmt = RADEON_COLOR_FORMAT_RGB565;
154      break;
155   case 4:
156      color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
157      break;
158   default:
159      fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
160      exit( -1 );
161   }
162
163   rmesa->state.color.clear = 0x00000000;
164
165   switch ( ctx->Visual.depthBits ) {
166   case 16:
167      rmesa->state.depth.clear = 0x0000ffff;
168      rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
169      depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
170      rmesa->state.stencil.clear = 0x00000000;
171      break;
172   case 24:
173      rmesa->state.depth.clear = 0x00ffffff;
174      rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
175      depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
176      rmesa->state.stencil.clear = 0xff000000;
177      break;
178   default:
179      fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
180	       ctx->Visual.depthBits );
181      exit( -1 );
182   }
183
184   /* Only have hw stencil when depth buffer is 24 bits deep */
185   rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
186				     ctx->Visual.depthBits == 24 );
187
188   rmesa->Fallback = 0;
189
190   if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
191      rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
192      rmesa->state.color.drawPitch  = rmesa->radeonScreen->backPitch;
193   } else {
194      rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
195      rmesa->state.color.drawPitch  = rmesa->radeonScreen->frontPitch;
196   }
197   rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset;
198   rmesa->state.pixel.readPitch  = rmesa->state.color.drawPitch;
199
200   /* Initialize lists:
201    */
202   make_empty_list(&(rmesa->hw.dirty));
203   make_empty_list(&(rmesa->hw.clean));
204
205
206#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG )				\
207   do {								\
208      rmesa->hw.ATOM.cmd_size = SZ;				\
209      rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int));	\
210      rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int));	\
211      rmesa->hw.ATOM.name = NM;					\
212      rmesa->hw.ATOM.is_tcl = FLAG;					\
213      rmesa->hw.ATOM.check = check_##CHK;				\
214      insert_at_head(&(rmesa->hw.dirty), &(rmesa->hw.ATOM));	\
215   } while (0)
216
217
218   /* Allocate state buffers:
219    */
220   ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
221   ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
222   ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
223   ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
224   ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
225   ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
226   ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
227   ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
228   ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
229   ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );
230   ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
231   ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
232   ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
233   ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );
234   ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );
235   ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
236   ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
237   ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
238   ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );
239   ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );
240   ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
241   ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
242   ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
243   ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
244   ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
245   ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
246   ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );
247   ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );
248   ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );
249   ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );
250   ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );
251   ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
252   ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
253   ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
254   ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );
255   ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );
256
257
258   /* Fill in the packet headers:
259    */
260   rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
261   rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
262   rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
263   rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
264   rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
265   rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
266   rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
267   rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
268   rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS);
269   rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
270   rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0);
271   rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0);
272   rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1);
273   rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1);
274   rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
275   rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
276   rmesa->hw.mtl.cmd[MTL_CMD_0] =
277      cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
278   rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0);
279   rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1);
280   rmesa->hw.grd.cmd[GRD_CMD_0] =
281      cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
282   rmesa->hw.fog.cmd[FOG_CMD_0] =
283      cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
284   rmesa->hw.glt.cmd[GLT_CMD_0] =
285      cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
286   rmesa->hw.eye.cmd[EYE_CMD_0] =
287      cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
288
289   for (i = 0 ; i < 5; i++) {
290      rmesa->hw.mat[i].cmd[MAT_CMD_0] =
291	 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
292   }
293
294   for (i = 0 ; i < 8; i++) {
295      rmesa->hw.lit[i].cmd[LIT_CMD_0] =
296	 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
297      rmesa->hw.lit[i].cmd[LIT_CMD_1] =
298	 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
299   }
300
301   for (i = 0 ; i < 6; i++) {
302      rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
303	 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
304   }
305
306   rmesa->last_ReallyEnabled = -1;
307
308   /* Initial Harware state:
309    */
310   rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
311				     RADEON_CHROMA_FUNC_FAIL |
312				     RADEON_CHROMA_KEY_NEAREST |
313				     RADEON_SHADOW_FUNC_EQUAL |
314				     RADEON_SHADOW_PASS_1 |
315				     RADEON_RIGHT_HAND_CUBE_OGL);
316
317   rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
318					  RADEON_FOG_USE_DEPTH);
319
320   rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
321
322   rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
323					    RADEON_SRC_BLEND_GL_ONE |
324					    RADEON_DST_BLEND_GL_ZERO );
325
326   rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
327      rmesa->radeonScreen->depthOffset + rmesa->radeonScreen->fbLocation;
328
329   rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
330      ((rmesa->radeonScreen->depthPitch &
331	RADEON_DEPTHPITCH_MASK) |
332       RADEON_DEPTH_ENDIAN_NO_SWAP);
333
334   rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
335					       RADEON_Z_TEST_LESS |
336					       RADEON_STENCIL_TEST_ALWAYS |
337					       RADEON_STENCIL_FAIL_KEEP |
338					       RADEON_STENCIL_ZPASS_KEEP |
339					       RADEON_STENCIL_ZFAIL_KEEP |
340					       RADEON_Z_WRITE_ENABLE);
341
342   rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
343				     RADEON_ANTI_ALIAS_NONE);
344
345   rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
346				       color_fmt |
347				       (1<<15));
348
349   switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) {
350   case DRI_CONF_DITHER_XERRORDIFFRESET:
351      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
352      break;
353   case DRI_CONF_DITHER_ORDERED:
354      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
355      break;
356   }
357   if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) ==
358	DRI_CONF_ROUND_ROUND )
359      rmesa->state.color.roundEnable = RADEON_ROUND_ENABLE;
360   else
361      rmesa->state.color.roundEnable = 0;
362   if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) ==
363	DRI_CONF_COLOR_REDUCTION_DITHER )
364      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
365   else
366      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
367
368   rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
369					       rmesa->radeonScreen->fbLocation)
370					      & RADEON_COLOROFFSET_MASK);
371
372   rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
373					      RADEON_COLORPITCH_MASK) |
374					     RADEON_COLOR_ENDIAN_NO_SWAP);
375
376   rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
377				     RADEON_BFACE_SOLID |
378				     RADEON_FFACE_SOLID |
379/*  			     RADEON_BADVTX_CULL_DISABLE | */
380				     RADEON_FLAT_SHADE_VTX_LAST |
381				     RADEON_DIFFUSE_SHADE_GOURAUD |
382				     RADEON_ALPHA_SHADE_GOURAUD |
383				     RADEON_SPECULAR_SHADE_GOURAUD |
384				     RADEON_FOG_SHADE_GOURAUD |
385				     RADEON_VPORT_XY_XFORM_ENABLE |
386				     RADEON_VPORT_Z_XFORM_ENABLE |
387				     RADEON_VTX_PIX_CENTER_OGL |
388				     RADEON_ROUND_MODE_TRUNC |
389				     RADEON_ROUND_PREC_8TH_PIX);
390
391   rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
392#ifdef MESA_BIG_ENDIAN
393					    RADEON_VC_32BIT_SWAP;
394#else
395  					    RADEON_VC_NO_SWAP;
396#endif
397
398   if (!(rmesa->radeonScreen->chipset & RADEON_CHIPSET_TCL)) {
399     rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
400   }
401
402   rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
403      RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
404      RADEON_TEX1_W_ROUTING_USE_Q1);
405
406
407   rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
408
409   rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
410      ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
411       (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
412
413   rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
414
415   rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
416      ((0x00 << RADEON_STENCIL_REF_SHIFT) |
417       (0xff << RADEON_STENCIL_MASK_SHIFT) |
418       (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
419
420   rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
421   rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
422
423   rmesa->hw.msc.cmd[MSC_RE_MISC] =
424      ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
425       (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
426       RADEON_STIPPLE_BIG_BIT_ORDER);
427
428   rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE]  = 0x00000000;
429   rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
430   rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE]  = 0x00000000;
431   rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
432   rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE]  = 0x00000000;
433   rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
434
435   for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
436      rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
437      rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
438	  (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
439	   RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
440	   (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
441	   (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
442	   (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
443
444      /* Initialize the texture offset to the start of the card texture heap */
445      rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
446	  rmesa->radeonScreen->texOffset[RADEON_CARD_HEAP];
447
448      rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
449      rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
450	  (RADEON_COLOR_ARG_A_ZERO |
451	   RADEON_COLOR_ARG_B_ZERO |
452	   RADEON_COLOR_ARG_C_CURRENT_COLOR |
453	   RADEON_BLEND_CTL_ADD |
454	   RADEON_SCALE_1X |
455	   RADEON_CLAMP_TX);
456      rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
457	  (RADEON_ALPHA_ARG_A_ZERO |
458	   RADEON_ALPHA_ARG_B_ZERO |
459	   RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
460	   RADEON_BLEND_CTL_ADD |
461	   RADEON_SCALE_1X |
462	   RADEON_CLAMP_TX);
463      rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
464   }
465
466   /* Can only add ST1 at the time of doing some multitex but can keep
467    * it after that.  Errors if DIFFUSE is missing.
468    */
469   rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
470      (RADEON_TCL_VTX_Z0 |
471       RADEON_TCL_VTX_W0 |
472       RADEON_TCL_VTX_PK_DIFFUSE
473	 );	/* need to keep this uptodate */
474
475   rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
476      ( RADEON_TCL_COMPUTE_XYZW 	|
477	(RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
478	(RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
479	(RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
480
481
482   /* XXX */
483   rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
484      ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
485       (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
486
487   rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
488      ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
489       (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
490       (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT));
491
492   rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
493      (RADEON_UCP_IN_CLIP_SPACE |
494       RADEON_CULL_FRONT_IS_CCW);
495
496   rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
497
498   rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
499      (RADEON_SPECULAR_LIGHTS |
500       RADEON_DIFFUSE_SPECULAR_COMBINE |
501       RADEON_LOCAL_LIGHT_VEC_GL |
502       (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
503       (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
504       (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
505       (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
506
507   for (i = 0 ; i < 8; i++) {
508      struct gl_light *l = &ctx->Light.Light[i];
509      GLenum p = GL_LIGHT0 + i;
510      *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
511
512      ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
513      ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
514      ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
515      ctx->Driver.Lightfv( ctx, p, GL_POSITION, 0 );
516      ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, 0 );
517      ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
518      ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
519      ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
520			   &l->ConstantAttenuation );
521      ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
522			   &l->LinearAttenuation );
523      ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
524		     &l->QuadraticAttenuation );
525      *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
526   }
527
528   ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
529			     ctx->Light.Model.Ambient );
530
531   TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
532
533   for (i = 0 ; i < 6; i++) {
534      ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
535   }
536
537   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
538   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
539   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
540   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
541   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
542   ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, 0 );
543
544   rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
545   rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
546   rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
547   rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
548
549   rmesa->hw.eye.cmd[EYE_X] = 0;
550   rmesa->hw.eye.cmd[EYE_Y] = 0;
551   rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
552   rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
553}
554