context.h revision afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c
1/* $Id: context.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.1 6 * 7 * Copyright (C) 1999 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28 29 30 31#ifndef CONTEXT_H 32#define CONTEXT_H 33 34 35#include "types.h" 36 37 38 39#ifdef THREADS 40 /* 41 * A seperate GLcontext for each thread 42 */ 43 extern GLcontext *gl_get_thread_context( void ); 44#else 45 /* 46 * All threads use same pointer to current context. 47 */ 48 extern GLcontext *CC; 49 extern struct immediate *CURRENT_INPUT; 50#endif 51 52 53 54/* 55 * There are three Mesa datatypes which are meant to be used by device 56 * drivers: 57 * GLcontext: this contains the Mesa rendering state 58 * GLvisual: this describes the color buffer (rgb vs. ci), whether 59 * or not there's a depth buffer, stencil buffer, etc. 60 * GLframebuffer: contains pointers to the depth buffer, stencil 61 * buffer, accum buffer and alpha buffers. 62 * 63 * These types should be encapsulated by corresponding device driver 64 * datatypes. See xmesa.h and xmesaP.h for an example. 65 * 66 * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes 67 * which the device driver must derive from. 68 * 69 * The following functions create and destroy these datatypes. 70 */ 71 72 73/* 74 * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes 75 * the colorbuffer, depth buffer, stencil buffer and accum buffer which will 76 * be used by the GL context and framebuffer. 77 */ 78extern GLvisual *gl_create_visual( GLboolean rgbFlag, 79 GLboolean alphaFlag, 80 GLboolean dbFlag, 81 GLboolean stereoFlag, 82 GLint depthBits, 83 GLint stencilBits, 84 GLint accumBits, 85 GLint indexBits, 86 GLint redBits, 87 GLint greenBits, 88 GLint blueBits, 89 GLint alphaBits ); 90 91extern void gl_destroy_visual( GLvisual *vis ); 92 93 94/* 95 * Create/destroy a GLcontext. A GLcontext is like a GLX context. It 96 * contains the rendering state. 97 */ 98extern GLcontext *gl_create_context( GLvisual *visual, 99 GLcontext *share_list, 100 void *driver_ctx, 101 GLboolean direct); 102 103extern void gl_destroy_context( GLcontext *ctx ); 104 105/* Called by the driver after both the context and driver are fully 106 * initialized. Currently just reads the config file. 107 */ 108extern void gl_context_initialize( GLcontext *ctx ); 109 110/* 111 * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable. 112 * It bundles up the depth buffer, stencil buffer and accum buffers into a 113 * single entity. 114 */ 115extern GLframebuffer *gl_create_framebuffer( GLvisual *visual ); 116 117extern void gl_destroy_framebuffer( GLframebuffer *buffer ); 118 119 120 121extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer ); 122 123extern GLcontext *gl_get_current_context(void); 124 125extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); 126 127extern void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api ); 128 129 130 131/* 132 * GL_MESA_resize_buffers extension 133 */ 134extern void gl_ResizeBuffersMESA( GLcontext *ctx ); 135 136 137 138/* 139 * Miscellaneous 140 */ 141 142extern void gl_problem( const GLcontext *ctx, const char *s ); 143 144extern void gl_warning( const GLcontext *ctx, const char *s ); 145 146extern void gl_error( GLcontext *ctx, GLenum error, const char *s ); 147extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s ); 148 149extern GLenum gl_GetError( GLcontext *ctx ); 150 151 152extern void gl_update_state( GLcontext *ctx ); 153 154 155/* for debugging */ 156extern void gl_print_state( const char *msg, GLuint state ); 157 158/* for debugging */ 159extern void gl_print_enable_flags( const char *msg, GLuint flags ); 160 161 162#ifdef PROFILE 163extern GLdouble gl_time( void ); 164#endif 165 166 167#endif 168