programopt.c revision e5c6a92a12b5cd7db205d72039f58d302b0be9d5
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.3
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file  programopt.c
27 * Vertex/Fragment program optimizations and transformations for program
28 * options, etc.
29 *
30 * \author Brian Paul
31 */
32
33
34#include "main/glheader.h"
35#include "main/context.h"
36#include "prog_parameter.h"
37#include "prog_statevars.h"
38#include "program.h"
39#include "programopt.h"
40#include "prog_instruction.h"
41
42
43/**
44 * This function inserts instructions for coordinate modelview * projection
45 * into a vertex program.
46 * May be used to implement the position_invariant option.
47 */
48static void
49_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
50{
51   struct prog_instruction *newInst;
52   const GLuint origLen = vprog->Base.NumInstructions;
53   const GLuint newLen = origLen + 4;
54   GLuint i;
55
56   /*
57    * Setup state references for the modelview/projection matrix.
58    * XXX we should check if these state vars are already declared.
59    */
60   static const gl_state_index mvpState[4][STATE_LENGTH] = {
61      { STATE_MVP_MATRIX, 0, 0, 0, 0 },  /* state.matrix.mvp.row[0] */
62      { STATE_MVP_MATRIX, 0, 1, 1, 0 },  /* state.matrix.mvp.row[1] */
63      { STATE_MVP_MATRIX, 0, 2, 2, 0 },  /* state.matrix.mvp.row[2] */
64      { STATE_MVP_MATRIX, 0, 3, 3, 0 },  /* state.matrix.mvp.row[3] */
65   };
66   GLint mvpRef[4];
67
68   for (i = 0; i < 4; i++) {
69      mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
70                                            mvpState[i]);
71   }
72
73   /* Alloc storage for new instructions */
74   newInst = _mesa_alloc_instructions(newLen);
75   if (!newInst) {
76      _mesa_error(ctx, GL_OUT_OF_MEMORY,
77                  "glProgramString(inserting position_invariant code)");
78      return;
79   }
80
81   /*
82    * Generated instructions:
83    * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
84    * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
85    * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
86    * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
87    */
88   _mesa_init_instructions(newInst, 4);
89   for (i = 0; i < 4; i++) {
90      newInst[i].Opcode = OPCODE_DP4;
91      newInst[i].DstReg.File = PROGRAM_OUTPUT;
92      newInst[i].DstReg.Index = VERT_RESULT_HPOS;
93      newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
94      newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
95      newInst[i].SrcReg[0].Index = mvpRef[i];
96      newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
97      newInst[i].SrcReg[1].File = PROGRAM_INPUT;
98      newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
99      newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
100   }
101
102   /* Append original instructions after new instructions */
103   _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
104
105   /* free old instructions */
106   _mesa_free_instructions(vprog->Base.Instructions, origLen);
107
108   /* install new instructions */
109   vprog->Base.Instructions = newInst;
110   vprog->Base.NumInstructions = newLen;
111   vprog->Base.InputsRead |= VERT_BIT_POS;
112   vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
113}
114
115
116static void
117_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
118{
119   struct prog_instruction *newInst;
120   const GLuint origLen = vprog->Base.NumInstructions;
121   const GLuint newLen = origLen + 4;
122   GLuint hposTemp;
123   GLuint i;
124
125   /*
126    * Setup state references for the modelview/projection matrix.
127    * XXX we should check if these state vars are already declared.
128    */
129   static const gl_state_index mvpState[4][STATE_LENGTH] = {
130      { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
131      { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
132      { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
133      { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
134   };
135   GLint mvpRef[4];
136
137   for (i = 0; i < 4; i++) {
138      mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
139                                            mvpState[i]);
140   }
141
142   /* Alloc storage for new instructions */
143   newInst = _mesa_alloc_instructions(newLen);
144   if (!newInst) {
145      _mesa_error(ctx, GL_OUT_OF_MEMORY,
146                  "glProgramString(inserting position_invariant code)");
147      return;
148   }
149
150   /* TEMP hposTemp; */
151   hposTemp = vprog->Base.NumTemporaries++;
152
153   /*
154    * Generated instructions:
155    *    emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
156    *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
157    *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
158    *    emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
159    */
160   _mesa_init_instructions(newInst, 4);
161
162   newInst[0].Opcode = OPCODE_MUL;
163   newInst[0].DstReg.File = PROGRAM_TEMPORARY;
164   newInst[0].DstReg.Index = hposTemp;
165   newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
166   newInst[0].SrcReg[0].File = PROGRAM_INPUT;
167   newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
168   newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
169   newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
170   newInst[0].SrcReg[1].Index = mvpRef[0];
171   newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
172
173   for (i = 1; i <= 2; i++) {
174      newInst[i].Opcode = OPCODE_MAD;
175      newInst[i].DstReg.File = PROGRAM_TEMPORARY;
176      newInst[i].DstReg.Index = hposTemp;
177      newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
178      newInst[i].SrcReg[0].File = PROGRAM_INPUT;
179      newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
180      newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
181      newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
182      newInst[i].SrcReg[1].Index = mvpRef[i];
183      newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
184      newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
185      newInst[i].SrcReg[2].Index = hposTemp;
186      newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
187   }
188
189   newInst[3].Opcode = OPCODE_MAD;
190   newInst[3].DstReg.File = PROGRAM_OUTPUT;
191   newInst[3].DstReg.Index = VERT_RESULT_HPOS;
192   newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
193   newInst[3].SrcReg[0].File = PROGRAM_INPUT;
194   newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
195   newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
196   newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
197   newInst[3].SrcReg[1].Index = mvpRef[3];
198   newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
199   newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
200   newInst[3].SrcReg[2].Index = hposTemp;
201   newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
202
203
204   /* Append original instructions after new instructions */
205   _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
206
207   /* free old instructions */
208   _mesa_free_instructions(vprog->Base.Instructions, origLen);
209
210   /* install new instructions */
211   vprog->Base.Instructions = newInst;
212   vprog->Base.NumInstructions = newLen;
213   vprog->Base.InputsRead |= VERT_BIT_POS;
214   vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
215}
216
217
218void
219_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
220{
221   if (ctx->mvp_with_dp4)
222      _mesa_insert_mvp_dp4_code( ctx, vprog );
223   else
224      _mesa_insert_mvp_mad_code( ctx, vprog );
225}
226
227
228
229
230
231
232/**
233 * Append extra instructions onto the given fragment program to implement
234 * the fog mode specified by fprog->FogOption.
235 * The fragment.fogcoord input is used to compute the fog blend factor.
236 *
237 * XXX with a little work, this function could be adapted to add fog code
238 * to vertex programs too.
239 */
240void
241_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog, GLboolean saturate)
242{
243   static const gl_state_index fogPStateOpt[STATE_LENGTH]
244      = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
245   static const gl_state_index fogColorState[STATE_LENGTH]
246      = { STATE_FOG_COLOR, 0, 0, 0, 0};
247   struct prog_instruction *newInst, *inst;
248   const GLuint origLen = fprog->Base.NumInstructions;
249   const GLuint newLen = origLen + 5;
250   GLuint i;
251   GLint fogPRefOpt, fogColorRef; /* state references */
252   GLuint colorTemp, fogFactorTemp; /* temporary registerss */
253
254   if (fprog->FogOption == GL_NONE) {
255      _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
256                    " with FogOption == GL_NONE");
257      return;
258   }
259
260   /* Alloc storage for new instructions */
261   newInst = _mesa_alloc_instructions(newLen);
262   if (!newInst) {
263      _mesa_error(ctx, GL_OUT_OF_MEMORY,
264                  "glProgramString(inserting fog_option code)");
265      return;
266   }
267
268   /* Copy orig instructions into new instruction buffer */
269   _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
270
271   /* PARAM fogParamsRefOpt = internal optimized fog params; */
272   fogPRefOpt
273      = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
274   /* PARAM fogColorRef = state.fog.color; */
275   fogColorRef
276      = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
277
278   /* TEMP colorTemp; */
279   colorTemp = fprog->Base.NumTemporaries++;
280   /* TEMP fogFactorTemp; */
281   fogFactorTemp = fprog->Base.NumTemporaries++;
282
283   /* Scan program to find where result.color is written */
284   inst = newInst;
285   for (i = 0; i < fprog->Base.NumInstructions; i++) {
286      if (inst->Opcode == OPCODE_END)
287         break;
288      if (inst->DstReg.File == PROGRAM_OUTPUT &&
289          inst->DstReg.Index == FRAG_RESULT_COLOR) {
290         /* change the instruction to write to colorTemp w/ clamping */
291         inst->DstReg.File = PROGRAM_TEMPORARY;
292         inst->DstReg.Index = colorTemp;
293         inst->SaturateMode = saturate;
294         /* don't break (may be several writes to result.color) */
295      }
296      inst++;
297   }
298   assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
299
300   _mesa_init_instructions(inst, 5);
301
302   /* emit instructions to compute fog blending factor */
303   /* this is always clamped to [0, 1] regardless of fragment clamping */
304   if (fprog->FogOption == GL_LINEAR) {
305      /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
306      inst->Opcode = OPCODE_MAD;
307      inst->DstReg.File = PROGRAM_TEMPORARY;
308      inst->DstReg.Index = fogFactorTemp;
309      inst->DstReg.WriteMask = WRITEMASK_X;
310      inst->SrcReg[0].File = PROGRAM_INPUT;
311      inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
312      inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
313      inst->SrcReg[1].File = PROGRAM_STATE_VAR;
314      inst->SrcReg[1].Index = fogPRefOpt;
315      inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
316      inst->SrcReg[2].File = PROGRAM_STATE_VAR;
317      inst->SrcReg[2].Index = fogPRefOpt;
318      inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
319      inst->SaturateMode = SATURATE_ZERO_ONE;
320      inst++;
321   }
322   else {
323      ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
324      /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
325      /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
326      /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
327      inst->Opcode = OPCODE_MUL;
328      inst->DstReg.File = PROGRAM_TEMPORARY;
329      inst->DstReg.Index = fogFactorTemp;
330      inst->DstReg.WriteMask = WRITEMASK_X;
331      inst->SrcReg[0].File = PROGRAM_STATE_VAR;
332      inst->SrcReg[0].Index = fogPRefOpt;
333      inst->SrcReg[0].Swizzle
334         = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
335      inst->SrcReg[1].File = PROGRAM_INPUT;
336      inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
337      inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
338      inst++;
339      if (fprog->FogOption == GL_EXP2) {
340         /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
341         inst->Opcode = OPCODE_MUL;
342         inst->DstReg.File = PROGRAM_TEMPORARY;
343         inst->DstReg.Index = fogFactorTemp;
344         inst->DstReg.WriteMask = WRITEMASK_X;
345         inst->SrcReg[0].File = PROGRAM_TEMPORARY;
346         inst->SrcReg[0].Index = fogFactorTemp;
347         inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
348         inst->SrcReg[1].File = PROGRAM_TEMPORARY;
349         inst->SrcReg[1].Index = fogFactorTemp;
350         inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
351         inst++;
352      }
353      /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
354      inst->Opcode = OPCODE_EX2;
355      inst->DstReg.File = PROGRAM_TEMPORARY;
356      inst->DstReg.Index = fogFactorTemp;
357      inst->DstReg.WriteMask = WRITEMASK_X;
358      inst->SrcReg[0].File = PROGRAM_TEMPORARY;
359      inst->SrcReg[0].Index = fogFactorTemp;
360      inst->SrcReg[0].Negate = NEGATE_XYZW;
361      inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
362      inst->SaturateMode = SATURATE_ZERO_ONE;
363      inst++;
364   }
365   /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
366   inst->Opcode = OPCODE_LRP;
367   inst->DstReg.File = PROGRAM_OUTPUT;
368   inst->DstReg.Index = FRAG_RESULT_COLOR;
369   inst->DstReg.WriteMask = WRITEMASK_XYZ;
370   inst->SrcReg[0].File = PROGRAM_TEMPORARY;
371   inst->SrcReg[0].Index = fogFactorTemp;
372   inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
373   inst->SrcReg[1].File = PROGRAM_TEMPORARY;
374   inst->SrcReg[1].Index = colorTemp;
375   inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
376   inst->SrcReg[2].File = PROGRAM_STATE_VAR;
377   inst->SrcReg[2].Index = fogColorRef;
378   inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
379   inst++;
380   /* MOV result.color.w, colorTemp.x;  # copy alpha */
381   inst->Opcode = OPCODE_MOV;
382   inst->DstReg.File = PROGRAM_OUTPUT;
383   inst->DstReg.Index = FRAG_RESULT_COLOR;
384   inst->DstReg.WriteMask = WRITEMASK_W;
385   inst->SrcReg[0].File = PROGRAM_TEMPORARY;
386   inst->SrcReg[0].Index = colorTemp;
387   inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
388   inst++;
389   /* END; */
390   inst->Opcode = OPCODE_END;
391   inst++;
392
393   /* free old instructions */
394   _mesa_free_instructions(fprog->Base.Instructions, origLen);
395
396   /* install new instructions */
397   fprog->Base.Instructions = newInst;
398   fprog->Base.NumInstructions = inst - newInst;
399   fprog->Base.InputsRead |= FRAG_BIT_FOGC;
400   /* XXX do this?  fprog->FogOption = GL_NONE; */
401}
402
403
404
405static GLboolean
406is_texture_instruction(const struct prog_instruction *inst)
407{
408   switch (inst->Opcode) {
409   case OPCODE_TEX:
410   case OPCODE_TXB:
411   case OPCODE_TXD:
412   case OPCODE_TXL:
413   case OPCODE_TXP:
414   case OPCODE_TXP_NV:
415      return GL_TRUE;
416   default:
417      return GL_FALSE;
418   }
419}
420
421
422/**
423 * Count the number of texure indirections in the given program.
424 * The program's NumTexIndirections field will be updated.
425 * See the GL_ARB_fragment_program spec (issue 24) for details.
426 * XXX we count texture indirections in texenvprogram.c (maybe use this code
427 * instead and elsewhere).
428 */
429void
430_mesa_count_texture_indirections(struct gl_program *prog)
431{
432   GLuint indirections = 1;
433   GLbitfield tempsOutput = 0x0;
434   GLbitfield aluTemps = 0x0;
435   GLuint i;
436
437   for (i = 0; i < prog->NumInstructions; i++) {
438      const struct prog_instruction *inst = prog->Instructions + i;
439
440      if (is_texture_instruction(inst)) {
441         if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
442              (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
443             ((inst->Opcode != OPCODE_KIL) &&
444              (inst->DstReg.File == PROGRAM_TEMPORARY) &&
445              (aluTemps & (1 << inst->DstReg.Index))))
446            {
447               indirections++;
448               tempsOutput = 0x0;
449               aluTemps = 0x0;
450            }
451      }
452      else {
453         GLuint j;
454         for (j = 0; j < 3; j++) {
455            if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
456               aluTemps |= (1 << inst->SrcReg[j].Index);
457         }
458         if (inst->DstReg.File == PROGRAM_TEMPORARY)
459            aluTemps |= (1 << inst->DstReg.Index);
460      }
461
462      if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
463         tempsOutput |= (1 << inst->DstReg.Index);
464   }
465
466   prog->NumTexIndirections = indirections;
467}
468
469
470/**
471 * Count number of texture instructions in given program and update the
472 * program's NumTexInstructions field.
473 */
474void
475_mesa_count_texture_instructions(struct gl_program *prog)
476{
477   GLuint i;
478   prog->NumTexInstructions = 0;
479   for (i = 0; i < prog->NumInstructions; i++) {
480      prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
481   }
482}
483
484
485/**
486 * Scan/rewrite program to remove reads of custom (output) registers.
487 * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
488 * (for vertex shaders).
489 * In GLSL shaders, varying vars can be read and written.
490 * On some hardware, trying to read an output register causes trouble.
491 * So, rewrite the program to use a temporary register in this case.
492 */
493void
494_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
495{
496   GLuint i;
497   GLint outputMap[VERT_RESULT_MAX];
498   GLuint numVaryingReads = 0;
499   GLboolean usedTemps[MAX_PROGRAM_TEMPS];
500   GLuint firstTemp = 0;
501
502   _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
503                             usedTemps, MAX_PROGRAM_TEMPS);
504
505   assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
506   assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
507
508   for (i = 0; i < VERT_RESULT_MAX; i++)
509      outputMap[i] = -1;
510
511   /* look for instructions which read from varying vars */
512   for (i = 0; i < prog->NumInstructions; i++) {
513      struct prog_instruction *inst = prog->Instructions + i;
514      const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
515      GLuint j;
516      for (j = 0; j < numSrc; j++) {
517         if (inst->SrcReg[j].File == type) {
518            /* replace the read with a temp reg */
519            const GLuint var = inst->SrcReg[j].Index;
520            if (outputMap[var] == -1) {
521               numVaryingReads++;
522               outputMap[var] = _mesa_find_free_register(usedTemps,
523                                                         MAX_PROGRAM_TEMPS,
524                                                         firstTemp);
525               firstTemp = outputMap[var] + 1;
526            }
527            inst->SrcReg[j].File = PROGRAM_TEMPORARY;
528            inst->SrcReg[j].Index = outputMap[var];
529         }
530      }
531   }
532
533   if (numVaryingReads == 0)
534      return; /* nothing to be done */
535
536   /* look for instructions which write to the varying vars identified above */
537   for (i = 0; i < prog->NumInstructions; i++) {
538      struct prog_instruction *inst = prog->Instructions + i;
539      if (inst->DstReg.File == type &&
540          outputMap[inst->DstReg.Index] >= 0) {
541         /* change inst to write to the temp reg, instead of the varying */
542         inst->DstReg.File = PROGRAM_TEMPORARY;
543         inst->DstReg.Index = outputMap[inst->DstReg.Index];
544      }
545   }
546
547   /* insert new instructions to copy the temp vars to the varying vars */
548   {
549      struct prog_instruction *inst;
550      GLint endPos, var;
551
552      /* Look for END instruction and insert the new varying writes */
553      endPos = -1;
554      for (i = 0; i < prog->NumInstructions; i++) {
555         struct prog_instruction *inst = prog->Instructions + i;
556         if (inst->Opcode == OPCODE_END) {
557            endPos = i;
558            _mesa_insert_instructions(prog, i, numVaryingReads);
559            break;
560         }
561      }
562
563      assert(endPos >= 0);
564
565      /* insert new MOV instructions here */
566      inst = prog->Instructions + endPos;
567      for (var = 0; var < VERT_RESULT_MAX; var++) {
568         if (outputMap[var] >= 0) {
569            /* MOV VAR[var], TEMP[tmp]; */
570            inst->Opcode = OPCODE_MOV;
571            inst->DstReg.File = type;
572            inst->DstReg.Index = var;
573            inst->SrcReg[0].File = PROGRAM_TEMPORARY;
574            inst->SrcReg[0].Index = outputMap[var];
575            inst++;
576         }
577      }
578   }
579}
580
581
582/**
583 * Make the given fragment program into a "no-op" shader.
584 * Actually, just copy the incoming fragment color (or texcoord)
585 * to the output color.
586 * This is for debug/test purposes.
587 */
588void
589_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog)
590{
591   struct prog_instruction *inst;
592   GLuint inputAttr;
593
594   inst = _mesa_alloc_instructions(2);
595   if (!inst) {
596      _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program");
597      return;
598   }
599
600   _mesa_init_instructions(inst, 2);
601
602   inst[0].Opcode = OPCODE_MOV;
603   inst[0].DstReg.File = PROGRAM_OUTPUT;
604   inst[0].DstReg.Index = FRAG_RESULT_COLOR;
605   inst[0].SrcReg[0].File = PROGRAM_INPUT;
606   if (prog->Base.InputsRead & FRAG_BIT_COL0)
607      inputAttr = FRAG_ATTRIB_COL0;
608   else
609      inputAttr = FRAG_ATTRIB_TEX0;
610   inst[0].SrcReg[0].Index = inputAttr;
611
612   inst[1].Opcode = OPCODE_END;
613
614   _mesa_free_instructions(prog->Base.Instructions,
615                           prog->Base.NumInstructions);
616
617   prog->Base.Instructions = inst;
618   prog->Base.NumInstructions = 2;
619   prog->Base.InputsRead = 1 << inputAttr;
620   prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
621}
622
623
624/**
625 * \sa _mesa_nop_fragment_program
626 * Replace the given vertex program with a "no-op" program that just
627 * transforms vertex position and emits color.
628 */
629void
630_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
631{
632   struct prog_instruction *inst;
633   GLuint inputAttr;
634
635   /*
636    * Start with a simple vertex program that emits color.
637    */
638   inst = _mesa_alloc_instructions(2);
639   if (!inst) {
640      _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program");
641      return;
642   }
643
644   _mesa_init_instructions(inst, 2);
645
646   inst[0].Opcode = OPCODE_MOV;
647   inst[0].DstReg.File = PROGRAM_OUTPUT;
648   inst[0].DstReg.Index = VERT_RESULT_COL0;
649   inst[0].SrcReg[0].File = PROGRAM_INPUT;
650   if (prog->Base.InputsRead & VERT_BIT_COLOR0)
651      inputAttr = VERT_ATTRIB_COLOR0;
652   else
653      inputAttr = VERT_ATTRIB_TEX0;
654   inst[0].SrcReg[0].Index = inputAttr;
655
656   inst[1].Opcode = OPCODE_END;
657
658   _mesa_free_instructions(prog->Base.Instructions,
659                           prog->Base.NumInstructions);
660
661   prog->Base.Instructions = inst;
662   prog->Base.NumInstructions = 2;
663   prog->Base.InputsRead = 1 << inputAttr;
664   prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
665
666   /*
667    * Now insert code to do standard modelview/projection transformation.
668    */
669   _mesa_insert_mvp_code(ctx, prog);
670}
671